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Diffstat (limited to 'keyboards/crkbd/keymaps/devdev/config.h')
-rw-r--r-- | keyboards/crkbd/keymaps/devdev/config.h | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/keyboards/crkbd/keymaps/devdev/config.h b/keyboards/crkbd/keymaps/devdev/config.h deleted file mode 100644 index 337a86df8e..0000000000 --- a/keyboards/crkbd/keymaps/devdev/config.h +++ /dev/null @@ -1,133 +0,0 @@ -/* -This is the c configuration file for the keymap - -Copyright 2012 Jun Wako <[email protected]> -Copyright 2015 Jack Humbert -Copyright 2021 Dane Evans - - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#pragma once - -//#define USE_MATRIX_I2C - -/* Select hand configuration */ - -#define MASTER_LEFT -// #define MASTER_RIGHT -// #define EE_HANDS - -#define CUSTOM_FONT - -#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding - -#define QUICK_TAP_TERM 0 -#define TAPPING_TERM 200 - -#define RGBLIGHT_SLEEP -// -#define RGBLIGHT_LAYERS - -#ifdef RGBLIGHT_ENABLE - #undef RGBLED_NUM - - #define RGBLIGHT_EFFECT_BREATHING - #define RGBLIGHT_EFFECT_RAINBOW_MOOD - #define RGBLIGHT_EFFECT_RAINBOW_SWIRL - #define RGBLIGHT_EFFECT_SNAKE - #define RGBLIGHT_EFFECT_KNIGHT - //#define RGBLIGHT_EFFECT_CHRISTMAS - //#define RGBLIGHT_EFFECT_STATIC_GRADIENT - //#define RGBLIGHT_EFFECT_RGB_TEST - //#define RGBLIGHT_EFFECT_ALTERNATING - //#define RGBLIGHT_EFFECT_TWINKLE - - //#define RGBLED_NUM 54 - //#define RGBLED_SPLIT 27 - //#define RGBLED_SPLIT { 27, 27 } // haven't figured out how to use this yet - - #define RGBLED_NUM 27 - #define RGBLIGHT_LIMIT_VAL 120 - #define RGBLIGHT_HUE_STEP 10 - #define RGBLIGHT_SAT_STEP 17 - #define RGBLIGHT_VAL_STEP 17 -#endif - -#ifdef RGB_MATRIX_ENABLE -# define RGB_MATRIX_KEYPRESSES // reacts to keypresses -// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) -# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) -// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. - -#define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT - -# define RGB_MATRIX_HUE_STEP 8 -# define RGB_MATRIX_SAT_STEP 8 -# define RGB_MATRIX_VAL_STEP 8 -# define RGB_MATRIX_SPD_STEP 10 - -// RGB Matrix Animation modes. Explicitly enabled -// For full list of effects, see: -// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -// # define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL -# define ENABLE_RGB_MATRIX_DUAL_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_BEACON -# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS -# define ENABLE_RGB_MATRIX_RAINDROPS -# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS -# define ENABLE_RGB_MATRIX_HUE_BREATHING -# define ENABLE_RGB_MATRIX_HUE_PENDULUM -# define ENABLE_RGB_MATRIX_HUE_WAVE -# define ENABLE_RGB_MATRIX_PIXEL_RAIN -# define ENABLE_RGB_MATRIX_PIXEL_FLOW -# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -// # define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -// # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif |