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diff --git a/layouts/community/ergodox/333fred/keymap.c b/layouts/community/ergodox/333fred/keymap.c
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--- a/layouts/community/ergodox/333fred/keymap.c
+++ /dev/null
@@ -1,314 +0,0 @@
-/*
- Copyright (c) 2020 Fred Silberberg
-
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
-
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
-
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
-*/
-
-#include QMK_KEYBOARD_H
-#include "debug.h"
-#include "action_layer.h"
-#include "version.h"
-#include "333fred.h"
-
-// NOTE: Cells marked with ACCESS must remain transparent, they're the keys that actually get to that layer
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Keymap 0: Basic layer
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | ` | 1 | 2 | 3 | 4 | 5 | F5 | | F6 | 6 | 7 | 8 | 9 | 0 | - |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | TAB | Q | W | E | R | T | GAME | |GAMEA | Y | U | I | O | P | \ |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | Esc | A | S | D | F | G |------| |------| H | J | K | L | ; | ' |
- * |--------+------+------+------+------+------| SYMB | |MEDIA |------+------+------+------+------+--------|
- * | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * |LCTRL | F4 | F5 | LGUI | LALT | | Left | Down | = | Right| RGUI |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | Copy | Paste| | Copy | Paste |
- * ,------|------|------| |------+--------+------.
- * | | | PgUp | | Up | | |
- * | Bcksp|OSL(2)|------| |------| Ent |Space |
- * | | VIM | Del | | Down | | |
- * `--------------------' `----------------------'
- */
-[BASE] = LAYOUT_ergodox_pretty( // layer 0 : default
- // left hand
- KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_F5, KC_F6, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
- KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(GAME), TG(GAME_ARROW), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
- KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
- OSM(MOD_LSFT), CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(SYMB), MO(MDIA), KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLSH), OSM(MOD_RSFT),
- OSM(MOD_LCTL), KC_F4, KC_F5, KC_LGUI, KC_LALT, KC_LEFT, KC_DOWN, KC_EQL, KC_RIGHT, KC_RGUI,
- LCTL(KC_C), LCTL(KC_V), LCTL(KC_C), LCTL(KC_V),
- KC_PGUP, KC_UP,
- KC_BSPC, TD(TD_SYM_VIM), KC_DEL, KC_DOWN, KC_ENT, KC_SPC
- ),
-
-/* Keymap 2: Codeflow Layer
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | | | | |------| |------| | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | | | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | | | | | | | F7 | F8 | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,---------------.
- * | |ACCESS| | | |
- * ,------|------|------| |------+--------+------.
- * | | | | | | | |
- * | | |------| |------| | |
- * | | | | | | | |
- * `--------------------' `----------------------'
- */
-// If it accepts an argument (i.e, is a function), it doesn't need KC_.
-// Otherwise, it needs KC_*
-[CODEFLOW] = LAYOUT_ergodox_pretty( // layer 1 : code
- // left hand
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, KC_F7, KC_F8, _______, _______, _______,
- _______, _______, _______, _______,
- _______, _______,
- _______, _______, _______, _______, _______, _______
- ),
-/* Keymap 3: Symbol Layer
- *
- * ,---------------------------------------------------. ,--------------------------------------------------.
- * | | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
- * |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
- * | | ! | @ | ( | ) | | | | | | Up | 7 | 8 | 9 | * | F12 |
- * |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | # | $ | { | } | ` |------| |------| Down | 4 | 5 | 6 | + | |
- * |---------+------+------+------+------+------|ACCESS| | |------+------+------+------+------+--------|
- * | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
- * `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | | | | | | | 0 | 0 | . | = | |
- * `-----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | | | | | |
- * ,------|------|------| |------+------+------.
- * | | |APScr | | | | |
- * | |ACCESS|------| |------| | |
- * | | | PScr | | | | |
- * `--------------------' `--------------------'
- */
-[SYMB] = LAYOUT_ergodox_pretty(
- // left hand
- _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
- _______, KC_EXLM, KC_AT, KC_LPRN, KC_RPRN, KC_PIPE, _______, _______, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
- _______, KC_HASH, KC_DLR, KC_LCBR, KC_RCBR, KC_GRV, KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, _______,
- _______, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, _______, _______, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, _______,
- _______, _______, _______, _______, _______, KC_0, KC_0, KC_DOT, KC_EQL, _______,
- _______, _______, _______, _______,
- PSCREEN_APP, _______,
- _______, _______, KC_PSCR, _______, _______, _______
-),
-/* Keymap 3: Media and mouse keys
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | MsUp | | | | | | | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | |
- * |--------+------+------+------+------+------| | |ACCESS|------+------+------+------+------+--------|
- * | | | | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | | | | Lclk | Rclk | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | Back+| Back-| | Vol+ | |
- * ,------|------|------| |------+------+------.
