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author | XScorpion2 <rcalt2vt@gmail.com> | 2019-05-07 18:22:46 -0500 |
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committer | MechMerlin <30334081+mechmerlin@users.noreply.github.com> | 2019-05-07 16:22:46 -0700 |
commit | af89752bffbaf5dcea30ea16be66b4d682701bc4 (patch) | |
tree | c82f2bc25409159a44778379db8b3a35afc47b8a /quantum/rgb_matrix_animations/splash_anim.h | |
parent | c7f8548d9af2045996294602d2a4bd9a214ae23c (diff) | |
download | qmk_firmware-af89752bffbaf5dcea30ea16be66b4d682701bc4.tar.gz qmk_firmware-af89752bffbaf5dcea30ea16be66b4d682701bc4.zip |
rgb_led struct conversion (aka: Per led (key) type rgb matrix effects - part 2) (#5783)0.6.366
* Initial conversion of the rgb_led struct
* Converting last keyboard & updating effects to take advantage of the new structure
* New struct should not be const
* Updated docs
* Changing define ___ for no led to NO_LED
* Missed converting some keymap usages of the old struct layout
Diffstat (limited to 'quantum/rgb_matrix_animations/splash_anim.h')
-rw-r--r-- | quantum/rgb_matrix_animations/splash_anim.h | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/quantum/rgb_matrix_animations/splash_anim.h b/quantum/rgb_matrix_animations/splash_anim.h index 3c96d451e1..fbe7761117 100644 --- a/quantum/rgb_matrix_animations/splash_anim.h +++ b/quantum/rgb_matrix_animations/splash_anim.h @@ -2,7 +2,7 @@ #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED #if !defined(DISABLE_RGB_MATRIX_SPLASH) || !defined(DISABLE_RGB_MATRIX_MULTISPLASH) -extern rgb_led g_rgb_leds[DRIVER_LED_TOTAL]; +extern led_config_t g_led_config; extern rgb_config_t rgb_matrix_config; extern last_hit_t g_last_hit_tracker; @@ -15,10 +15,9 @@ static bool rgb_matrix_multisplash_range(uint8_t start, effect_params_t* params) RGB_MATRIX_TEST_LED_FLAGS(); hsv.h = rgb_matrix_config.hue; hsv.v = 0; - point_t point = g_rgb_leds[i].point; for (uint8_t j = start; j < count; j++) { - int16_t dx = point.x - g_last_hit_tracker.x[j]; - int16_t dy = point.y - g_last_hit_tracker.y[j]; + int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j]; + int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j]; uint8_t dist = sqrt16(dx * dx + dy * dy); uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist; if (effect > 255) |