diff options
Diffstat (limited to 'keyboards/ploopyco/mouse/keymaps/uqs/keymap.c')
-rw-r--r-- | keyboards/ploopyco/mouse/keymaps/uqs/keymap.c | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c b/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c deleted file mode 100644 index 564dad13df..0000000000 --- a/keyboards/ploopyco/mouse/keymaps/uqs/keymap.c +++ /dev/null @@ -1,36 +0,0 @@ -// Copyright 2022 Ulrich Spörlein (@uqs) -// SPDX-License-Identifier: GPL-2.0-or-later -// vi:et sw=4: - -#include QMK_KEYBOARD_H - -enum custom_keycodes { - DBL_CLK_NO = SAFE_RANGE, -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - // This works fine in xev(1) or a browser, but not in the game where I - // would want it. Maybe need to increase the delay? Also needs to be - // rewritten to use Deferred Execution. - case DBL_CLK_NO: - if (record->event.pressed) { - tap_code(KC_BTN2); - wait_ms(150); - tap_code(KC_BTN2); - wait_ms(300); - tap_code(KC_N); - } - return false; - } - return true; -} - - -// Layout is: -// left-most, M1, M3, M2, right-most, fwd, back (on side), tiny middle one - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [0] = LAYOUT(KC_E, KC_BTN1, KC_BTN3, KC_BTN2, KC_LSFT, KC_BTN4, KC_BTN5, DF(1)), // shooters - [1] = LAYOUT(KC_1, KC_BTN1, KC_Y, KC_BTN2, DBL_CLK_NO, KC_N, KC_Y, DF(0)), // stardew valley, sword on 1 -}; |