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author | Gergely Nagy <[email protected]> | 2016-10-16 08:01:50 +0200 |
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committer | Gergely Nagy <[email protected]> | 2016-10-16 08:01:50 +0200 |
commit | f9d8cf35f614eb82351b3e5125472ad8c77b1ffa (patch) | |
tree | d24eeecc95447be691d14f6381a7146c3b7e858a /keyboards/ergodox/keymaps/algernon/readme.md | |
parent | 0a9ad8f335f5b5b9d184d9e5e9ece6cda149df7e (diff) | |
download | qmk_firmware-f9d8cf35f614eb82351b3e5125472ad8c77b1ffa.tar.gz qmk_firmware-f9d8cf35f614eb82351b3e5125472ad8c77b1ffa.zip |
ergodox: Update algernon's keymap to v1.9
Overall changes
===============
* `F12` was replaced by an `Fx` key, that activate the **Media** layer
as a one-shot layer, and also `Alt` as a one-shot modifier.
Base layer changes
==================
* The `Media Stop` key is now a tap-dance key, and resets the device for
programming on the fourth tap.
Miscellaneous
=============
* `π` can now be entered with UCIS.
* `🐁` can now be entered with UCIS.
Tools
=====
* The `tools/layer-notify` tool was removed, it was an example, which I
don't use.
`tools/hid-commands`
--------------------
* Now looks at the `DISABLE_APPSEL_START` environment value, and does
not display an AppSel notification if it is non-empty.
* Will attempt to re-program the keyboard when receiving a `reflash`
command.
* No longer tries to select Emacs 24 on `APPSEL_EMACS`, rather, it goes
for any Emacs.
* The `APPSEL_MUSIC` command now includes Kodi in the list too, as the
last choice.
Signed-off-by: Gergely Nagy <[email protected]>
Diffstat (limited to 'keyboards/ergodox/keymaps/algernon/readme.md')
-rw-r--r-- | keyboards/ergodox/keymaps/algernon/readme.md | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/keyboards/ergodox/keymaps/algernon/readme.md b/keyboards/ergodox/keymaps/algernon/readme.md index 822ca36500..015bd7cd32 100644 --- a/keyboards/ergodox/keymaps/algernon/readme.md +++ b/keyboards/ergodox/keymaps/algernon/readme.md @@ -43,6 +43,7 @@ At its core, this is a Dvorak layout, with some minor changes. The more interest * The `GUI` key is special, because when I double-tap it, it sends `GUI + w`, which pops up an application selector. It also switches to a one-shot layer, where the number row on the left half turns into app selector macros, for the most common things I usually want to switch to. Otherwise it behaves as on a normal layout. * The `ESC` key also doubles as a one-shot cancel key: if tapped while any of the one-shot modifiers are in-flight (as in, single-tapped, and not expired yet), it cancels all one-shot modifiers. It also cancels the **Hun** layer, if active. Otherwise it sends the usual keycode. * The **Media** and **Hun** layer keys are one-shot, the **STENO** key is a toggle. +* The **Fx** key is one-shot, and activates the **Media** layer, along with a one-shot `Alt`. * When holding the `Tab`/**Arrow** key, the arrow layer activates while the key is held. Tapping the key produces the normal, `Tab` key. Double-tapping it toggles the **Arrow** layer on until a third tap. * Tapping the `:` key once yields `:`, tapping it twice yields `;`. * Tapping the `[{(`/`)}]` keys once yields `[` (or `{` when shifted), tapping them twice yields `(`. @@ -93,12 +94,7 @@ Unless noted otherwise, the layers use a dim light for the LEDs, while modifiers Once in the Unicode Symbol Input mode, one is able to type in symbol names, press `Enter` or `Space`, and get the Unicode symbol itself back. When in the mode, a capital `U` is printed first. Once the sequence is finished, all of it is erased by sending enough `Backspace` taps, and the firmware starts the OS-specific unicode input sequence. Then, it looks up the symbol name, and enters the associated code. If it is not found, it will just replay the pressed keycodes. -The currently supported symbols are: - -- `snowman`: ☃ -- `kiss`: 😙 -- `rofl`: 🤣 -- `poop`: 💩 +For the list of supported symbols, please see the source. This is an experimental feature, and may or may not work reliably. |