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author | Joel Challis <[email protected]> | 2024-01-16 01:03:55 +0000 |
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committer | GitHub <[email protected]> | 2024-01-16 01:03:55 +0000 |
commit | a90b45e8320389160ee1a649ccf95d6d820fd277 (patch) | |
tree | 2a7dbc7cdb6dc5d1ffef7511ad2307ea0a10db8c /keyboards/stront | |
parent | de6ae3408c798ab38ed09b6c91ae1684121f5ca2 (diff) | |
download | qmk_firmware-a90b45e8320389160ee1a649ccf95d6d820fd277.tar.gz qmk_firmware-a90b45e8320389160ee1a649ccf95d6d820fd277.zip |
Migrate RGB Matrix config to info.json - RS (#22909)
Diffstat (limited to 'keyboards/stront')
-rw-r--r-- | keyboards/stront/config.h | 57 | ||||
-rw-r--r-- | keyboards/stront/info.json | 49 |
2 files changed, 48 insertions, 58 deletions
diff --git a/keyboards/stront/config.h b/keyboards/stront/config.h index dfa84ada8e..c1dfd3162a 100644 --- a/keyboards/stront/config.h +++ b/keyboards/stront/config.h @@ -34,60 +34,3 @@ #define BACKLIGHT_PWM_DRIVER PWMD7 #define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A #define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF - -/* RGB config */ -#ifdef RGB_MATRIX_ENABLE -# define SPLIT_TRANSPORT_MIRROR -# define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT -# define RGB_MATRIX_SLEEP -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_KEYPRESSES - -# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes -# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation -# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right -# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness -# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard -# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard -# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation -# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back -# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left -# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right -# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges -# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues -# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues -# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation -# endif -# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out -# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out -# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -# endif -#endif diff --git a/keyboards/stront/info.json b/keyboards/stront/info.json index 40be364688..88ccb2c6d0 100644 --- a/keyboards/stront/info.json +++ b/keyboards/stront/info.json @@ -65,6 +65,7 @@ "transport": { "sync": { "indicators": true, + "matrix_state": true, "modifiers": true } } @@ -101,6 +102,51 @@ "split_count": [19, 19] }, "rgb_matrix": { + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "pixel_fractal": true, + "pixel_flow": true, + "pixel_rain": true, + "typing_heatmap": true, + "digital_rain": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, "driver": "ws2812", "led_count": 38, "split_count": [19, 19], @@ -144,7 +190,8 @@ { "flags": 4, "matrix": [4, 2], "x": 180, "y": 0 }, { "flags": 4, "matrix": [4, 3], "x": 167, "y": 5 }, { "flags": 4, "matrix": [4, 4], "x": 153, "y": 7 } - ] + ], + "sleep": true }, "usb": { "device_version": "1.0.0", |