diff options
Diffstat (limited to 'layouts/community/split_3x6_3/drashna/keymap.c')
-rw-r--r-- | layouts/community/split_3x6_3/drashna/keymap.c | 307 |
1 files changed, 0 insertions, 307 deletions
diff --git a/layouts/community/split_3x6_3/drashna/keymap.c b/layouts/community/split_3x6_3/drashna/keymap.c deleted file mode 100644 index 257e033f22..0000000000 --- a/layouts/community/split_3x6_3/drashna/keymap.c +++ /dev/null @@ -1,307 +0,0 @@ -/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <[email protected]> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "drashna.h" - -enum crkbd_keycodes { - RGBRST = USER_SAFE_RANGE, -}; - -/* - * The `LAYOUT_crkbd_base` macro is a template to allow the use of identical - * modifiers for the default layouts (eg QWERTY, Colemak, Dvorak, etc), so - * that there is no need to set them up for each layout, and modify all of - * them if I want to change them. This helps to keep consistency and ease - * of use. K## is a placeholder to pass through the individual keycodes - */ - -#ifdef CONVERT_TO_PROTON_C -# define MID_TMB ET_RAIS -#else -# define MID_TMB KC_ENT -#endif - -// clang-format off -#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__) -#define LAYOUT_split_3x6_3_base( \ - K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ - K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ - K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ - ) \ - LAYOUT_split_3x6_3_wrapper( \ - KC_ESC, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, KC_MINS, \ - ALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \ - OS_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \ - OS_LGUI, KC_SPC, BK_LWER, DL_RAIS, MID_TMB, OS_RGUI \ - ) -#define LAYOUT_base_wrapper(...) LAYOUT_split_3x6_3_base(__VA_ARGS__) - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( - _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, - _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, - _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ - ), - - [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( - ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, - ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, - ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ - ), - - [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( - _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, - _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, - _________________COLEMAK_L3________________, _________________COLEMAK_R3________________ - ), - - [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( - _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, - _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, - _________________DVORAK_L3_________________, _________________DVORAK_R3_________________ - ), - - [_LOWER] = LAYOUT_split_3x6_3_wrapper( - KC_F11, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11, - KC_F12, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE, - _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______, - _______, _______, _______, _______, _______, _______ - ), - - [_RAISE] = LAYOUT_split_3x6_3_wrapper( - _______, _________________RAISE_L1__________________, _________________RAISE_R1__________________, _______, - _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, - _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______, - _______, _______, _______, _______, _______, _______ - ), - - [_ADJUST] = LAYOUT_split_3x6_3_wrapper( - QK_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, QK_BOOT, - VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EE_CLR, - KEYLOCK, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, RGB_IDL, - QK_RBT, KC_NUKE, _______, _______, TG_MODS, AUTO_CTN - ) -}; -// clang-format on - -#ifdef OLED_ENABLE -oled_rotation_t oled_init_keymap(oled_rotation_t rotation) { - return OLED_ROTATION_270; -} - -# ifdef CONVERT_TO_PROTON_C -// WPM-responsive animation stuff here -# define SLEEP_FRAMES 2 -# define SLEEP_SPEED 10 // below this wpm value your animation will idle - -# define WAKE_FRAMES 2 // uncomment if >1 - -# define KAKI_FRAMES 3 -# define KAKI_SPEED 40 // above this wpm value typing animation to triggere - -# define RTOGI_FRAMES 2 -// #define LTOGI_FRAMES 2 - -// #define ANIM_FRAME_DURATION 500 // how long each frame lasts in ms -// #define SLEEP_TIMER 60000 // should sleep after this period of 0 wpm, needs fixing -# define ANIM_SIZE 512 // number of bytes in array, minimize for adequate firmware size, max is 1024 - -uint32_t anim_timer = 0; -uint32_t anim_frame_duration = 500; -uint8_t