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author | Adam Lee <[email protected]> | 2017-05-07 14:35:43 -0700 |
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committer | Adam Lee <[email protected]> | 2017-05-07 14:35:43 -0700 |
commit | 29df2be2a96d5d4d33a8835cf8ec4760098cdaf1 (patch) | |
tree | d6dd7f5254188e55f4663dab5a61ca58ad7142cd /keyboards/M10A/keymaps/default/keymap.c | |
parent | 425e7348d8b6fa40dd7aa3f4c99dbbff6f5babd8 (diff) | |
parent | 2704c163da590d3020f6d87717c400611de81110 (diff) | |
download | qmk_firmware-29df2be2a96d5d4d33a8835cf8ec4760098cdaf1.tar.gz qmk_firmware-29df2be2a96d5d4d33a8835cf8ec4760098cdaf1.zip |
Merge remote-tracking branch 'upstream/master' into dev
Diffstat (limited to 'keyboards/M10A/keymaps/default/keymap.c')
-rw-r--r-- | keyboards/M10A/keymaps/default/keymap.c | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/keyboards/M10A/keymaps/default/keymap.c b/keyboards/M10A/keymaps/default/keymap.c new file mode 100644 index 0000000000..75abeb5b75 --- /dev/null +++ b/keyboards/M10A/keymaps/default/keymap.c @@ -0,0 +1,49 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "M10A.h" +#include "action_layer.h" +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +enum layers { + _LAYER0, + _LAYER1, + _LAYER2, + _LAYER3, + _LAYER4, + _LAYER5, + _LAYER6, + _LAYER7, + _LAYER8, + _LAYER9 +}; + +// // Fillers to make layering more clear +// #define _______ KC_TRNS +// #define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER2] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER3] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER4] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER5] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER6] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER7] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER8] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}}, + [_LAYER9] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}} +}; + +void matrix_init_user(void) { + #ifdef BACKLIGHT_ENABLE + backlight_level(0); + #endif +} |