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diff --git a/keyboards/spaceman/2_milk/keymaps/encg/readme.md b/keyboards/spaceman/2_milk/keymaps/encg/readme.md deleted file mode 100644 index 73232ec32f..0000000000 --- a/keyboards/spaceman/2_milk/keymaps/encg/readme.md +++ /dev/null @@ -1,26 +0,0 @@ -# encg's Keymap - -## What is this? - -A simple slot machine emulator for the [2% Milk Keyboard](https://github.com/Spaceman/SpaceboardsHardware/tree/master/Keyboards/2%25%20Milk). This idea is based on the [implementation by /u/ln8r on /r/mechanicalkeyboards](https://www.reddit.com/r/MechanicalKeyboards/comments/hcw21b/2_milk_slot_machine/). - -## How does it work? - -The top button outputs all possible winning emoji combinations followed by a corresponding "score." Emojis are output one-by-one with a short delay to simulate the "slots" feel. - - - -The bottom button outputs 3 random emojis one by one. The random function takes `timer_read()` as its seed value [(referenced here)](https://beta.docs.qmk.fm/developing-qmk/qmk-reference/ref_functions#software-timers). - - - -## Unicode Setup - -This keymap's default unicode input mode is `UNICODE_MODE_WINCOMPOSE` which requires [WinCompose](https://github.com/samhocevar/wincompose). For other OSes, see [QMK documentation on unicode input modes](https://docs.qmk.fm/#/feature_unicode?id=input-modes). - -## Ideas for the future - -- [ ] Factor in emoji hierarchy into RNG algorithm -- [ ] Random/Wildcard emoji -- [ ] Keep a count for winng combinations -- [ ] Implement tap dance for easily switching unicode input types |