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+// 1334. Find the City With the Smallest Number of Neighbors at a Threshold
+// Distance
+#include "leetcode.h"
+
+/*
+ * there are 'n' cities numbered from 0 to 'n - 1'. given the array 'edges'
+ * where 'edges[i] = [from_i, to_i, weight_i]' represents a bidirectional and
+ * weighted edge between cities 'from_i' and 'to_i' and given the integer
+ * 'distanceThreshold'. return the city with the smallest number of cities that
+ * are reachable through some path and whose distance is at most
+ * 'distanceThreshold', if there are multiple cities, return the city with the
+ * greatest number. notice that the distance of a path connecting cities i and j
+ * is equal to the sum of of the edges' weights along that path
+ */
+
+int findTheCity(int n, int **edges, int edgesSize, int *edgesColSize,
+ int distanceThreshold) {
+ int ans = 0, min_reach = INT_MAX, dist[n][n];
+ for (int i = 0; i < n; i++) {
+ for (int j = 0; j < n; j++)
+ dist[i][j] = 1e6;
+ dist[i][i] = 0;
+ }
+ for (int i = 0; i < edgesSize; i++) {
+ dist[edges[i][0]][edges[i][1]] = edges[i][2];
+ dist[edges[i][1]][edges[i][0]] = edges[i][2];
+ }
+ for (int k = 0; k < n; k++)
+ for (int i = 0; i < n; i++)
+ for (int j = 0; j < n; j++)
+ dist[i][j] = fmin(dist[i][j], dist[i][k] + dist[k][j]);
+ for (int i = 0; i < n; i++) {
+ int reachable = 0;
+ for (int j = 0; j < n; j++) {
+ if (dist[i][j] > distanceThreshold)
+ continue;
+ reachable++;
+ }
+ if (reachable > min_reach)
+ continue;
+ min_reach = reachable;
+ ans = i;
+ }
+ return ans;
+}
+
+int main() {
+ int e1[4][3] = {{0, 1, 3}, {1, 2, 1}, {1, 3, 4}, {2, 3, 1}},
+ e2[6][3] = {{0, 1, 2}, {0, 4, 8}, {1, 2, 3},
+ {1, 4, 2}, {2, 3, 1}, {3, 4, 1}};
+ int ecs1 = 4, ecs2 = 6;
+ printf("%d\n",
+ findTheCity(4, (int **)e1, ARRAY_SIZE(e1), &ecs1, 4)); // expect: 3
+ printf("%d\n",
+ findTheCity(5, (int **)e1, ARRAY_SIZE(e1), &ecs2, 2)); // expect: 0
+}