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authorNick Brassel <[email protected]>2024-08-26 07:51:22 +1000
committerGitHub <[email protected]>2024-08-26 07:51:22 +1000
commit45dc2499dc369ce0ac7a4868a01ffb18fbaf0384 (patch)
treede553a634ad4140405db6e325ad7bfb814b9a3ce /keyboards/rgbkb
parent8f6d2ac53cdde6d0befc9f86c326f56620dcfcc0 (diff)
downloadqmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.tar.gz
qmk_firmware-45dc2499dc369ce0ac7a4868a01ffb18fbaf0384.zip
Remove all via-enabled keymaps, including `via`. (#24322)
Diffstat (limited to 'keyboards/rgbkb')
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/config.h26
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/keymap.c249
-rw-r--r--keyboards/rgbkb/mun/keymaps/via/rules.mk2
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/config.h27
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/keymap.c216
-rw-r--r--keyboards/rgbkb/sol3/keymaps/via/rules.mk2
6 files changed, 0 insertions, 522 deletions
diff --git a/keyboards/rgbkb/mun/keymaps/via/config.h b/keyboards/rgbkb/mun/keymaps/via/config.h
deleted file mode 100644
index 67ad76d191..0000000000
--- a/keyboards/rgbkb/mun/keymaps/via/config.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/*
- * ----------------------------------------------------------------------------
- * "THE BEER-WARE LICENSE" (Revision 42):
- * <https://github.com/Legonut> wrote this file. As long as you retain this
- * notice you can do whatever you want with this stuff. If we meet some day, and
- * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
- * ----------------------------------------------------------------------------
- */
-
-#pragma once
-
-// No need for the single versions when multi performance isn't a problem =D
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#undef ENABLE_RGB_MATRIX_SPLASH
-#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
-
-// 20m timeout (20m * 60s * 1000mil)
-// #define RGB_MATRIX_TIMEOUT 1200000
-#define RGB_MATRIX_SLEEP
-
-#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
-// 224B per layer right now
-#define DYNAMIC_KEYMAP_LAYER_COUNT 8
-#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
diff --git a/keyboards/rgbkb/mun/keymaps/via/keymap.c b/keyboards/rgbkb/mun/keymaps/via/keymap.c
deleted file mode 100644
index 100e5f745e..0000000000
--- a/keyboards/rgbkb/mun/keymaps/via/keymap.c
+++ /dev/null
@@ -1,249 +0,0 @@
-/*
- * ----------------------------------------------------------------------------
- * "THE BEER-WARE LICENSE" (Revision 42):
- * <https://github.com/Legonut> wrote this file. As long as you retain this
- * notice you can do whatever you want with this stuff. If we meet some day, and
- * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
- * ----------------------------------------------------------------------------
- */
-
-#include QMK_KEYBOARD_H
-#include "common_oled.h"
-
-enum keymap_layers {
- _QWERTY,
- _COLEMAK,
- _GAME,
- _FN,
- _ADJUST,
- _VIA1,
- _VIA2,
- _VIA3
-};
-
-enum keymap_keycodes {
- // Disables touch processing
- TCH_TOG = SAFE_RANGE,
- MENU_BTN,
- MENU_UP,
- MENU_DN
-};
-
-// Default Layers
-#define QWERTY DF(_QWERTY)
-#define COLEMAK DF(_COLEMAK)
-#define GAME DF(_GAME)
-
-// Momentary Layers
-#define FN MO(_FN)
-#define ADJUST MO(_ADJUST)
-
-#define FN_CAPS LT(_FN, KC_CAPS)
-#define FN_ESC LT(_FN, KC_ESC)
-
-/* This keyboard is enabled with an RGB Menu Control system.
-This functionality is enabled, but still requires a little configuration based on your exact setup.
-The RGB Menu will appear on the Right Half's OLED and can be controlled by the MENU keycodes:
-MENU_BTN - Triggers a button action for the menu
-MENU_UP - Triggers an increase action for the menu
-MENU_DN - Triggers a decrease action for the menu
-
-To finish configuration for your board, you will want to change the default keycodes for an encoder on the right half.
-Encoder press keycode should be set to MENU_BTN, Clockwise should be MENU_UP, and Counter Clockwise should be MENU_DN.
-Depending on where you add an encoder to the right half will determin in the default keymap where you should put those keycodes.
-*/
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* QWERTY
- * .--------------------------------------------------------------. .--------------------------------------------------------------.
