diff options
| -rw-r--r-- | keyboards/planck/keymaps/premek/Makefile | 25 | ||||
| -rw-r--r-- | keyboards/planck/keymaps/premek/keymap.c | 231 | ||||
| -rw-r--r-- | keyboards/planck/keymaps/premek/readme.md | 2 | 
3 files changed, 258 insertions, 0 deletions
| diff --git a/keyboards/planck/keymaps/premek/Makefile b/keyboards/planck/keymaps/premek/Makefile new file mode 100644 index 0000000000..0f4953888d --- /dev/null +++ b/keyboards/planck/keymaps/premek/Makefile @@ -0,0 +1,25 @@ + + +# Build Options +#   change to "no" to disable the options, or define them in the Makefile in  +#   the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000) +MOUSEKEY_ENABLE = yes       # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes       # Audio control and System control(+450) +CONSOLE_ENABLE = no         # Console for debug(+400) +COMMAND_ENABLE = yes        # Commands for debug and configuration +NKRO_ENABLE = yes            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality +MIDI_ENABLE = no            # MIDI controls +AUDIO_ENABLE = yes           # Audio output on port C6 +UNICODE_ENABLE = no         # Unicode +BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time. + +# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE +SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend + +ifndef QUANTUM_DIR +	include ../../../../Makefile +endif diff --git a/keyboards/planck/keymaps/premek/keymap.c b/keyboards/planck/keymaps/premek/keymap.c new file mode 100644 index 0000000000..9b212ab259 --- /dev/null +++ b/keyboards/planck/keymaps/premek/keymap.c @@ -0,0 +1,231 @@ +// This is the canonical layout file for the Quantum project. If you want to add another keyboard, +// this is the style you want to emulate. + +#include "planck.h" +#include "action_layer.h" +#ifdef AUDIO_ENABLE +  #include "audio.h" +#endif +#include "eeconfig.h" + +extern keymap_config_t keymap_config; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +#define _QWERTY 0 +#define _COLEMAK 1 +#define _DVORAK 2 +#define _LOWER 3 +#define _RAISE 4 +#define _PLOVER 5 +#define _ADJUST 16 + +enum planck_keycodes { +  QWERTY = SAFE_RANGE, +  COLEMAK, +  DVORAK, +  PLOVER, +  LOWER, +  RAISE, +  BACKLIT, +  EXT_PLV +}; + +// Fillers to make layering more clear +#define _______ KC_TRNS +#define XXXXXXX KC_NO + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + +[_QWERTY] = { +  {KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_DEL,  KC_Y,    KC_U,    KC_I,    KC_O,    KC_P   }, +  {KC_LSFT, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_TAB,  KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN}, +  {KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_BSPC, KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH}, +  {KC_LGUI, _______, _______, KC_LALT, LOWER,   KC_SPC,  KC_ENT,  KC_SPC,  RAISE,   KC_RALT, _______, KC_RGUI} +}, +[_COLEMAK] = { +  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC}, +  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT}, +  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT }, +  {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT} +}, +[_DVORAK] = { +  {KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC}, +  {KC_ESC,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_SLSH}, +  {KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT }, +  {BACKLIT, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   KC_SPC,  KC_SPC,  RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT} +}, +[_LOWER] = { +  {KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    _______, KC_6,    KC_7,    KC_8,    KC_9,    KC_0}, +  {_______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   _______, KC_F6,   KC_HOME, KC_PGDN, KC_PGUP, KC_END }, +  {_______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  _______, KC_F12,  KC_PLUS, KC_PIPE, KC_LCBR, KC_RCBR}, +  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +}, +[_RAISE] = { +  {KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN}, +  {_______, _______, _______, KC_QUOT, KC_MINS, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT}, +  {_______, KC_TILD, KC_GRV,  KC_PLUS, KC_EQL,  KC_PIPE, _______, KC_BSLS, KC_LBRC, KC_RBRC, KC_LCBR, KC_RCBR}, +  {_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLD, KC_VOLU, KC_MPLY} +}, + +[_PLOVER] = { +  {KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1,    