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authorAndrew Dunai <[email protected]>2020-05-09 09:59:50 +0300
committerGitHub <[email protected]>2020-05-08 23:59:50 -0700
commit1f7bbf279c925240630daacd3c29d51719112c3f (patch)
treed30db62ad04f34ad5043cc84afd5b733be4fd272 /users/anderson/smoothled.h
parent803610a284ac886eaeb319b4a8d25ffbd2861152 (diff)
downloadqmk_firmware-1f7bbf279c925240630daacd3c29d51719112c3f.tar.gz
qmk_firmware-1f7bbf279c925240630daacd3c29d51719112c3f.zip
[Keyboard] Added D48 keyboard (#8548)
* [Keyboard] Added D48 keyboard. * Updated README. * Cleanups. * Moved d48 to handwired/ * Added link to build process album. * Coding conventions cleanups. * Added DS1307 RTC! * Minor cleanups. * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <[email protected]> * Minor refactoring. * Readme fix. * Moved leftover keymap-specific code from keyboard space into keymap. * Added encoder button pins to extra matrix row. * Updated README, updated pinout & cleaned up the glcdfont * Apply suggestions from code review Co-Authored-By: Drashna Jaelre <[email protected]> * Update config.h * Apply suggestions from code review Co-Authored-By: Ryan <[email protected]> * Added default keymap. Refactored existing keymap. * Update keyboards/handwired/d48/README.md Co-Authored-By: Ryan <[email protected]> * Apply suggestions from code review Co-Authored-By: Joel Challis <[email protected]> * Minor alignment fix. * Update keyboards/handwired/d48/glcdfont_d48.c Co-Authored-By: Ryan <[email protected]> * Changes as per PR. * Apply suggestions from code review Co-authored-by: James Young <[email protected]> Co-authored-by: Drashna Jaelre <[email protected]> Co-authored-by: Ryan <[email protected]> Co-authored-by: Joel Challis <[email protected]> Co-authored-by: James Young <[email protected]>
Diffstat (limited to 'users/anderson/smoothled.h')
-rw-r--r--users/anderson/smoothled.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/users/anderson/smoothled.h b/users/anderson/smoothled.h
new file mode 100644
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--- /dev/null
+++ b/users/anderson/smoothled.h
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+#include "quantum.h"
+
+#define SMOOTH_DURATION 160
+
+void smoothled_set(uint32_t color);
+void smoothled_process(void);