type_of_triangle.c (958B)
| // 3024. Type of Triangle
#include "leetcode.h"
/*
* you are given a 0-indexed integer array 'nums' of size 3 which can form the
* sides of a triangle. return a string representing the type of triangle that
* can be formed, or none if it cannot form a triangle.
*/
inline void swap(int *x, int *y) {
int tmp = *x;
*x = *y;
*y = tmp;
}
char *triangleType(int *nums, int numsSize) {
for (int i = 0; i < 2; i++) {
if (nums[2] < nums[i])
swap(&nums[i], &nums[2]);
else if (nums[1] < nums[i])
swap(&nums[i], &nums[1]);
}
if (nums[2] >= nums[0] + nums[1])
return "none";
if (nums[0] == nums[2])
return "equilateral";
if (nums[0] == nums[1] || nums[1] == nums[2])
return "isosceles";
return "scalene";
}
int main() {
int n1[] = {3, 3, 3}, n2[] = {3, 4, 5};
printf("%s\n", triangleType(n1, ARRAY_SIZE(n1))); // expect: equilateral
printf("%s\n", triangleType(n2, ARRAY_SIZE(n2))); // expect: scalene
}
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