diff options
Diffstat (limited to 'keyboards/idobao')
-rwxr-xr-x | keyboards/idobao/id42/config.h | 58 | ||||
-rw-r--r-- | keyboards/idobao/id42/info.json | 44 | ||||
-rw-r--r-- | keyboards/idobao/id61/config.h | 58 | ||||
-rw-r--r-- | keyboards/idobao/id61/info.json | 44 | ||||
-rw-r--r-- | keyboards/idobao/id63/config.h | 71 | ||||
-rw-r--r-- | keyboards/idobao/id63/info.json | 44 | ||||
-rw-r--r-- | keyboards/idobao/id67/config.h | 52 | ||||
-rw-r--r-- | keyboards/idobao/id67/info.json | 44 | ||||
-rw-r--r-- | keyboards/idobao/id75/v2/config.h | 42 | ||||
-rw-r--r-- | keyboards/idobao/id75/v2/info.json | 33 | ||||
-rw-r--r-- | keyboards/idobao/id80/v3/ansi/config.h | 85 | ||||
-rw-r--r-- | keyboards/idobao/id80/v3/ansi/info.json | 44 | ||||
-rw-r--r-- | keyboards/idobao/id87/v2/config.h | 83 | ||||
-rw-r--r-- | keyboards/idobao/id87/v2/info.json | 44 | ||||
-rwxr-xr-x | keyboards/idobao/montex/v1rgb/config.h | 66 | ||||
-rwxr-xr-x | keyboards/idobao/montex/v1rgb/info.json | 28 | ||||
-rwxr-xr-x | keyboards/idobao/montex/v2/config.h | 59 | ||||
-rwxr-xr-x | keyboards/idobao/montex/v2/info.json | 29 |
18 files changed, 346 insertions, 582 deletions
diff --git a/keyboards/idobao/id42/config.h b/keyboards/idobao/id42/config.h deleted file mode 100755 index a5f0f96a76..0000000000 --- a/keyboards/idobao/id42/config.h +++ /dev/null @@ -1,58 +0,0 @@ -// Copyright 2022 Vino Rodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -/* LED Matrix & Animations */ -#ifdef RGB_MATRIX_ENABLE - - #define RGB_MATRIX_LED_COUNT 42 - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES // enable key press effects - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ -#endif // RGB_MATRIX_ENABLE diff --git a/keyboards/idobao/id42/info.json b/keyboards/idobao/id42/info.json index b874f51806..b0702aaa94 100644 --- a/keyboards/idobao/id42/info.json +++ b/keyboards/idobao/id42/info.json @@ -18,7 +18,49 @@ "pin": "B3" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["B4", "D7", "D6", "D4", "B5", "C7", "F0", "F7", "F6", "F1", "F4", "F5"], diff --git a/keyboards/idobao/id61/config.h b/keyboards/idobao/id61/config.h index b7707bf180..3766a8ef1d 100644 --- a/keyboards/idobao/id61/config.h +++ b/keyboards/idobao/id61/config.h @@ -3,70 +3,12 @@ #pragma once - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -// RGB Matrix config #if defined(RGB_MATRIX_ENABLE) - #ifndef ID61_DISABLE_UNDERGLOW #define RGB_MATRIX_LED_COUNT 71 #else #define RGB_MATRIX_LED_COUNT 61 // = 71 - 10 #endif - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to {x} out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - - /* RGB_MATRIX_KEYPRESSES) | defined(RGB_MATRIX_KEYRELEASES) */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif // RGB_MATRIX_ENABLE /* ----------------------- diff --git a/keyboards/idobao/id61/info.json b/keyboards/idobao/id61/info.json index cf7892ec9f..255e88fc05 100644 --- a/keyboards/idobao/id61/info.json +++ b/keyboards/idobao/id61/info.json @@ -18,7 +18,49 @@ "pin": "F0" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 170, + "sleep": true }, "matrix_pins": { "cols": ["C7", "F6", "F5", "F4", "F1", "B7", "D5", "D1", "D2", "D3", "D4", "D0", "D6", "D7"], diff --git a/keyboards/idobao/id63/config.h b/keyboards/idobao/id63/config.h index ddca9576b0..5a7df9028e 100644 --- a/keyboards/idobao/id63/config.h +++ b/keyboards/idobao/id63/config.h @@ -3,83 +3,12 @@ #pragma once - -/* NB: Most configuration information resides in `info.json` */ - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -// RGB Matrix config #if defined(RGB_MATRIX_ENABLE) - - /* Denwir case is solid back. Please disable underglow at compile with compile command line: - * - * `make idobao/id63:default UNDERGLOW=off` - * - * */ #ifndef ID63_DISABLE_UNDERGLOW #define RGB_MATRIX_LED_COUNT 75 #else #define RGB_MATRIX_LED_COUNT (75 - 12) #endif - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - // do not enable RGB_MATRIX_FRAMEBUFFER_EFFECTS as these effects don't work will