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author | Nick Brassel <[email protected]> | 2022-07-02 21:13:06 +1000 |
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committer | Nick Brassel <[email protected]> | 2022-07-02 21:13:06 +1000 |
commit | a9af4c928eb7e754439a9435d6e07126b3cd3194 (patch) | |
tree | fba74401c3909d73b9f32c63ffefb13552044387 /users/bbaserdem/bb-oled.h | |
parent | 92c0b29be94acb5450fcd6e6e8673248b1b18052 (diff) | |
parent | fd44341cbf63787e1e0d8224a8dcb5143b029d2a (diff) | |
download | qmk_firmware-a9af4c928eb7e754439a9435d6e07126b3cd3194.tar.gz qmk_firmware-a9af4c928eb7e754439a9435d6e07126b3cd3194.zip |
Merge remote-tracking branch 'upstream/master' into develop
Diffstat (limited to 'users/bbaserdem/bb-oled.h')
-rw-r--r-- | users/bbaserdem/bb-oled.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/users/bbaserdem/bb-oled.h b/users/bbaserdem/bb-oled.h new file mode 100644 index 0000000000..a355c88ca9 --- /dev/null +++ b/users/bbaserdem/bb-oled.h @@ -0,0 +1,32 @@ +/* Copyright 2021 Batuhan Başerdem + * <[email protected]> @bbaserdem + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#pragma once +#include "bbaserdem.h" + +// Contain the main oled writer here +void oled_task_user(void); +// Some generic rendering functions +void render_qmk_logo(uint8_t row, uint8_t col); +void render_layer(uint8_t row, uint8_t col, uint8_t top_layer); +void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods); +void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer); +void render_wpm(uint8_t row, uint8_t col); +void render_keymap(uint8_t row, uint8_t col, bool isLite); +#ifdef RGB_MATRIX_ENABLE +void render_rgb_lite(uint8_t row, uint8_t col); +#endif // RGB_MATRIX_ENABLE +void render_status_lite(uint8_t row, uint8_t col); |