diff options
Diffstat (limited to 'keyboards/ergodox_ez/config.h')
-rw-r--r-- | keyboards/ergodox_ez/config.h | 37 |
1 files changed, 14 insertions, 23 deletions
diff --git a/keyboards/ergodox_ez/config.h b/keyboards/ergodox_ez/config.h index 3adcd0198b..03957ee409 100644 --- a/keyboards/ergodox_ez/config.h +++ b/keyboards/ergodox_ez/config.h @@ -44,10 +44,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define MOUSEKEY_WHEEL_MAX_SPEED MOUSEKEY_MAX_SPEED #define MOUSEKEY_WHEEL_TIME_TO_MAX MOUSEKEY_TIME_TO_MAX -#define TAPPING_TOGGLE 1 - -#define TAPPING_TERM 200 - /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ @@ -78,9 +74,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGBLIGHT_EFFECT_RGB_TEST #define RGBLIGHT_EFFECT_ALTERNATING #define RGBLIGHT_EFFECT_TWINKLE -#define RGBLIGHT_HUE_STEP 12 -#define RGBLIGHT_SAT_STEP 255 -#define RGBLIGHT_VAL_STEP 12 // Pick one of the modes // Defaults to 15 mirror, for legacy behavior @@ -94,8 +87,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define RGBW -#define RGBLIGHT_SLEEP - /* * The debounce filtering reports a key/switch change directly, * without any extra delay. After that the debounce logic will filter @@ -156,21 +147,21 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define ENABLE_RGB_MATRIX_PIXEL_FLOW #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -#define ENABLE_RGB_MATRIX_TYPING_HEATMAP -#define ENABLE_RGB_MATRIX_DIGITAL_RAIN +// #define ENABLE_RGB_MATRIX_TYPING_HEATMAP +// #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -#define ENABLE_RGB_MATRIX_SPLASH -#define ENABLE_RGB_MATRIX_MULTISPLASH -#define ENABLE_RGB_MATRIX_SOLID_SPLASH -#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +// #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +// #define ENABLE_RGB_MATRIX_SPLASH +// #define ENABLE_RGB_MATRIX_MULTISPLASH +// #define ENABLE_RGB_MATRIX_SOLID_SPLASH +// #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // #define RGBLIGHT_COLOR_LAYER_0 0x00, 0x00, 0xFF /* #define RGBLIGHT_COLOR_LAYER_1 0x00, 0x00, 0xFF */ |