- * | `~/ESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bckspc |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | FN/Caps| A | S | D | F | G | ( | | ) | H | J | K | L | : | ' |
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Shift | Z | X | C | V | B | { | | } | N | M | , | . | / |Shft/Ent|
- * |--------+--------+--------+--------+--------+--------+--------| |--------+--------+--------+--------+--------+--------+--------|
- * | Ctrl | Win | Alt | RGBTOG | Adjust | Space | Bksp | | Enter | Space | Left | Down | Up | Right | Ctrl |
- * '--------+--------+--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------+--------+--------'
- * |--------+--------+--------+--------+--------. .--------+--------+--------+--------+--------|
- * | VolDn | VolUp | Next | Play | Prev | Touch Encoder Touch Encoder | RgbHuI | RgbHuD | RgbMdD | RgbTog | RgbMdI |
- * '--------+--------+--------+--------+--------' '--------+--------+--------+--------+--------'
- */
- [_QWERTY] = LAYOUT(
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
- FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
- KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_DEL, KC_ENT, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,KC_RCTL,
-
- KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, RGB_HUI, RGB_HUD, RGB_RMOD,RGB_TOG, RGB_MOD
- ),
-
- [_COLEMAK] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
- _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_GAME] = LAYOUT(
- _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
- _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_FN] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, TCH_TOG, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_ADJUST] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
- _______, RGB_HUD, RGB_VAD, RGB_HUI, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
- _______, RGB_SPD, _______, RGB_SPI, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
- _______, RGB_RMOD,_______, RGB_MOD, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA1] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA2] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA3] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode)
- {
- case MENU_BTN:
- if (record->event.pressed) {
- rgb_menu_selection();
- }
- return false;
- case MENU_UP:
- if (record->event.pressed) {
- rgb_menu_action(true);
- }
- return false;
- case MENU_DN:
- if (record->event.pressed) {
- rgb_menu_action(false);
- }
- return false;
- case TCH_TOG:
- if (record->event.pressed) {
- touch_encoder_toggle();
- }
- return false; // Skip all further processing of this key
- default:
- return true;
- }
-}
-
-static void render_layer(void) {
- // Host Keyboard Layer Status
- oled_write_P(PSTR("Layer"), false);
- switch (get_highest_layer(layer_state)) {
- case _QWERTY:
- oled_write_ln_P(PSTR("QWRTY"), false);
- break;
- case _COLEMAK:
- oled_write_ln_P(PSTR("Colemk"), false);
- break;
- case _GAME:
- oled_write_ln_P(PSTR("Game "), false);
- break;
- case _FN:
- oled_write_ln_P(PSTR("FN "), false);
- break;
- case _ADJUST:
- oled_write_ln_P(PSTR("Adjst"), false);
- break;
- default:
- oled_write_ln_P(PSTR("Undef"), false);
- }
-}
-
-static void render_leds(void)
-{
- // Host Keyboard LED Status
- led_t led_state = host_keyboard_led_state();
- oled_write_P(led_state.num_lock ? PSTR("NUMLK") : PSTR(" "), false);
- oled_write_P(led_state.caps_lock ? PSTR("CAPLK") : PSTR(" "), false);
- oled_write_P(led_state.scroll_lock ? PSTR("SCRLK") : PSTR(" "), false);
-}
-
-static void render_touch(void)
-{
- // Host Touch LED Status
- oled_write_P(touch_encoder_is_on() ? PSTR("TOUCH") : PSTR(" "), false);
- oled_write_P(touch_encoder_is_calibrating() ? PSTR("CLBRT") : PSTR(" "), false);
-}
-
-bool oled_task_user(void) {
- if (is_keyboard_left()) {
- render_icon();
- oled_write_P(PSTR(" "), false);
- render_layer();
- oled_write_P(PSTR(" "), false);
- render_leds();
- oled_write_P(PSTR(" "), false);
- render_touch();
- }
- else {
- render_icon();
- oled_write_P(PSTR(" "), false);
- render_rgb_menu();
- }
- return false;
-}
-
-oled_rotation_t oled_init_user(oled_rotation_t rotation) {
- return OLED_ROTATION_270;
-}
-
-#ifdef ENCODER_MAP_ENABLE
-const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
- [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
