diff options
| -rw-r--r-- | docs/feature_rgb_matrix.md | 4 | ||||
| -rw-r--r-- | quantum/rgb_matrix/animations/pixel_fractal_anim.h (renamed from quantum/rgb_matrix/animations/fractal_anim.h) | 8 | ||||
| -rw-r--r-- | quantum/rgb_matrix/animations/rgb_matrix_effects.inc | 2 | 
3 files changed, 7 insertions, 7 deletions
| diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index 3e1d73de15..d3d740c1b9 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -453,7 +453,7 @@ enum rgb_matrix_effects {      RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back      RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left      RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right -    RGB_MATRIX_FRACTAL,             // Single hue fractal filled keys pulsing horizontally out to edges +    RGB_MATRIX_PIXEL_FRACTAL,       // Single hue fractal filled keys pulsing horizontally out to edges      RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues  #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)      RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM! @@ -508,7 +508,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi  |`#define ENABLE_RGB_MATRIX_HUE_BREATHING`             |Enables `RGB_MATRIX_HUE_BREATHING`            |  |`#define ENABLE_RGB_MATRIX_HUE_PENDULUM`              |Enables `RGB_MATRIX_HUE_PENDULUM`             |  |`#define ENABLE_RGB_MATRIX_HUE_WAVE`                  |Enables `RGB_MATRIX_HUE_WAVE `                | -|`#define ENABLE_RGB_MATRIX_FRACTAL`                   |Enables `RGB_MATRIX_FRACTAL`                  | +|`#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL`             |Enables `RGB_MATRIX_PIXEL_FRACTAL`            |  |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |  ?> These modes don't require any additional defines. diff --git a/quantum/rgb_matrix/animations/fractal_anim.h b/quantum/rgb_matrix/animations/pixel_fractal_anim.h index 83a69daa60..8e25ec402c 100644 --- a/quantum/rgb_matrix/animations/fractal_anim.h +++ b/quantum/rgb_matrix/animations/pixel_fractal_anim.h @@ -16,11 +16,11 @@  // Inspired from 4x12 fractal created by @schwarzgrau -#ifdef ENABLE_RGB_MATRIX_FRACTAL -RGB_MATRIX_EFFECT(FRACTAL) +#ifdef ENABLE_RGB_MATRIX_PIXEL_FRACTAL +RGB_MATRIX_EFFECT(PIXEL_FRACTAL)  #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS -static bool FRACTAL(effect_params_t* params) { +static bool PIXEL_FRACTAL(effect_params_t* params) {  #        define MID_COL MATRIX_COLS / 2      static bool led[MATRIX_ROWS][MATRIX_COLS]; @@ -71,4 +71,4 @@ static bool FRACTAL(effect_params_t* params) {      return false;  }  #    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS -#endif      // ENABLE_RGB_MATRIX_FRACTAL +#endif      // ENABLE_RGB_MATRIX_PIXEL_FRACTAL diff --git a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc index 8ecf4367ff..27ce347235 100644 --- a/quantum/rgb_matrix/animations/rgb_matrix_effects.inc +++ b/quantum/rgb_matrix/animations/rgb_matrix_effects.inc @@ -26,8 +26,8 @@  #include "hue_breathing_anim.h"  #include "hue_pendulum_anim.h"  #include "hue_wave_anim.h" -#include "fractal_anim.h"  #include "pixel_rain_anim.h" +#include "pixel_fractal_anim.h"  #include "typing_heatmap_anim.h"  #include "digital_rain_anim.h"  #include "solid_reactive_simple_anim.h" | 
