diff options
Diffstat (limited to 'docs/feature_rgb_matrix.md')
-rw-r--r-- | docs/feature_rgb_matrix.md | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index cb7aa666cf..ed33c7ea4e 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -80,7 +80,7 @@ All RGB keycodes are currently shared with the RGBLIGHT system: These are the effects that are currently available: enum rgb_matrix_effects { - RGB_MATRIX_SOLID_COLOR = 1, + RGB_MATRIX_SOLID_COLOR = 1, RGB_MATRIX_ALPHAS_MODS, RGB_MATRIX_DUAL_BEACON, RGB_MATRIX_GRADIENT_UP_DOWN, @@ -93,7 +93,7 @@ These are the effects that are currently available: RGB_MATRIX_RAINBOW_MOVING_CHEVRON, RGB_MATRIX_JELLYBEAN_RAINDROPS, #ifdef RGB_MATRIX_KEYPRESSES - RGB_MATRIX_SOLID_REACTIVE, + RGB_MATRIX_SOLID_REACTIVE, RGB_MATRIX_SPLASH, RGB_MATRIX_MULTISPLASH, RGB_MATRIX_SOLID_SPLASH, @@ -107,7 +107,7 @@ These are the effects that are currently available: Custom layer effects can be done by defining this in your `<keyboard>.c`: void rgb_matrix_indicators_kb(void) { - // rgb_matrix_set_color(index, red, green, blue); + rgb_matrix_set_color(index, red, green, blue); } A similar function works in the keymap as `rgb_matrix_indicators_user`. |