diff options
Diffstat (limited to 'layouts/community/ergodox/333fred/keymap.c')
-rw-r--r-- | layouts/community/ergodox/333fred/keymap.c | 314 |
1 files changed, 0 insertions, 314 deletions
diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c deleted file mode 100644 index e374ef442f..0000000000 --- a/layouts/community/ergodox/333fred/keymap.c +++ /dev/null @@ -1,314 +0,0 @@ -/* - Copyright (c) 2020 Fred Silberberg - - Permission is hereby granted, free of charge, to any person obtaining a copy - of this software and associated documentation files (the "Software"), to deal - in the Software without restriction, including without limitation the rights - to use, copy, modify, merge, publish, distribute, sublicense, and/or sell - copies of the Software, and to permit persons to whom the Software is - furnished to do so, subject to the following conditions: - - The above copyright notice and this permission notice shall be included in all - copies or substantial portions of the Software. - - THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR - IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE - AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER - LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN - THE SOFTWARE. -*/ - -#include QMK_KEYBOARD_H -#include "debug.h" -#include "action_layer.h" -#include "version.h" -#include "333fred.h" - -// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* Keymap 0: Basic layer - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' | - * |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------| - * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | Copy | Paste| | Copy | Paste | - * ,------|------|------| |------+--------+------. - * | | | PgUp | | Up | | | - * | Bcksp|OSL(2)|------| |------| Ent |Space | - * | | VIM | Del | | Down | | | - * `--------------------' `----------------------' - */ -[BASE] = LAYOUT_ergodox_pretty( // layer 0 : default - // left hand - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, - KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT), - OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI, - LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V), - KC_PGUP, KC_UP, - KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC - ), - -/* Keymap 2: Codeflow Layer - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | | | | | | | | | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | | | | | |------| |------| | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | | | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | | | | | | | F7 | F8 | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,---------------. - * | |ACCESS| | | | - * ,------|------|------| |------+--------+------. - * | | | | | | | | - * | | |------| |------| | | - * | | | | | | | | - * `--------------------' `----------------------' - */ -// If it accepts an argument (i.e, is a function), it doesn't need KC_. -// Otherwise, it needs KC_* -[CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code - // left hand - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______, - _______, _______, _______, _______, - _______, _______, - _______, _______, _______, _______, _______, _______ - ), -/* Keymap 3: Symbol Layer - * - * ,---------------------------------------------------. ,--------------------------------------------------. - * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 | - * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------| - * | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 | - * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | | - * |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------| - * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | | - * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | | | | | | | 0 | 0 | . | = | | - * `-----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | | | | | | - * ,------|------|------| |------+------+------. - * | | |APScr | | | | | - * | |ACCESS|------| |------| | | - * | | | PScr | | | | | - * `--------------------' `--------------------' - */ -[SYMB] = LAYOUT_ergodox_pretty( - // left hand - _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, - _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12, - _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______, - _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______, - _______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______, - _______, _______, _______, _______, - PSCREEN_APP, _______, - _______, _______, KC_PSCR, _______, _______, _______ -), -/* Keymap 3: Media and mouse keys - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | | MsUp | | | | | | | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | | - * |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------| - * | | | | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | | | | Lclk | Rclk | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | Back+| Back-| | Vol+ | | - * ,------|------|------| |------+------+------. - * | | |BackTg| | Vol- | | | - * | | |------| |------| PL/PS| Next | - * | | | | | Back | | | - * `--------------------' `--------------------' - */ -[MDIA] = LAYOUT_ergodox_pretty( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______, - BL_UP, BL_DOWN, KC_VOLU, _______, - BL_TOGG, KC_VOLD, - _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT -), -/* Keymap 4: Movement - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | |SFT_TB| TAB | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * | | | | | | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,-------------. - * | | | | Home | End | - * ,------|------|------| |------+------+------. - * | | | | | | | | - * | |ACCESS|------| |------| | | - * | | | | | | | | - * `--------------------' `--------------------' - */ -// MEDIA AND MOUSE -[VIM] = LAYOUT_ergodox_pretty( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______, - _______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, KC_HOME, KC_END, - _______, _______, - _______, _______, _______, _______, _______, _______ -), -/* Keymap 1: Game Layer - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | ESC | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | | | | |ACCESS| | | | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | CTRL | | | | | |------| |------| | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | SHIFT | Z | | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * |ENTER | | | LOCK | BSPC | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,---------------. - * | F5 | F6 | | | | - * ,------|------|------| |------+--------+------. - * | | | | | | | | - * | ALT | SPC |------| |------| | | - * | | | SYMB | | | | | - * `--------------------' `----------------------' - */ -// If it accepts an argument (i.e, is a function), it doesn't need KC_. -// Otherwise, it needs KC_* -[GAME] = LAYOUT_ergodox_pretty( // layer 1 : code - // left hand - KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______, - KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V), - _______, KC_UP, - KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______ - ), -/* Keymap 1: Game Arrow Layer - * - * ,--------------------------------------------------. ,--------------------------------------------------. - * | ESC | | | | | | | | | | | | | | | - * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------| - * | | | Up | | | | | |ACCESS| | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | CTRL | Left | Down |Right | | |------| |------| | | | | | | - * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------| - * | SHIFT | Z | | | | | | | | | | | | | | - * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------' - * |ENTER | | | LOCK | BSPC | | | | | | | - * `----------------------------------' `----------------------------------' - * ,-------------. ,---------------. - * | F5 | F6 | | | | - * ,------|------|------| |------+--------+------. - * | | | | | | | | - * | ALT | SPC |------| |------| | | - * | | | SYMB | | | | | - * `--------------------' `----------------------' - */ -// If it accepts an argument (i.e, is a function), it doesn't need KC_. -// Otherwise, it needs KC_* -[GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code - // left hand - KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, - KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______, - KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V), - _______, KC_UP, - KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______ - ) -}; - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - tap_dance_process_keycode(keycode); - return true; -} - -// Runs constantly in the background, in a loop. -void matrix_scan_user(void) { - ergodox_board_led_on(); - ergodox_led_all_on(); -} - -#ifdef ST7565_ENABLE - -void st7565_task_user(void) { - // The colors will need to be ported over to the quantum painter API when - // https://github.com/qmk/qmk_firmware/pull/10174 is merged. - - st7565_clear(); - switch (get_highest_layer(layer_state)) { - case BASE: - //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF); - st7565_write_P(PSTR("Default\n"), false); - break; - case CODEFLOW: - //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF); - st7565_write_P(PSTR("Code\n"), false); - break; - case SYMB: - //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF); - st7565_write_P(PSTR("Symbol\n"), false); - break; - case MDIA: - //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF); - st7565_write_P(PSTR("Media\n"), false); - break; - case VIM: - //state->target_lcd_color = LCD_COLOR(140, 100, 60); - st7565_write_P(PSTR("Movement\n"), false); - break; - case GAME: - //state->target_lcd_color = LCD_COLOR(0, 255, 60); - st7565_write_P(PSTR("Game\n"), false); - break; - case GAME_ARROW: - //state->target_lcd_color = LCD_COLOR(0, 255, 60); - st7565_write_P(PSTR("Game Arrow\n"), false); - break; - } -} - -#endif |