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author | Roberto Santalla <[email protected]> | 2022-12-30 01:50:37 +0100 |
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committer | GitHub <[email protected]> | 2022-12-30 11:50:37 +1100 |
commit | a781672ce7f2f261118bf8f70f8c870f01043adb (patch) | |
tree | 1f099267be1c4958c267066c54bff24f74b8f531 /docs | |
parent | 6b50b1be9b98b4af36a485f495a8174c00e7a952 (diff) | |
download | qmk_firmware-a781672ce7f2f261118bf8f70f8c870f01043adb.tar.gz qmk_firmware-a781672ce7f2f261118bf8f70f8c870f01043adb.zip |
docs: add a note about reflashing both halves for encoder resolution (#19162)
Co-authored-by: Drashna Jaelre <[email protected]>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/feature_encoders.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md index 60b613d6a5..cccdcbe4b3 100644 --- a/docs/feature_encoders.md +++ b/docs/feature_encoders.md @@ -67,6 +67,8 @@ Additionally, if one side does not have an encoder, you can specify `{}` for the #define ENCODER_RESOLUTIONS_RIGHT { 4 } ``` +!> Keep in mind that whenver you change the encoder resolution, you will need to reflash the half that has the encoder affected by the change. + ## Encoder map :id=encoder-map Encoder mapping may be added to your `keymap.c`, which replicates the normal keyswitch layer handling functionality, but with encoders. Add this to your keymap's `rules.mk`: |