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author | Brice Figureau <[email protected]> | 2019-02-07 23:22:20 +0100 |
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committer | Drashna Jaelre <[email protected]> | 2019-02-07 15:22:55 -0800 |
commit | 6affec582b4816bf7f3b22bb3e3c7175d09e5c9e (patch) | |
tree | 35d954286767a0acf4e1af89b0f0e2c5103e8f8a /keyboards/exclusive/e7v1/config.h | |
parent | c7895776759c9e137204fc7c3ae3dcc1ae9eb690 (diff) | |
download | qmk_firmware-6affec582b4816bf7f3b22bb3e3c7175d09e5c9e.tar.gz qmk_firmware-6affec582b4816bf7f3b22bb3e3c7175d09e5c9e.zip |
Regroup all Exclusive keyboard in one directory
To reduce clutter in the `keyboards/` directory, this patch moves all
keyboards definitions for Exclusive boards to its own subdirectory.
Diffstat (limited to 'keyboards/exclusive/e7v1/config.h')
-rw-r--r-- | keyboards/exclusive/e7v1/config.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/keyboards/exclusive/e7v1/config.h b/keyboards/exclusive/e7v1/config.h new file mode 100644 index 0000000000..eacb3ba312 --- /dev/null +++ b/keyboards/exclusive/e7v1/config.h @@ -0,0 +1,47 @@ +#pragma once + +#include "config_common.h" + +/* USB Device descriptor parameter */ +#define VENDOR_ID 0xFEED +#define PRODUCT_ID 0x7050 +#define DEVICE_VER 0x0001 +#define MANUFACTURER Exclusive / E-Team +#define PRODUCT E7-V1 +#define DESCRIPTION E7-V1 QMK PCB(LED) + +/* key matrix size */ +#define MATRIX_ROWS 6 +#define MATRIX_COLS 16 + +/* key matrix pins */ +#define MATRIX_ROW_PINS { B0, B1, B2, B3, B4, B5 } +#define MATRIX_COL_PINS { B6, D0, D1, D2, D3, D4, D5, D6, D7, C6, C7, F4, F5, F6, F7, F1 } +#define UNUSED_PINS + +/* COL2ROW or ROW2COL */ +#define DIODE_DIRECTION COL2ROW + +/* number of backlight levels */ +#define BACKLIGHT_PIN B7 +#ifdef BACKLIGHT_PIN +#define BACKLIGHT_LEVELS 6 +#endif + +/* Set 0 if debouncing isn't needed */ +#define DEBOUNCING_DELAY 5 + +/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ +#define LOCKING_SUPPORT_ENABLE + +/* Locking resynchronize hack */ +#define LOCKING_RESYNC_ENABLE + +#define RGB_DI_PIN E6 +#ifdef RGB_DI_PIN +#define RGBLIGHT_ANIMATIONS +#define RGBLED_NUM 20 +#define RGBLIGHT_HUE_STEP 8 +#define RGBLIGHT_SAT_STEP 8 +#define RGBLIGHT_VAL_STEP 8 +#endif |