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author | Nick Brassel <[email protected]> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <[email protected]> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /quantum/rgb_matrix/animations/rgb_matrix_effects.inc | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) | |
download | qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.tar.gz qmk_firmware-f061ca497464fe85284906fb163a33eaee7a91ef.zip |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)breakpoint_2021_08_280.14.0
Diffstat (limited to 'quantum/rgb_matrix/animations/rgb_matrix_effects.inc')
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc new file mode 100644 index 0000000000..302ad79c04 --- /dev/null +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -0,0 +1,37 @@ +// Add your new core rgb matrix effect here, order determines enum order +#include "solid_color_anim.h" +#include "alpha_mods_anim.h" +#include "gradient_up_down_anim.h" +#include "gradient_left_right_anim.h" +#include "breathing_anim.h" +#include "colorband_sat_anim.h" +#include "colorband_val_anim.h" +#include "colorband_pinwheel_sat_anim.h" +#include "colorband_pinwheel_val_anim.h" +#include "colorband_spiral_sat_anim.h" +#include "colorband_spiral_val_anim.h" +#include "cycle_all_anim.h" +#include "cycle_left_right_anim.h" +#include "cycle_up_down_anim.h" +#include "rainbow_moving_chevron_anim.h" +#include "cycle_out_in_anim.h" +#include "cycle_out_in_dual_anim.h" +#include "cycle_pinwheel_anim.h" +#include "cycle_spiral_anim.h" +#include "dual_beacon_anim.h" +#include "rainbow_beacon_anim.h" +#include "rainbow_pinwheels_anim.h" +#include "raindrops_anim.h" +#include "jellybean_raindrops_anim.h" +#include "hue_breathing_anim.h" +#include "hue_pendulum_anim.h" +#include "hue_wave_anim.h" +#include "typing_heatmap_anim.h" +#include "digital_rain_anim.h" +#include "solid_reactive_simple_anim.h" +#include "solid_reactive_anim.h" +#include "solid_reactive_wide.h" +#include "solid_reactive_cross.h" +#include "solid_reactive_nexus.h" +#include "splash_anim.h" +#include "solid_splash_anim.h" |