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author | Jason Barnachea <[email protected]> | 2018-02-10 14:24:54 -0800 |
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committer | Jack Humbert <[email protected]> | 2018-02-10 17:24:54 -0500 |
commit | a972b262748efe977d9a0f8f47fdc36dc9c787e3 (patch) | |
tree | 84a8e6bd8c49a740b48d2c1e9ca051cf9ae9d1a4 /keyboards/jc65/v32u4/v32u4.c | |
parent | 8c2ae4a4701439e98569dc2f2acee7016b4c0f20 (diff) | |
download | qmk_firmware-a972b262748efe977d9a0f8f47fdc36dc9c787e3.tar.gz qmk_firmware-a972b262748efe977d9a0f8f47fdc36dc9c787e3.zip |
Add JC65 ps2avrGB keyboard (#2351)
* Adds JC65 ps2avrGB keyboard
* Adds default keymap
* Adds personal keymap
* Backlight On/off support
Migrated code from the BFake. Functionality only on BL_ON, BL_OFF,
BL_TOGG.
* Backlighting config adjustment
Only 1 level supported.
* Personal keymap update
BL toggle added and RGB layer updates.
* Renamed jc65 ps2avrgb directory
Renamed directory for more clarity.
* Default keymap and default rules
* Personal keymap and personal rules
* Group JC65 QMK and PS2 versions
Group JC65 QMK and PS2 versions, Split directories, Readme for parent
folder.
* Default keycaps and personal keymaps re-added
Default and personal keymaps re-added. Keymaps, Readme, Rules.mk, and
config.h
* v32a default keymap rules
Default to no.
* RGB and Backlight default settings
Set to yes.
* Rules.mk defaults for personal keymap
Rules.mk defaults for personal keymap
* Revised keyboard readme make paths
Revised.
* Path correction
* jc65 default folder set
set default pcb to qmk version
* default rules for v32a
set to enable backlight and rgb by default.
Diffstat (limited to 'keyboards/jc65/v32u4/v32u4.c')
-rw-r--r-- | keyboards/jc65/v32u4/v32u4.c | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/keyboards/jc65/v32u4/v32u4.c b/keyboards/jc65/v32u4/v32u4.c new file mode 100644 index 0000000000..c69c5d5316 --- /dev/null +++ b/keyboards/jc65/v32u4/v32u4.c @@ -0,0 +1,36 @@ +#include "v32u4.h" + +void matrix_init_kb(void) { + // put your keyboard start-up code here + // runs once when the firmware starts up + + matrix_init_user(); +} + +void matrix_scan_kb(void) { + // put your looping keyboard code here + // runs every cycle (a lot) + + matrix_scan_user(); +} + +bool process_record_kb(uint16_t keycode, keyrecord_t *record) { + // put your per-action keyboard code here + // runs for every action, just before processing by the firmware + + return process_record_user(keycode, record); +} + +void led_set_kb(uint8_t usb_led) { + // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here + if (usb_led & (1<<USB_LED_CAPS_LOCK)) { + // output low + DDRB |= (1<<2); + PORTB &= ~(1<<2); + } else { + // Hi-Z + DDRB &= ~(1<<2); + PORTB &= ~(1<<2); + } + led_set_user(usb_led); +} |