From 7c60dee83b436e8e8a667bf9f191beced8de4fc3 Mon Sep 17 00:00:00 2001 From: Jack Sangdahl Date: Mon, 10 Mar 2025 00:36:13 -0600 Subject: chore: move cpp and rust code to directory --- other/design_parking_system.cpp | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 other/design_parking_system.cpp (limited to 'other/design_parking_system.cpp') diff --git a/other/design_parking_system.cpp b/other/design_parking_system.cpp new file mode 100644 index 0000000..5cfaf74 --- /dev/null +++ b/other/design_parking_system.cpp @@ -0,0 +1,40 @@ +// 1603. Design Parking System +#include "leetcode.h" + +/* + * design a parking system for a parking lot. the parking lot has three kinds of + * parking spaces: big, medium, and small. with a fixed number of slots for each + * size. implement the 'ParkingSystem' class: + * - 'ParkingSystem(big, medium, small)' initialises object of the + * 'ParkingSystem' class the number of slots for each parking space are given as + * part of the constructor + * - 'bool addCar(car_type)' checks whether there is a parking space of + * 'car_type' for the car that wants to get into the parking lot. 'car_type' can + * be of three kinds: big, medium, or small, which are represented by 1, 2, or + * 3, respectively. a car can only park in a parking space of its 'car_type'. if + * there is no space available, return false, else park the car in that size + * space and return true + */ + +class ParkingSystem { +public: + vector vehicle; + ParkingSystem(int big, int medium, int small) { + vehicle = {big, medium, small}; + } + bool addCar(int car_type) { + if (vehicle[car_type - 1]) { + vehicle[car_type - 1] -= 1; + return true; + } + return false; + } +}; + +int main() { + ParkingSystem *obj = new ParkingSystem(1, 1, 0); + printf("%d\n", obj->addCar(1)); // expect: 1 + printf("%d\n", obj->addCar(2)); // expect: 1 + printf("%d\n", obj->addCar(3)); // expect: 0 + printf("%d\n", obj->addCar(1)); // expect: 0 +} -- cgit v1.2.3