diff options
| -rw-r--r-- | keyboards/xbows/knight/keymaps/via/config.h | 128 | 
1 files changed, 64 insertions, 64 deletions
| diff --git a/keyboards/xbows/knight/keymaps/via/config.h b/keyboards/xbows/knight/keymaps/via/config.h index 4fafee0a94..aa5e4c1cd2 100644 --- a/keyboards/xbows/knight/keymaps/via/config.h +++ b/keyboards/xbows/knight/keymaps/via/config.h @@ -1,64 +1,64 @@ -/* Copyright 2021 Shulin Huang <[email protected]>
 - *
 - * This program is free software: you can redistribute it and/or modify
 - * it under the terms of the GNU General Public License as published by
 - * the Free Software Foundation, either version 2 of the License, or
 - * (at your option) any later version.
 - *
 - * This program is distributed in the hope that it will be useful,
 - * but WITHOUT ANY WARRANTY; without even the implied warranty of
 - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 - * GNU General Public License for more details.
 - *
 - * You should have received a copy of the GNU General Public License
 - * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 - */
 -#pragma once
 -
 -#ifdef RGB_MATRIX_ENABLE
 -#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
 -#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
 -#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
 -#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
 -//#    define DISABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
 -#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
 -#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
 -#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
 -#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
 -#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
 -#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
 -//#    define DISABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
 -//#    define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
 -#    define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
 -//#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
 -#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
 -#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
 -#    define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
 -#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
 -#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
 -//#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
 -#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
 -#    define DISABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
 -#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
 -//#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
 -#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
 -//#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
 -
 -#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
 -#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
 -
 -//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
 -//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
 -//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
 -#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
 -#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
 -//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
 -
 -
 -#endif
 +/* Copyright 2021 Shulin Huang <[email protected]> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program.  If not, see <http://www.gnu.org/licenses/>. + */ +#pragma once + +#ifdef RGB_MATRIX_ENABLE +#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set +#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue +#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes +#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes +//#    define DISABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation +#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right +#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right +#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation +#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness +#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation +#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness +//#    define DISABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient +//#    define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right +#    define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom +//#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in +#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in +#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right +#    define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard +#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard +#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard +//#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard +#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard +#    define DISABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue +#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation +//#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back +#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left +//#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right + +#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation +#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM! + +//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out +//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out +#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out +#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out +//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out + + +#endif | 