current_sleep_frame = 0; -uint8_t current_wake_frame = 0; // uncomment if WAKE_FRAMES >1 -uint8_t current_kaki_frame = 0; -# ifdef SWAP_HANDS_ENABLE -uint8_t current_rtogi_frame = 0; -# endif -// uint8_t current_ltogi_frame = 0; -// clang-format off -void render_small_kitty(void) { - // Images credit j-inc(/James Incandenza) and pixelbenny. Credit to obosob for initial animation approach. - static const char PROGMEM sleep[SLEEP_FRAMES][ANIM_SIZE] = {{ - // 'sleep1', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x08, 0xa8, 0x48, 0xa8, 0x18, 0x08, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x80, 0x44, 0x84, 0x06, 0x05, 0x04, 0x80, 0x40, 0x20, 0x10, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x18, 0x04, 0x04, 0x02, 0x7a, 0x86, 0x01, 0x80, 0x80, 0x01, 0x03, 0x05, 0x07, 0x01, 0x00, 0x00, 0x80, 0x83, 0x45, 0xfa, 0x3c, 0xe0, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x33, 0x24, 0x28, 0x28, 0x29, 0x29, 0x29, 0x3a, 0x18, 0x1c, 0x39, 0x24, 0x24, 0x3a, 0x2d, 0x26, 0x31, 0x1f, 0x00, - }, - {// 'sleep2', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x22, 0x22, 0x3a, 0x2a, 0x26, 0x22, 0x80, 0xc0, 0x80, 0x00, 0x24, 0x34, 0x2c, 0xe4, 0x60, 0x10, 0x70, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x38, 0x04, 0x02, 0x02, 0x01, 0x79, 0x87, 0x01, 0x80, 0x81, 0x83, 0x05, 0x05, 0x03, 0x01, 0x00, 0x00, 0x80, 0x43, 0x05, 0xfa, 0x3c, 0xe0, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x33, 0x24, 0x28, 0x28, 0x28, 0x29, 0x29, 0x3a, 0x18, 0x1c, 0x39, 0x24, 0x24, 0x3a, 0x2d, 0x26, 0x31, 0x1f, 0x00 - }}; - static const char PROGMEM wake[WAKE_FRAMES][ANIM_SIZE] = {{ - // 'mati2', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x30, 0x08, 0x10, 0x60, 0x80, 0x00, 0x80, 0x60, 0x10, 0x08, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x80, 0x40, 0x40, 0x5c, 0x00, 0x01, 0x41, 0x01, 0x00, 0x5c, 0x40, 0x40, 0x80, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x80, 0xe1, 0x12, 0x0a, 0x06, 0x00, 0x80, 0x00, 0x06, 0x0a, 0x12, 0xe1, 0x80, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x11, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1c, 0x14, 0x14, 0x14, 0x08 - }, - {// 'mati3', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x30, 0x08, 0x10, 0x60, 0x80, 0x00, 0x80, 0x60, 0x10, 0x08, 0x30, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7f, 0x90, 0x12, 0x0a, 0x02, 0xf4, 0x09, 0x0d, 0xf1, 0x04, 0x02, 0x0a, 0x12, 0x90, 0x7f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x80, 0xe1, 0x12, 0x0a, 0x06, 0x01, 0x81, 0x00, 0x06, 0x0a, 0x12, 0xe1, 0x80, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x11, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1c, 0x14, 0x14, 0x14, 0x08 - }}; - static const char PROGMEM kaki[KAKI_FRAMES][ANIM_SIZE] = {{ - // 'jare2', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x80, 0x80, 0x00, 0xfc, 0x84, 0x08, 0x08, 0x10, 0x20, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x1e, 0x60, 0x80, 0x00, 0x00, 0x91, 0xa1, 0x80, 0x00, 0x00, 0x22, 0x84, 0x40, 0x50, 0x48, 0xc1, 0x3e, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x41, 0x82, 0xe2, 0x12, 0x0a, 0x06, 0x00, 0x80, 0x88, 0x4f, 0x02, 0x22, 0xe2, 0x9f, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x14, 0x10, 0x10, 0x10, 0x10, 0x10, 0x14, 0x14, 0x1f, 0x1a, 0x0a, 0x0a, 0x04, 0x00 - }, - { - // 'kaki1', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x10, 0x20, 0x20, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x06, 0x1a, 0x22, 0xc2, 0x04, 0x04, 0x04, 0x07, 0x00, 0xc0, 0x20, 0x10, 0x80, 0x80, 0x01, 0x01, 0x02, 0xfc, 0xfe, 0x02, 0x3c, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x0d, 0x8d, 0x55, 0x50, 0x94, 0xf0, 0x10, 0x09, 0x08, 0x00, 0x80, 0x00, 0x06, 0x09, 0x1b, 0xee, 0x00, 0x00, 0x00, 0x00, 0x81, 0xfe, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x19, 0x18, 0x1c, 0x14, 0x16, 0x15, 0x14, 0x14, 0x14, 0x14, 0x08 - }, - {// 'kaki2', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x0f, 0xf0, 0x00, 0x01, 0x02, 0x04, 0x04, 0x03, 0x80, 0x40, 0x40, 0x20, 0x00, 0x01, 0x02, 0x8c, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x0d, 0x8d, 0x55, 0x50, 0x94, 0xf0, 0x10, 0x0a, 0x0e, 0x1d, 0x95, 0x24, 0x24, 0x27, 0x13, 0xe1, 0x01, 0x01, 0x01, 0x01, 0x02, 0xfc, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, 0x1f, 0x14, 0x14, 0x10, 0x10, 0x11, 0x1f, 0x10, 0x10, 0x18, 0x0f, 0x18, 0x10, 0x10, 0x1f, 0x19, 0x18, 0x1c, 0x14, 0x14, 0x17, 0x14, 0x14, 0x14, 0x14, 0x08, - }}; -#ifdef SWAP_HANDS_ENABLE - static const char PROGMEM rtogi[KAKI_FRAMES][ANIM_SIZE] = {{ - // 'rtogi1', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x10, 0x08, 0x04, 0x02, 