second_min_time_dest.c (5606B)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 | // 2045. Second Minimum Time to Reach Destination #include "leetcode.h" /* * a city is represented as a bi directional connected graph with 'n' vertices * where each vertex is labeled from 1 to 'n' inclusively. the edges in the * graph are represented as a 2d integer array 'edges' where each 'edges[i] = * [ui, vi]' denotes a bi directional edge between vertex 'ui' and vertex 'vi'. * every vertex pair is connected by at most one edge, and no vertex has an edge * to itself. the time taken to traverse any edge is 'time' minutes. each vertex * has a traffic signal which changes its colour from green to red and vice * versa every 'change' minutes. all signals change at the same time. you can * entre a vertex at any time, but can leave a vertex only when the signal is * green. you cannot wait at a vertex if the signal is green. */ struct state { int node; int time; }; struct min_heap { struct state *data; int size; int capacity; }; void swap(struct state *a, struct state *b) { struct state tmp = *a; *a = *b; *b = tmp; } struct min_heap *create_min_heap(int capacity) { struct min_heap *heap = (struct min_heap *)malloc(sizeof(struct min_heap)); heap->data = (struct state *)malloc(capacity * sizeof(struct state)); heap->size = 0; heap->capacity = capacity; return heap; } void min_heapify(struct min_heap *heap, int idx) { int smallest = idx, left = 2 * idx + 1, right = 2 * idx + 2; if (left < heap->size && heap->data[left].time < heap->data[smallest].time) smallest = left; if (right < heap->size && heap->data[right].time < heap->data[smallest].time) smallest = right; if (smallest != idx) { swap(&heap->data[idx], &heap->data[smallest]); min_heapify(heap, smallest); } } struct state extract_min(struct min_heap *heap) { if (heap->size <= 0) return (struct state){-1, -1}; if (heap->size == 1) { heap->size--; return heap->data[0]; } struct state root = heap->data[0]; heap->data[0] = heap->data[heap->size - 1]; heap->size--; min_heapify(heap, 0); return root; } void insert_min_heap(struct min_heap *heap, struct state k) { if (heap->size == heap->capacity) { heap->capacity *= 2; heap->data = (struct state *)realloc(heap->data, heap->capacity * sizeof(struct state)); } heap->size++; int i = heap->size - 1; heap->data[i] = k; while (i && heap->data[(i - 1) / 2].time > heap->data[i].time) { swap(&heap->data[i], &heap->data[(i - 1) / 2]); i = (i - 1) / 2; } } void free_min_heap(struct min_heap *heap) { free(heap->data); free(heap); } struct node { int val; struct node *next; }; struct graph { struct node **heads; int *sizes; int size; }; struct graph *create_graph(int n) { struct graph *g = (struct graph *)malloc(sizeof(struct graph)); g->heads = (struct node **)malloc((n + 1) * sizeof(struct node *)); g->sizes = (int *)calloc(n + 1, sizeof(int)); g->size = n; for (int i = 0; i <= n; i++) g->heads[i] = NULL; return g; } void add_edges(struct graph *g, int u, int v) { struct node *n = (struct node *)malloc(sizeof(struct node)); n->val = v; n->next = g->heads[u]; g->heads[u] = n; n = (struct node *)malloc(sizeof(struct node)); n->val = u; n->next = g->heads[v]; g->heads[v] = n; g->sizes[u]++; g->sizes[v]++; } void free_graph(struct graph *g) { for (int i = 0; i <= g->size; i++) { struct node *head = g->heads[i]; while (head) { struct node *tmp = head; head = head->next; free(tmp); } } free(g->heads); free(g->sizes); free(g); } int secondMinimum(int n, int **edges, int edgesSize, int *edgesColSize, int time, int change) { struct graph *g = create_graph(n); for (int i = 0; i < edgesSize; i++) add_edges(g, edges[i][0], edges[i][1]); int *min_time = (int *)malloc((n + 1) * sizeof(int)); int *second_min_time = (int *)malloc((n + 1) * sizeof(int)); for (int i = 0; i <= n; i++) { min_time[i] = INT_MAX; second_min_time[i] = INT_MAX; } struct min_heap *pq = create_min_heap(edgesSize * 2); insert_min_heap(pq, (struct state){1, 0}); min_time[1] = 0; while (pq->size) { struct state curr = extract_min(pq); int curr_node = curr.node; int curr_time = curr.time; struct node *neighbour_node = g->heads[curr_node]; while (neighbour_node) { int neighbour = neighbour_node->val, wait_time = 0; if ((curr_time / change) % 2 == 1) wait_time = change = (curr_time % change); int next_time = curr_time + time + wait_time; if (next_time < min_time[neighbour]) { second_min_time[neighbour] = min_time[neighbour]; min_time[neighbour] = next_time; insert_min_heap(pq, (struct state){neighbour, next_time}); } else if (next_time > min_time[neighbour] && next_time < second_min_time[neighbour]) { second_min_time[neighbour] = next_time; insert_min_heap(pq, (struct state){neighbour, next_time}); } neighbour_node = neighbour_node->next; } } int ans = second_min_time[n]; free(min_time), free(second_min_time); free_min_heap(pq); free_graph(g); return ans; } int main() { int e1[5][2] = {{1, 2}, {1, 3}, {1, 4}, {3, 4}, {4, 5}}, e2[1][2] = {{1, 2}}; int ecs1 = 5, ecs2 = 1; printf("%d\n", secondMinimum(5, (int **)e1, ARRAY_SIZE(e1), &ecs1, 3, 5)); // expect: 13 printf("%d\n", secondMinimum(2, (int **)e2, ARRAY_SIZE(e2), &ecs2, 3, 2)); // expect: 11 } |