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author | sithlord121 <[email protected]> | 2020-12-07 20:18:16 -0600 |
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committer | GitHub <[email protected]> | 2020-12-07 18:18:16 -0800 |
commit | d354b1f0a432deea8b7a713279cc64572542bce0 (patch) | |
tree | 5acc3cb2b1c821c96b62bb5c1c1c8e6f8b03b910 /keyboards/slz40/slz40.h | |
parent | 95022bc366caa7a05b8a91dfc7b16173d270b7b6 (diff) | |
download | qmk_firmware-d354b1f0a432deea8b7a713279cc64572542bce0.tar.gz qmk_firmware-d354b1f0a432deea8b7a713279cc64572542bce0.zip |
[Keyboard] New keyboard SLZ40 (#11088)
* New SLZ40 keyboard
new keyboard added
* Update readme.md
* Update info.json
* Delete slz40_default.hex
* Update keyboards/slz40/keymaps/default/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/slz40/keymaps/default/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update readme.md
* Update readme.md
Co-authored-by: Joel Challis <[email protected]>
Diffstat (limited to 'keyboards/slz40/slz40.h')
-rw-r--r-- | keyboards/slz40/slz40.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/keyboards/slz40/slz40.h b/keyboards/slz40/slz40.h new file mode 100644 index 0000000000..88e7178c62 --- /dev/null +++ b/keyboards/slz40/slz40.h @@ -0,0 +1,41 @@ +/* Copyright 2020 SithLord + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "quantum.h" + +/* This is a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT( \ + k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, \ + k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k0b, k1b, \ + k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \ + k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, \ + k40, k41, k42, k43, k44, k46, k48, k49, k4a, k4b \ +) { \ + { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \ + { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \ + { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \ + { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b }, \ + { k40, k41, k42, k43, k44, KC_NO, k46, KC_NO, k48, k49, k4a, k4b } \ +} |