with this LED placement - - // changes to this list will break the sequence set in the VIA `json` file. - /* Standard animation set */ - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // ** do not enable - // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // ** do not enable - // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // ** do not enable - - /* RGB_MATRIX_FRAMEBUFFER_EFFECTS */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // ** do not enable - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // ** do not enable - - /* RGB_MATRIX_KEYPRESSES */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif // RGB_MATRIX_ENABLE /* ----------------------- diff --git a/keyboards/idobao/id63/info.json b/keyboards/idobao/id63/info.json index 32651f918f..02c4d41bf4 100644 --- a/keyboards/idobao/id63/info.json +++ b/keyboards/idobao/id63/info.json @@ -18,7 +18,49 @@ "pin": "B7" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["C7", "F6", "F5", "F4", "F1", "B3", "D0", "D1", "D2", "D3", "D4", "D5", "D6", "D7"], diff --git a/keyboards/idobao/id67/config.h b/keyboards/idobao/id67/config.h index e0685f4a8a..8f454d1ff4 100644 --- a/keyboards/idobao/id67/config.h +++ b/keyboards/idobao/id67/config.h @@ -5,64 +5,12 @@ #pragma once -// RGB Matrix config #if defined(RGB_MATRIX_ENABLE) #ifndef ID67_DISABLE_UNDERGLOW #define RGB_MATRIX_LED_COUNT 77 #else #define RGB_MATRIX_LED_COUNT (77 - 10) #endif - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- don't enable */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - - /* RGB_MATRIX_KEYPRESSES || RGB_MATRIX_KEYRELEASES */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif // RGB_MATRIX_ENABLE /* ----------------------- diff --git a/keyboards/idobao/id67/info.json b/keyboards/idobao/id67/info.json index eff8333a80..5618311141 100644 --- a/keyboards/idobao/id67/info.json +++ b/keyboards/idobao/id67/info.json @@ -18,7 +18,49 @@ "pin": "F0" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["C7", "F6", "F5", "F4", "F1", "B7", "D5", "D1", "D2", "D3", "D4", "D0", "D6", "D7", "B4"], diff --git a/keyboards/idobao/id75/v2/config.h b/keyboards/idobao/id75/v2/config.h index 54d74c8da5..51d84749a5 100644 --- a/keyboards/idobao/id75/v2/config.h +++ b/keyboards/idobao/id75/v2/config.h @@ -16,48 +16,6 @@ #pragma once -#ifdef RGB_MATRIX_ENABLE -# define RGB_MATRIX_LED_COUNT 85 /* 10 Bottom 75 top*/ -// RGB Matrix Animation modes. Explicitly enabled -// For full list of effects, see: -// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects -# define RGB_MATRIX_FRAMEBUFFER_EFFECTS -# define RGB_MATRIX_KEYPRESSES -# define ENABLE_RGB_MATRIX_ALPHAS_MODS -# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN -# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_BREATHING -# define ENABLE_RGB_MATRIX_BAND_SAT -# define ENABLE_RGB_MATRIX_BAND_VAL -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT -# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT -# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL -# define ENABLE_RGB_MATRIX_CYCLE_ALL -# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT -# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN -# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN -# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL -# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL -// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined -# define ENABLE_RGB_MATRIX_TYPING_HEATMAP -# define ENABLE_RGB_MATRIX_DIGITAL_RAIN -// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS -# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS -# define ENABLE_RGB_MATRIX_SPLASH -# define ENABLE_RGB_MATRIX_MULTISPLASH -# define ENABLE_RGB_MATRIX_SOLID_SPLASH -# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif - /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ diff --git a/keyboards/idobao/id75/v2/info.json b/keyboards/idobao/id75/v2/info.json index 4cb46c2564..f24145b918 100644 --- a/keyboards/idobao/id75/v2/info.json +++ b/keyboards/idobao/id75/v2/info.json @@ -12,6 +12,39 @@ "pin": "F0" }, "rgb_matrix": { + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "rainbow_moving_chevron": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "cycle_pinwheel": true, + "typing_heatmap": true, + "digital_rain": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, "driver": "ws2812" }, "matrix_pins": { diff --git a/keyboards/idobao/id80/v3/ansi/config.h b/keyboards/idobao/id80/v3/ansi/config.h deleted file mode 100644 index 9b5b0ea291..0000000000 --- a/keyboards/idobao/id80/v3/ansi/config.h +++ /dev/null @@ -1,85 +0,0 @@ -// Copyright 2022 Vino Rodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -// RGB Matrix config -#if defined(RGB_MATRIX_ENABLE) - - #define RGB_MATRIX_LED_COUNT 94 - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* don't need `#if`, animation modes themselves check defines - * #if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - /* #endif // RGB_MATRIX_FRAMEBUFFER_EFFECTS */ - - /* don't need `#if`, animation modes themselves check defines - * #if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES) */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out - /* #endif // RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ -#endif // RGB_MATRIX_ENABLE - -/* ----------------------- - * Feature disable options - * These options are also useful to firmware size reduction. - * ----------------------- */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT diff --git a/keyboards/idobao/id80/v3/ansi/info.json b/keyboards/idobao/id80/v3/ansi/info.json index cf21d3abb1..5cca0260ea 100644 --- a/keyboards/idobao/id80/v3/ansi/info.json +++ b/keyboards/idobao/id80/v3/ansi/info.json @@ -15,7 +15,49 @@ "rgblight": false }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["B7", "B3", "B2", "B1", "B0", "E6", "F1", "F4", "F5", "F6", "F7"], diff --git a/keyboards/idobao/id87/v2/config.h b/keyboards/idobao/id87/v2/config.h deleted file mode 100644 index 2a6237fd91..0000000000 --- a/keyboards/idobao/id87/v2/config.h +++ /dev/null @@ -1,83 +0,0 @@ -// Copyright 2022 vinorodrigues (@vinorodrigues) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - - -/* ---------------- - * RGB Matrix stuff - * ---------------- */ - -// RGB Matrix config -#if defined(RGB_MATRIX_ENABLE) - - #define RGB_MATRIX_LED_COUNT 103 - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // limits maximum brightness of LEDs to x out of 255. If not defined maximum brightness is set to 255 - - #define RGB_MATRIX_KEYPRESSES - - #define ENABLE_RGB_MATRIX_SOLID_COLOR // Static single color - #define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes - #define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation - #define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation - #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation - #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness - #define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in - #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard - #define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard - #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard - #define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - #define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back - #define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left - #define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right - - /* RGB_MATRIX_FRAMEBUFFER_EFFECTS -- do not enable */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - - /* RGB_MATRIX_KEYPRESSES | RGB_MATRIX_KEYRELEASES */ - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out - #define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out - #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out -#endif // RGB_MATRIX_ENABLE - - -/* ----------------------- - * Feature disable options - * These options are also useful to firmware size reduction. - * ----------------------- */ - -/* disable debug print */ -//#define NO_DEBUG - -/* disable print */ -//#define NO_PRINT - -/* disable action features */ -//#define NO_ACTION_LAYER -//#define NO_ACTION_TAPPING -//#define NO_ACTION_ONESHOT diff --git a/keyboards/idobao/id87/v2/info.json b/keyboards/idobao/id87/v2/info.json index 783cd04a03..cb94ee763e 100644 --- a/keyboards/idobao/id87/v2/info.json +++ b/keyboards/idobao/id87/v2/info.json @@ -18,7 +18,49 @@ "pin": "E2" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "band_sat": true, + "band_val": true, + "band_pinwheel_sat": true, + "band_pinwheel_val": true, + "band_spiral_sat": true, + "band_spiral_val": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_out_in_dual": true, + "rainbow_moving_chevron": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "dual_beacon": true, + "rainbow_beacon": true, + "rainbow_pinwheels": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "solid_reactive_simple": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "solid_reactive_cross": true, + "solid_reactive_multicross": true, + "solid_reactive_nexus": true, + "solid_reactive_multinexus": true, + "splash": true, + "multisplash": true, + "solid_splash": true, + "solid_multisplash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["D0", "D1", "D2", "D3", "D5", "D4", "D6", "D7", "B4"], diff --git a/keyboards/idobao/montex/v1rgb/config.h b/keyboards/idobao/montex/v1rgb/config.h deleted file mode 100755 index 789479de05..0000000000 --- a/keyboards/idobao/montex/v1rgb/config.h +++ /dev/null @@ -1,66 +0,0 @@ -// Copyright 2022 peepeetee (@peepeetee) -// SPDX-License-Identifier: GPL-2.0-or-later - -#pragma once - -#if defined(RGB_MATRIX_ENABLE) - - // The number of LEDs connected - #define RGB_MATRIX_LED_COUNT 31 - - #define RGB_MATRIX_KEYPRESSES // reacts to keypresses - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value - - // RGB Matrix Animation modes. Explicitly enabled - // For full list of effects, see: - // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects - /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */ - #define ENABLE_RGB_MATRIX_SOLID_COLOR - #define ENABLE_RGB_MATRIX_ALPHAS_MODS - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT - #define ENABLE_RGB_MATRIX_BREATHING - // #define ENABLE_RGB_MATRIX_BAND_SAT - // #define ENABLE_RGB_MATRIX_BAND_VAL - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL - #define ENABLE_RGB_MATRIX_CYCLE_ALL - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN - // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN - // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL - // #define ENABLE_RGB_MATRIX_DUAL_BEACON - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON - // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS - #define ENABLE_RGB_MATRIX_RAINDROPS - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS - #define ENABLE_RGB_MATRIX_HUE_BREATHING - #define ENABLE_RGB_MATRIX_HUE_PENDULUM - #define ENABLE_RGB_MATRIX_HUE_WAVE - #define ENABLE_RGB_MATRIX_PIXEL_RAIN - #define ENABLE_RGB_MATRIX_PIXEL_FLOW - // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL - - // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - - // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - #define ENABLE_RGB_MATRIX_SPLASH - // #define ENABLE_RGB_MATRIX_MULTISPLASH - #define ENABLE_RGB_MATRIX_SOLID_SPLASH - // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -#endif diff --git a/keyboards/idobao/montex/v1rgb/info.json b/keyboards/idobao/montex/v1rgb/info.json index 31c06d0809..08c62297ac 100755 --- a/keyboards/idobao/montex/v1rgb/info.json +++ b/keyboards/idobao/montex/v1rgb/info.json @@ -7,7 +7,33 @@ "device_version": "0.0.1" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "rainbow_beacon": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "pixel_rain": true, + "pixel_flow": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "splash": true, + "solid_splash": true + }, + "driver": "ws2812", + "max_brightness": 170 }, "matrix_pins": { "cols": ["D5", "D3", "D2", "D1", "D0"], diff --git a/keyboards/idobao/montex/v2/config.h b/keyboards/idobao/montex/v2/config.h index 9f4dd7acf4..548f3f62e7 100755 --- a/keyboards/idobao/montex/v2/config.h +++ b/keyboards/idobao/montex/v2/config.h @@ -9,65 +9,6 @@ #else #define RGB_MATRIX_LED_COUNT 27 // -4 disabled underglow LEDs #endif - - // #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // don't use, too few key to make it look good - #define RGB_MATRIX_KEYPRESSES - - #define RGB_MATRIX_SLEEP // turn off effects when suspended - #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 180 // Limit to vendor-recommended value - - // RGB Matrix Animation modes. Explicitly enabled - // For full list of effects, see: - // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects - /* *** Items disabled are visually unappealing in a 5x6 key matrix *** */ - #define ENABLE_RGB_MATRIX_SOLID_COLOR - #define ENABLE_RGB_MATRIX_ALPHAS_MODS - #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN - #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT - #define ENABLE_RGB_MATRIX_BREATHING - // #define ENABLE_RGB_MATRIX_BAND_SAT - // #define ENABLE_RGB_MATRIX_BAND_VAL - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT - // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT - // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL - #define ENABLE_RGB_MATRIX_CYCLE_ALL - #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT - #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN - // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON - #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN - // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL - #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL - #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL - // #define ENABLE_RGB_MATRIX_DUAL_BEACON - #define ENABLE_RGB_MATRIX_RAINBOW_BEACON - // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS - #define ENABLE_RGB_MATRIX_RAINDROPS - #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS - #define ENABLE_RGB_MATRIX_HUE_BREATHING - #define ENABLE_RGB_MATRIX_HUE_PENDULUM - #define ENABLE_RGB_MATRIX_HUE_WAVE - #define ENABLE_RGB_MATRIX_PIXEL_RAIN - #define ENABLE_RGB_MATRIX_PIXEL_FLOW - // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL - - /* enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined */ - // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP - // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN - - /* enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined */ - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE - #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE - // define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS - // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS - #define ENABLE_RGB_MATRIX_SPLASH - // #define ENABLE_RGB_MATRIX_MULTISPLASH - #define ENABLE_RGB_MATRIX_SOLID_SPLASH - // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif // RGB_MATRIX_ENABLE /* ----------------------- diff --git a/keyboards/idobao/montex/v2/info.json b/keyboards/idobao/montex/v2/info.json index 74a69d60fe..774cde114f 100755 --- a/keyboards/idobao/montex/v2/info.json +++ b/keyboards/idobao/montex/v2/info.json @@ -18,7 +18,34 @@ "pin": "B1" }, "rgb_matrix": { - "driver": "ws2812" + "animations": { + "alphas_mods": true, + "gradient_up_down": true, + "gradient_left_right": true, + "breathing": true, + "cycle_all": true, + "cycle_left_right": true, + "cycle_up_down": true, + "cycle_out_in": true, + "cycle_pinwheel": true, + "cycle_spiral": true, + "rainbow_beacon": true, + "raindrops": true, + "jellybean_raindrops": true, + "hue_breathing": true, + "hue_pendulum": true, + "hue_wave": true, + "pixel_rain": true, + "pixel_flow": true, + "solid_reactive": true, + "solid_reactive_wide": true, + "solid_reactive_multiwide": true, + "splash": true, + "solid_splash": true + }, + "driver": "ws2812", + "max_brightness": 180, + "sleep": true }, "matrix_pins": { "cols": ["D5", "D3", "D2", "D1", "D0"], |