diff options
| -rw-r--r-- | keyboards/atlantis/ak81_ve/config.h | 84 | ||||
| -rw-r--r-- | keyboards/atlantis/ak81_ve/keymaps/via/rules.mk | 1 | ||||
| -rw-r--r-- | keyboards/atlantis/ak81_ve/rules.mk | 5 | 
3 files changed, 45 insertions, 45 deletions
| diff --git a/keyboards/atlantis/ak81_ve/config.h b/keyboards/atlantis/ak81_ve/config.h index 0167d0e184..44507c47f7 100644 --- a/keyboards/atlantis/ak81_ve/config.h +++ b/keyboards/atlantis/ak81_ve/config.h @@ -71,47 +71,47 @@  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130  #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS -#define RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue -#define RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes -#define RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes -#define RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation -#define RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right -#define RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right -#define RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation -#define RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness -#define RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation -#define RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness -#define RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient -#define RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right -#define RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom -#define RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in -#define RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in -#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right -#define RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard -#define RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard -#define RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard -#define RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard -#define RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue -#define RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation -#define RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back -#define RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left -#define RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right -#define RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges -#define RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues -#define RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM! -#define RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation -#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out -#define RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue -#define RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out -#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out -#define RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out -#define RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out -#define RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue +#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes +#define ENABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation +#define ENABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation +#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation +#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness +#define ENABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient +#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in +#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in +#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right +#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard +#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard +#define ENABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard +#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard +#define ENABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue +#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation +#define ENABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back +#define ENABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left +#define ENABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right +#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges +#define ENABLE_RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues +#define ENABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM! +#define ENABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out +#define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out +#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out  #endif
\ No newline at end of file diff --git a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk index 041588872a..f74ca2c244 100644 --- a/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk +++ b/keyboards/atlantis/ak81_ve/keymaps/via/rules.mk @@ -1,4 +1,3 @@  VIA_ENABLE = yes -LTO_ENABLE = yes  SRC += encoder_actions.c
\ No newline at end of file diff --git a/keyboards/atlantis/ak81_ve/rules.mk b/keyboards/atlantis/ak81_ve/rules.mk index 45d044f9fc..f0a3589a4b 100644 --- a/keyboards/atlantis/ak81_ve/rules.mk +++ b/keyboards/atlantis/ak81_ve/rules.mk @@ -15,8 +15,9 @@ COMMAND_ENABLE = no         # Commands for debug and configuration  NKRO_ENABLE = yes           # Enable N-Key Rollover  BACKLIGHT_ENABLE = no       # Keyboard backlight functionality  RGBLIGHT_ENABLE = no        # Keyboard RGB underglow -RGB_MATRIX_ENABLE = yes		# Enable RGB matrix effects -RGB_MATRIX_DRIVER = WS2812  AUDIO_ENABLE = no           # Audio output +RGB_MATRIX_ENABLE = yes +RGB_MATRIX_DRIVER = WS2812 +LTO_ENABLE = yes  DYNAMIC_MACRO_ENABLE = yes  ENCODER_ENABLE = yes
\ No newline at end of file | 