0x01, 0x0f, 0x90, 0x10, 0x20, 0xf0, 0xf8, 0xf8, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x48, 0x47, 0x88, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x88, 0xc7, 0xc4, 0x62, 0x23, 0x11, 0x3f, - 0x80, 0x40, 0x20, 0x10, 0x88, 0xcc, 0x43, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0x80, 0x80, 0xc0, 0xe1, 0xfe, 0xb8, 0x88, 0x0c, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x06, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }, - {// 'rtogi2', 32x32px - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x10, 0x10, 0x08, 0x04, 0x02, 0x01, 0x1f, 0xa0, 0x20, 0x40, 0x80, 0x00, 0xf0, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x48, 0x47, 0x88, 0x00, 0x00, 0x00, 0x00, 0x24, 0x24, 0x28, 0x6b, 0x40, 0xa0, 0x99, 0x86, 0xff, - 0x0f, 0x11, 0x22, 0x44, 0x48, 0x4c, 0x43, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xc0, 0x80, 0x80, 0xc0, 0xe1, 0xfe, 0xb8, 0x88, 0x0c, 0x04, 0x06, 0x06, 0x06, 0x0e, 0x0e, 0x06, 0x01, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x06, 0x04, 0x04, 0x04, 0x04, 0x05, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }}; -#endif - // assumes 1 frame prep stage -#ifdef SWAP_HANDS_ENABLE - extern bool swap_hands; -#endif - void animation_phase(void) { -#ifdef SWAP_HANDS_ENABLE - if (swap_hands) { - anim_frame_duration = 300; - current_rtogi_frame = (current_rtogi_frame + 1) % RTOGI_FRAMES; - oled_write_raw_P(rtogi[abs((RTOGI_FRAMES - 1) - current_rtogi_frame)], ANIM_SIZE); - } else -#endif - { - if (get_current_wpm() <= SLEEP_SPEED) { - anim_frame_duration = 500; - current_sleep_frame = (current_sleep_frame + 1) % SLEEP_FRAMES; - oled_write_raw_P(sleep[abs((SLEEP_FRAMES - 1) - current_sleep_frame)], ANIM_SIZE); - } - // if(get_current_wpm() >IDLE_SPEED && get_current_wpm() <TAP_SPEED){ - if (get_current_wpm() > SLEEP_SPEED) { - anim_frame_duration = 800; - current_wake_frame = (current_wake_frame + 1) % WAKE_FRAMES; - oled_write_raw_P(wake[abs((WAKE_FRAMES - 1) - current_wake_frame)], ANIM_SIZE); - // oled_write_raw_P(wake[0], ANIM_SIZE); // remove if IDLE_FRAMES >1 - } - if (get_current_wpm() >= KAKI_SPEED) { - anim_frame_duration = 500; - current_kaki_frame = (current_kaki_frame + 1) % KAKI_FRAMES; - oled_write_raw_P(kaki[abs((KAKI_FRAMES - 1) - current_kaki_frame)], ANIM_SIZE); - } - } - } - if (get_current_wpm() != 000) { - // if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { - if (timer_elapsed32(anim_timer) > anim_frame_duration) { - anim_timer = timer_read32(); - animation_phase(); - } - } else { - // if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) { - if (timer_elapsed32(anim_timer) > anim_frame_duration) { - anim_timer = timer_read32(); - animation_phase(); - } - } -} - -void oled_driver_render_logo_right(void) { - render_small_kitty(); - - render_default_layer_state(0, 4); -} -# endif -#endif - -#ifdef TAPPING_TERM_PER_KEY -uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) { - switch (keycode) { - case ALT_T(KC_A): - return TAPPING_TERM + 100; - default: - return TAPPING_TERM; - } -} -#endif - -#ifdef RGB_MATRIX_ENABLE -void check_default_layer(uint8_t mode, uint8_t type, uint8_t led_min, uint8_t led_max) { - switch (get_highest_layer(default_layer_state)) { - case _QWERTY: - rgb_matrix_layer_helper(DEFAULT_LAYER_1_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max); - break; - case _COLEMAK_DH: - rgb_matrix_layer_helper(DEFAULT_LAYER_2_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max); - break; - case _COLEMAK: - rgb_matrix_layer_helper(DEFAULT_LAYER_3_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max); - break; - case _DVORAK: - rgb_matrix_layer_helper(DEFAULT_LAYER_4_HSV, mode, rgb_matrix_config.speed, type, led_min, led_max); - break; - } -} - -bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) { - if (userspace_config.rgb_layer_change) { - switch (get_highest_layer(layer_state)) { - case _GAMEPAD: - rgb_matrix_layer_helper(HSV_ORANGE, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - case _DIABLO: - rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - case _RAISE: - rgb_matrix_layer_helper(HSV_YELLOW, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - case _LOWER: - rgb_matrix_layer_helper(HSV_GREEN, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - case _ADJUST: - rgb_matrix_layer_helper(HSV_RED, 0, rgb_matrix_config.speed, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - default: - { - check_default_layer(0, LED_FLAG_UNDERGLOW, led_min, led_max); - break; - } - } - check_default_layer(0, LED_FLAG_MODIFIER, led_min, led_max); - } - return false; -} -#endif |