- [1 ... 7] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
-};
-#endif
diff --git a/keyboards/rgbkb/mun/keymaps/via/rules.mk b/keyboards/rgbkb/mun/keymaps/via/rules.mk
deleted file mode 100644
index 74b4513b04..0000000000
--- a/keyboards/rgbkb/mun/keymaps/via/rules.mk
+++ /dev/null
@@ -1,2 +0,0 @@
-VIA_ENABLE=yes
-ENCODER_MAP_ENABLE = yes
diff --git a/keyboards/rgbkb/sol3/keymaps/via/config.h b/keyboards/rgbkb/sol3/keymaps/via/config.h
deleted file mode 100644
index 8206f72fa6..0000000000
--- a/keyboards/rgbkb/sol3/keymaps/via/config.h
+++ /dev/null
@@ -1,27 +0,0 @@
-/*
- * ----------------------------------------------------------------------------
- * "THE BEER-WARE LICENSE" (Revision 42):
- * <https://github.com/Legonut> wrote this file. As long as you retain this
- * notice you can do whatever you want with this stuff. If we meet some day, and
- * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
- * ----------------------------------------------------------------------------
- */
-
-#pragma once
-
-// No need for the single versions when multi performance isn't a problem =D
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-#undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-#undef ENABLE_RGB_MATRIX_SPLASH
-#undef ENABLE_RGB_MATRIX_SOLID_SPLASH
-
-// 20m timeout (20m * 60s * 1000mil)
-// #define RGB_MATRIX_TIMEOUT 1200000
-#define RGB_MATRIX_SLEEP
-
-
-#define VIA_EEPROM_LAYOUT_OPTIONS_SIZE 2
-// 224B per layer right now
-#define DYNAMIC_KEYMAP_LAYER_COUNT 8
-#define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 2047
diff --git a/keyboards/rgbkb/sol3/keymaps/via/keymap.c b/keyboards/rgbkb/sol3/keymaps/via/keymap.c
deleted file mode 100644
index 6e02051ae3..0000000000
--- a/keyboards/rgbkb/sol3/keymaps/via/keymap.c
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * ----------------------------------------------------------------------------
- * "THE BEER-WARE LICENSE" (Revision 42):
- * <https://github.com/Legonut> wrote this file. As long as you retain this
- * notice you can do whatever you want with this stuff. If we meet some day, and
- * you think this stuff is worth it, you can buy me a beer in return. David Rauseo
- * ----------------------------------------------------------------------------
- */
-
-#include QMK_KEYBOARD_H
-
-/* Qwerty
- * ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┬──────┬──────┐
- * │ GESC │ 1 │ 2 │ 3 │ 4 │ 5 │ - │ │ = │ 6 │ 7 │ 8 │ 9 │ 0 │ BkSp │
- * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
- * │ Tab │ Q │ W │ E │ R │ T │ [ │ │ ] │ Y │ U │ I │ O │ P │ \ │
- * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
- * │FNCAPS│ A │ S │ D │ F │ G │ ( │ │ ) │ H │ J │ K │ L │ ; │ ' │
- * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
- * │Shift │ Z │ X │ C │ V │ B │ { │ │ } │ N │ M │ , │ . │ / │Enter │
- * ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤ ├──────┼──────┼──────┼──────┼──────┼──────┼──────┤
- * │ Ctrl │ Win │ Alt │ RGB │ ADJ │ │ DEL │ │ Enter│ │ FN │ Left │ Down │ Up │Right │
- * └──────┴──────┴──────┴──────┴──────┤ Space├──────┤ ├──────┤ Space├──────┴──────┴──────┴──────┴──────┘
- * │ │ DEL │ │ Enter│ │
- * └──────┴──────┘ └──────┴──────┘
- * ┌──────┬──────┬──────┬──────┬──────┐ ┌──────┬──────┬──────┬──────┬──────┐
- * │Vol Dn│Vol Up│ Prev │ Play │ Next │ │Vol Dn│Vol Up│ Prev │ Play │ Next │
- * └──────┴──────┴──────┴──────┴──────┘ └──────┴──────┴──────┴──────┴──────┘
- */
-
-enum sol_layers {
- _QWERTY,
- _COLEMAK,
- _GAME,
- _FN,
- _ADJUST,
- _VIA1,
- _VIA2,
- _VIA3
-};
-
-enum sol_keycodes {
- // Disables touch processing
- TCH_TOG = SAFE_RANGE,
- MENU_BTN,
- MENU_UP,
- MENU_DN,
- RGB_RST
-};
-
-#define FN MO(_FN)
-#define ADJUST MO(_ADJUST)
-#define COLEMAK DF(_COLEMAK)
-#define GAME DF(_GAME)
-#define QWERTY DF(_QWERTY)
-#define FN_CAPS LT(_FN, KC_CAPS)
-//#define RGB_ADJ LT(_ADJUST, RGB_TOG)
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_QWERTY] = LAYOUT(
- QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_LBRC, KC_RBRC, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
- FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_LPRN, KC_RPRN, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LCBR, KC_RCBR, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_SENT,
- KC_LCTL, KC_LGUI, KC_LALT, RGB_TOG, ADJUST, KC_SPC, KC_PGDN, KC_DEL, KC_ENT, KC_PGUP, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_RCTL,
