diff options
| -rw-r--r-- | docs/feature_rgb_matrix.md | 6 | ||||
| -rw-r--r-- | quantum/rgb_matrix_animations/hue_breathing_anim.h | 22 | ||||
| -rw-r--r-- | quantum/rgb_matrix_animations/hue_pendulum_anim.h | 17 | ||||
| -rw-r--r-- | quantum/rgb_matrix_animations/hue_wave_anim.h | 17 | ||||
| -rw-r--r-- | quantum/rgb_matrix_animations/rgb_matrix_effects.inc | 3 | 
5 files changed, 65 insertions, 0 deletions
| diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 6917de5ab4..e996cadddd 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -254,6 +254,9 @@ enum rgb_matrix_effects {      RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard      RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue      RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation +    RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back +    RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left +    RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right   #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)      RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!      RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation @@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con  |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |  |`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |  |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      | +|`#define DISABLE_RGB_MATRIX_HUE_BREATHING`             |Disables `RGB_MATRIX_HUE_BREATHING`            | +|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             | +|`#define DISABLE_RGB_MATRIX_HUE_WAVE `                 |Disables `RGB_MATRIX_HUE_WAVE `                |  |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |  |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |  |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    | diff --git a/quantum/rgb_matrix_animations/hue_breathing_anim.h b/quantum/rgb_matrix_animations/hue_breathing_anim.h new file mode 100644 index 0000000000..37a6293c70 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_breathing_anim.h @@ -0,0 +1,22 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
 +RGB_MATRIX_EFFECT(HUE_BREATHING)
 +#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +
 +// Change huedelta to adjust range of hue change. 0-255.
 +// Hue Breathing - All LED's light up
 +bool HUE_BREATHING(effect_params_t* params) {
 +    RGB_MATRIX_USE_LIMITS(led_min, led_max);
 +    uint8_t  huedelta = 12;
 +    HSV      hsv      = rgb_matrix_config.hsv;
 +    uint16_t time     = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
 +    hsv.h             = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
 +    RGB rgb           = hsv_to_rgb(hsv);
 +    for (uint8_t i = led_min; i < led_max; i++) {
 +        RGB_MATRIX_TEST_LED_FLAGS();
 +        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
 +    }
 +    return led_max < DRIVER_LED_TOTAL;
 +}
 +
 +#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +#endif      // DISABLE_RGB_HUE_BREATHING
 diff --git a/quantum/rgb_matrix_animations/hue_pendulum_anim.h b/quantum/rgb_matrix_animations/hue_pendulum_anim.h new file mode 100644 index 0000000000..37db649c18 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_pendulum_anim.h @@ -0,0 +1,17 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
 +RGB_MATRIX_EFFECT(HUE_PENDULUM)
 +#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +
 +// Change huedelta to adjust range of hue change. 0-255.
 +// Looks better with a low value and slow speed for subtle change.
 +// Hue Pendulum - color changes in a wave to the right before reversing direction
 +static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
 +    uint8_t huedelta = 12;
 +    hsv.h            = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
 +    return hsv;
 +}
 +
 +bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
 +
 +#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +#endif      // DISABLE_RGB_HUE_PENDULUM
 diff --git a/quantum/rgb_matrix_animations/hue_wave_anim.h b/quantum/rgb_matrix_animations/hue_wave_anim.h new file mode 100644 index 0000000000..1d4af5af43 --- /dev/null +++ b/quantum/rgb_matrix_animations/hue_wave_anim.h @@ -0,0 +1,17 @@ +#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
 +RGB_MATRIX_EFFECT(HUE_WAVE)
 +#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +
 +// Change huedelta to adjust range of hue change. 0-255.
 +// Looks better with a low value and slow speed for subtle change.
 +// Hue Wave - color changes in a wave to the right
 +static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
 +    uint8_t huedelta = 24;
 +    hsv.h            = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
 +    return hsv;
 +}
 +
 +bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
 +
 +#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 +#endif      // DISABLE_RGB_HUE_WAVE
 diff --git a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc index 4c1723d933..053d441506 100644 --- a/quantum/rgb_matrix_animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix_animations/rgb_matrix_effects.inc @@ -23,6 +23,9 @@  #include "rgb_matrix_animations/rainbow_pinwheels_anim.h"  #include "rgb_matrix_animations/raindrops_anim.h"  #include "rgb_matrix_animations/jellybean_raindrops_anim.h" +#include "rgb_matrix_animations/hue_breathing_anim.h" +#include "rgb_matrix_animations/hue_pendulum_anim.h" +#include "rgb_matrix_animations/hue_wave_anim.h"  #include "rgb_matrix_animations/typing_heatmap_anim.h"  #include "rgb_matrix_animations/digital_rain_anim.h"  #include "rgb_matrix_animations/solid_reactive_simple_anim.h" | 
