diff options
| -rw-r--r-- | keyboards/atreus/keymaps/erlandsona/keymap.c | 61 | 
1 files changed, 61 insertions, 0 deletions
| diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c new file mode 100644 index 0000000000..f1555fb1df --- /dev/null +++ b/keyboards/atreus/keymaps/erlandsona/keymap.c @@ -0,0 +1,61 @@ +// this is the style you want to emulate. +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define BASE 0 +#define NUMS 1 +#define MOUS 2 + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define XXXXXXX KC_NO + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[BASE] = KEYMAP( /* Qwerty */ +  KC_Q   , KC_W   , KC_E   , KC_R   ,  KC_T   ,                   KC_Y  ,  KC_U   , KC_I   , KC_O   , KC_P    , +  KC_A   , KC_S   , KC_D   , KC_F   ,  KC_G   ,                   KC_H  ,  KC_J   , KC_K   , KC_L   , KC_SCLN , +  KC_Z   , KC_X   , KC_C   , KC_V   ,  KC_B   ,                   KC_N  ,  KC_M   , KC_COMM, KC_DOT , KC_RSFT , +  KC_LCTL, KC_LALT, KC_LSFT, KC_LGUI,  KC_BSPC, KC_ESC  , KC_ENT, KC_SPC,  F(NUMS), KC_QUOT, KC_SLSH, KC_RALT), + +[NUMS] = KEYMAP( /* Numbers / Arrows / Symbols */ +  KC_GRV , KC_5   , KC_6   ,  KC_7   , KC_8   ,                   KC_9   , KC_0   , KC_MINS, KC_EQL , KC_LBRC, +  KC_TAB , KC_1   , KC_2   ,  KC_3   , KC_4   ,                   KC_LEFT, KC_DOWN, KC_UP  , KC_RGHT, KC_RBRC, +  KC_DOT , XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX,                   KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______, +  _______, _______, _______,  _______, KC_DEL , F(MOUS), _______, _______, _______, XXXXXXX, KC_BSLS, _______), + +[MOUS] = KEYMAP( /* Mouse and Media Keys */ +  KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9  ,                    KC_F8  , KC_F7  , KC_F6  , KC_F5  , KC_F4, +  KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU,                    KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3, +  KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE,                    KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, KC_F2, +  _______, _______ , _______, _______, _______, _______ , KC_SLEP, KC_BTN1, F(BASE), RESET  , KC_F12 , KC_F1) +}; + + +// I prefer this layer switching strategy to the TG and MO functions. +// so that I can get out of mouse mode just by tapping/holding my base layer FN key. +const uint16_t PROGMEM fn_actions[] = { +  [BASE] = ACTION_LAYER_OFF(2, 1),  // switch back to layer 0 +  [NUMS] = ACTION_LAYER_MOMENTARY(1),  // to Fn overlay +  [MOUS] = ACTION_LAYER_ON(2, 1)  // switch to layer 2 +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ +  // MACRODOWN only works in this function +      switch(id) { +        case 0: +          if (record->event.pressed) { +            register_code(KC_RSFT); +          } else { +            unregister_code(KC_RSFT); +          } +        break; +      } +    return MACRO_NONE; +}; | 
