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author | Ryan <[email protected]> | 2021-06-22 18:26:23 +1000 |
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committer | GitHub <[email protected]> | 2021-06-22 18:26:23 +1000 |
commit | d61e5c0027e289ccf48652afa4c442342e7ccf04 (patch) | |
tree | e8edc86d191a190691b4722f05e32bdc40affc58 /quantum/rgb_matrix/animations/rgb_matrix_effects.inc | |
parent | c03cb4edd7ff73391a0a64f0c4f5e0755e902908 (diff) | |
download | qmk_firmware-d61e5c0027e289ccf48652afa4c442342e7ccf04.tar.gz qmk_firmware-d61e5c0027e289ccf48652afa4c442342e7ccf04.zip |
Move LED/RGB Matrix code into their own directories (#13257)
Diffstat (limited to 'quantum/rgb_matrix/animations/rgb_matrix_effects.inc')
-rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc new file mode 100644 index 0000000000..302ad79c04 --- /dev/null +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -0,0 +1,37 @@ +// Add your new core rgb matrix effect here, order determines enum order +#include "solid_color_anim.h" +#include "alpha_mods_anim.h" +#include "gradient_up_down_anim.h" +#include "gradient_left_right_anim.h" +#include "breathing_anim.h" +#include "colorband_sat_anim.h" +#include "colorband_val_anim.h" +#include "colorband_pinwheel_sat_anim.h" +#include "colorband_pinwheel_val_anim.h" +#include "colorband_spiral_sat_anim.h" +#include "colorband_spiral_val_anim.h" +#include "cycle_all_anim.h" +#include "cycle_left_right_anim.h" +#include "cycle_up_down_anim.h" +#include "rainbow_moving_chevron_anim.h" +#include "cycle_out_in_anim.h" +#include "cycle_out_in_dual_anim.h" +#include "cycle_pinwheel_anim.h" +#include "cycle_spiral_anim.h" +#include "dual_beacon_anim.h" +#include "rainbow_beacon_anim.h" +#include "rainbow_pinwheels_anim.h" +#include "raindrops_anim.h" +#include "jellybean_raindrops_anim.h" +#include "hue_breathing_anim.h" +#include "hue_pendulum_anim.h" +#include "hue_wave_anim.h" +#include "typing_heatmap_anim.h" +#include "digital_rain_anim.h" +#include "solid_reactive_simple_anim.h" +#include "solid_reactive_anim.h" +#include "solid_reactive_wide.h" +#include "solid_reactive_cross.h" +#include "solid_reactive_nexus.h" +#include "splash_anim.h" +#include "solid_splash_anim.h" |