-
- KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY, KC_MPRV
- ),
-
- [_COLEMAK] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_F, KC_P, KC_G, _______, _______, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, _______,
- _______, KC_A, KC_R, KC_S, KC_T, KC_D, _______, _______, KC_H, KC_N, KC_E, KC_I, KC_O, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, _______, _______, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_GAME] = LAYOUT(
- _______, _______, _______, _______, _______, _______, KC_F1, KC_F5, _______, _______, _______, _______, _______, _______,
- _______, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F2, KC_F6, KC_Y, KC_U, KC_I, KC_O, KC_P, _______,
- _______, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F7, KC_H, KC_J, KC_K, KC_L, KC_SCLN, _______,
- _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F4, KC_F8, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______,
- _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_FN] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, _______, KC_HOME, KC_UP, KC_END, KC_PSCR, KC_PGUP,
- _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_INS, KC_PGDN,
- _______, AU_TOGG, MU_TOGG, MU_NEXT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, CK_TOGG, CK_UP, CK_DOWN, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_ADJUST] = LAYOUT(
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, KC_F12, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
- _______, RGB_SAD, RGB_VAI, RGB_SAI, QK_BOOT, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, _______, _______,
- _______, RGB_HUD, RGB_VAD, RGB_HUI, RGB_RST, _______, DM_REC1, _______, _______, KC_P4, KC_P5, KC_P6, _______, _______,
- _______, RGB_SPD, _______, RGB_SPI, _______, _______, DM_RSTP, _______, _______, KC_P1, KC_P2, KC_P3, _______, GAME,
- _______, RGB_RMOD,RGB_TOG, RGB_MOD, _______, _______, _______, _______, _______, _______, _______, KC_P0, KC_PDOT, KC_NUM, QWERTY, COLEMAK,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA1] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA2] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- ),
-
- [_VIA3] = LAYOUT(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
-
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
- )
-
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- switch (keycode)
- {
- case MENU_BTN:
- if (record->event.pressed) {
- rgb_menu_selection();
- }
- return false;
- case MENU_UP:
- if (record->event.pressed) {
- rgb_menu_action(true);
- }
- return false;
- case MENU_DN:
- if (record->event.pressed) {
- rgb_menu_action(false);
- }
- return false;
- case RGB_RST:
- if (record->event.pressed) {
- eeconfig_update_rgb_matrix_default();
- }
- return false;
- case TCH_TOG:
- if (record->event.pressed) {
- touch_encoder_toggle();
- }
- return false; // Skip all further processing of this key
- default:
- return true;
- }
-}
-
-void render_layer_status(void) {
- // Host Keyboard Layer Status
- oled_write_P(PSTR("Layer"), false);
- switch (get_highest_layer(layer_state)) {
- case _QWERTY:
- oled_write_ln_P(PSTR("QWRTY"), false);
- break;
- case _COLEMAK:
- oled_write_ln_P(PSTR("Colemk"), false);
- break;
- case _GAME:
- oled_write_ln_P(PSTR("Game "), false);
- break;
- case _FN:
- oled_write_ln_P(PSTR("FN "), false);
- break;
- case _ADJUST:
- oled_write_ln_P(PSTR("Adjst"), false);
- break;
- case _VIA1:
- oled_write_ln_P(PSTR("VIA1 "), false);
- break;
- case _VIA2:
- oled_write_ln_P(PSTR("VIA2 "), false);
- break;
- case _VIA3:
- oled_write_ln_P(PSTR("VIA3 "), false);
- break;
- default:
- oled_write_ln_P(PSTR("Undef"), false);
- }
-}
-
-#ifdef ENCODER_MAP_ENABLE
-const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
- [0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_VOLD, KC_VOLU),
- ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN), ENCODER_CCW_CW(KC_PGUP, KC_PGDN) },
- [1 ... 7] = { ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______),
- ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______), ENCODER_CCW_CW(_______, _______) }
-};
-#endif
diff --git a/keyboards/rgbkb/sol3/keymaps/via/rules.mk b/keyboards/rgbkb/sol3/keymaps/via/rules.mk
deleted file mode 100644
index f1adcab005..0000000000
--- a/keyboards/rgbkb/sol3/keymaps/via/rules.mk
+++ /dev/null
@@ -1,2 +0,0 @@
-VIA_ENABLE = yes
-ENCODER_MAP_ENABLE = yes