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-rw-r--r--keyboards/0xcb/splaytoraid/readme.md9
1 files changed, 1 insertions, 8 deletions
diff --git a/keyboards/0xcb/splaytoraid/readme.md b/keyboards/0xcb/splaytoraid/readme.md
index ab53696c95..4fe04c8abd 100644
--- a/keyboards/0xcb/splaytoraid/readme.md
+++ b/keyboards/0xcb/splaytoraid/readme.md
@@ -11,13 +11,10 @@ A 40% ergonomic keyboard with a stacked acrylic case and RGB underglow.
Make example for this keyboard (after setting up your build environment):
make 0xcb/splaytoraid:default
- make 0xcb/splaytoraid/32u4:default
Flashing example for this keyboard:
make 0xcb/splaytoraid:default:flash
- make 0xcb/splaytoraid/32u4:default:flash
-
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
@@ -29,8 +26,4 @@ Enter the bootloader in 3 ways:
* **Physical reset button**: Press the button on the controller (Helios) for more than 500ms or just press it (Pluto)
* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
-Please note that the default bootloader for the `32u4` version is QMK DFU, for compatibility with [0xCB Pluto](https://github.com/0xCB-dev/0xCB-Pluto). Generic Pro Micros often use a different bootloader, such as `caterina`.
-
-If the incorrect bootloader is specified, bootmagic reset and the `QK_BOOT` keycode will not work.
-
-To avoid this problem, set the correct bootloader in your custom keymap's `rules.mk` file before compiling, or flash using an appropriate target (ex: `make 0xcb/splaytoraid/32u4:default:avrdude`). See [flashing instructions and bootloader information](https://docs.qmk.fm/#/flashing) for more details.
+When using an AVR microcontroller with this keyboard, the bootloader is configured to be QMK DFU for compatibility with [0xCB Pluto](https://github.com/0xCB-dev/0xCB-Pluto). If your microcontroller does not use this bootloader, ensure to set this parameter appropriately in your keymap's `rules.mk` file.