KC_1   }, +  {XXXXXXX, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC}, +  {XXXXXXX, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT}, +  {EXT_PLV, XXXXXXX, XXXXXXX, KC_C,    KC_V,    XXXXXXX, XXXXXXX, KC_N,    KC_M,    XXXXXXX, XXXXXXX, XXXXXXX} +}, +[_ADJUST] = { +  {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, +  {_______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  PLOVER,  _______}, +  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______}, +  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} +} + + +}; + +#ifdef AUDIO_ENABLE + +float tone_startup[][2]    = SONG(STARTUP_SOUND); +float tone_qwerty[][2]     = SONG(QWERTY_SOUND); +float tone_dvorak[][2]     = SONG(DVORAK_SOUND); +float tone_colemak[][2]    = SONG(COLEMAK_SOUND); +float tone_plover[][2]     = SONG(PLOVER_SOUND); +float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND); +float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND); + +float tone_goodbye[][2] = SONG(GOODBYE_SOUND); +#endif + + +void persistant_default_layer_set(uint16_t default_layer) { +  eeconfig_update_default_layer(default_layer); +  default_layer_set(default_layer); +} + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { +  switch (keycode) { +    case QWERTY: +      if (record->event.pressed) { +        #ifdef AUDIO_ENABLE +          PLAY_NOTE_ARRAY(tone_qwerty, false, 0); +        #endif +        persistant_default_layer_set(1UL<<_QWERTY); +      } +      return false; +      break; +    case COLEMAK: +      if (record->event.pressed) { +        #ifdef AUDIO_ENABLE +          PLAY_NOTE_ARRAY(tone_colemak, false, 0); +        #endif +        persistant_default_layer_set(1UL<<_COLEMAK); +      } +      return false; +      break; +    case DVORAK: +      if (record->event.pressed) { +        #ifdef AUDIO_ENABLE +          PLAY_NOTE_ARRAY(tone_dvorak, false, 0); +        #endif +        persistant_default_layer_set(1UL<<_DVORAK); +      } +      return false; +      break; +    case LOWER: +      if (record->event.pressed) { +        layer_on(_LOWER); +        update_tri_layer(_LOWER, _RAISE, _ADJUST); +      } else { +        layer_off(_LOWER); +        update_tri_layer(_LOWER, _RAISE, _ADJUST); +      } +      return false; +      break; +    case RAISE: +      if (record->event.pressed) { +        layer_on(_RAISE); +        update_tri_layer(_LOWER, _RAISE, _ADJUST); +      } else { +        layer_off(_RAISE); +        update_tri_layer(_LOWER, _RAISE, _ADJUST); +      } +      return false; +      break; +    case BACKLIT: +      if (record->event.pressed) { +        register_code(KC_RSFT); +        #ifdef BACKLIGHT_ENABLE +          backlight_step(); +        #endif +      } else { +        unregister_code(KC_RSFT); +      } +      return false; +      break; +    case PLOVER: +      if (record->event.pressed) { +        #ifdef AUDIO_ENABLE +          stop_all_notes(); +          PLAY_NOTE_ARRAY(tone_plover, false, 0); +        #endif +        layer_off(_RAISE); +        layer_off(_LOWER); +        layer_off(_ADJUST); +        layer_on(_PLOVER); +        if (!eeconfig_is_enabled()) { +            eeconfig_init(); +        } +        keymap_config.raw = eeconfig_read_keymap(); +        keymap_config.nkro = 1; +        eeconfig_update_keymap(keymap_config.raw); +      } +      return false; +      break; +    case EXT_PLV: +      if (record->event.pressed) { +        #ifdef AUDIO_ENABLE +          PLAY_NOTE_ARRAY(tone_plover_gb, false, 0); +        #endif +        layer_off(_PLOVER); +      } +      return false; +      break; +  } +  return true; +} + +void matrix_init_user(void) { +    #ifdef AUDIO_ENABLE +        startup_user(); +    #endif +} + +#ifdef AUDIO_ENABLE + +void startup_user() +{ +    _delay_ms(20); // gets rid of tick +    PLAY_NOTE_ARRAY(tone_startup, false, 0); +} + +void shutdown_user() +{ +    PLAY_NOTE_ARRAY(tone_goodbye, false, 0); +    _delay_ms(150); +    stop_all_notes(); +} + +void music_on_user(void) +{ +    music_scale_user(); +} + +void music_scale_user(void) +{ +    PLAY_NOTE_ARRAY(music_scale, false, 0); +} + +#endif diff --git a/keyboards/planck/keymaps/premek/readme.md b/keyboards/planck/keymaps/premek/readme.md new file mode 100644 index 0000000000..de9680b498 --- /dev/null +++ b/keyboards/planck/keymaps/premek/readme.md @@ -0,0 +1,2 @@ +# The Default Planck Layout + | 