- * | | |BackTg| | Vol- | | |
- * | | |------| |------| PL/PS| Next |
- * | | | | | Back | | |
- * `--------------------' `--------------------'
- */
-[MDIA] = LAYOUT_ergodox_pretty(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, KC_BTN1, KC_BTN2, _______, _______, _______, _______, _______,
- BL_UP, BL_DOWN, KC_VOLU, _______,
- BL_TOGG, KC_VOLD,
- _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT
-),
-/* Keymap 4: Movement
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | |KOpen |KType |TERMCP|TERMPT| | | | | Copy | | | | Paste| |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | |DLeft |DRight|LCTRL | LGUI | |------| |------| Left | Down | Up | Right| | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | |SFT_TB| TAB | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * | | | | | | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,-------------.
- * | | | | Home | End |
- * ,------|------|------| |------+------+------.
- * | | | | | | | |
- * | |ACCESS|------| |------| | |
- * | | | | | | | |
- * `--------------------' `--------------------'
- */
-// MEDIA AND MOUSE
-[VIM] = LAYOUT_ergodox_pretty(
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, DLEFT, DRIGHT, KC_LCTL, KC_LGUI, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, _______, _______,
- _______, _______, KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, KC_HOME, KC_END,
- _______, _______,
- _______, _______, _______, _______, _______, _______
-),
-/* Keymap 1: Game Layer
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | ESC | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | | | | |ACCESS| | | | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | CTRL | | | | | |------| |------| | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | SHIFT | Z | | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * |ENTER | | | LOCK | BSPC | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,---------------.
- * | F5 | F6 | | | |
- * ,------|------|------| |------+--------+------.
- * | | | | | | | |
- * | ALT | SPC |------| |------| | |
- * | | | SYMB | | | | |
- * `--------------------' `----------------------'
- */
-// If it accepts an argument (i.e, is a function), it doesn't need KC_.
-// Otherwise, it needs KC_*
-[GAME] = LAYOUT_ergodox_pretty( // layer 1 : code
- // left hand
- KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
- KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
- _______, KC_UP,
- KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
- ),
-/* Keymap 1: Game Arrow Layer
- *
- * ,--------------------------------------------------. ,--------------------------------------------------.
- * | ESC | | | | | | | | | | | | | | |
- * |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
- * | | | Up | | | | | |ACCESS| | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | CTRL | Left | Down |Right | | |------| |------| | | | | | |
- * |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
- * | SHIFT | Z | | | | | | | | | | | | | |
- * `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
- * |ENTER | | | LOCK | BSPC | | | | | | |
- * `----------------------------------' `----------------------------------'
- * ,-------------. ,---------------.
- * | F5 | F6 | | | |
- * ,------|------|------| |------+--------+------.
- * | | | | | | | |
- * | ALT | SPC |------| |------| | |
- * | | | SYMB | | | | |
- * `--------------------' `----------------------'
- */
-// If it accepts an argument (i.e, is a function), it doesn't need KC_.
-// Otherwise, it needs KC_*
-[GAME_ARROW] = LAYOUT_ergodox_pretty( // layer 1 : code
- // left hand
- KC_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_LSFT, KC_Z, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
- KC_ENT, _______, _______, QK_LOCK, KC_BSPC, _______, _______, _______, _______, _______,
- KC_F5, KC_F6, LCTL(KC_C), LCTL(KC_V),
- _______, KC_UP,
- KC_LALT, KC_SPC, OSM(SYMB), KC_DOWN, _______, _______
- )
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- tap_dance_process_keycode(keycode);
- return true;
-}
-
-// Runs constantly in the background, in a loop.
-void matrix_scan_user(void) {
- ergodox_board_led_on();
- ergodox_led_all_on();
-}
-
-#ifdef ST7565_ENABLE
-
-void st7565_task_user(void) {
- // The colors will need to be ported over to the quantum painter API when
- // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
-
- st7565_clear();
- switch (get_highest_layer(layer_state)) {
- case BASE:
- //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
- st7565_write_P(PSTR("Default\n"), false);
- break;
- case CODEFLOW:
- //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
- st7565_write_P(PSTR("Code\n"), false);
- break;
- case SYMB:
- //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
- st7565_write_P(PSTR("Symbol\n"), false);
- break;
- case MDIA:
- //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
- st7565_write_P(PSTR("Media\n"), false);
- break;
- case VIM:
- //state->target_lcd_color = LCD_COLOR(140, 100, 60);
- st7565_write_P(PSTR("Movement\n"), false);
- break;
- case GAME:
- //state->target_lcd_color = LCD_COLOR(0, 255, 60);
- st7565_write_P(PSTR("Game\n"), false);
- break;
- case GAME_ARROW:
- //state->target_lcd_color = LCD_COLOR(0, 255, 60);
- st7565_write_P(PSTR("Game Arrow\n"), false);
- break;
- }
-}
-
-#endif