diff options
Diffstat (limited to 'lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties')
5 files changed, 249 insertions, 0 deletions
| diff --git a/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/AssemblyInfo.cs b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/AssemblyInfo.cs new file mode 100644 index 0000000000..c88194381e --- /dev/null +++ b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/AssemblyInfo.cs @@ -0,0 +1,36 @@ +using System.Reflection; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +// General Information about an assembly is controlled through the following  +// set of attributes. Change these attribute values to modify the information +// associated with an assembly. +[assembly: AssemblyTitle("LEDMixer")] +[assembly: AssemblyDescription("")] +[assembly: AssemblyConfiguration("")] +[assembly: AssemblyCompany("Microsoft")] +[assembly: AssemblyProduct("LEDMixer")] +[assembly: AssemblyCopyright("Copyright © Microsoft 2009")] +[assembly: AssemblyTrademark("")] +[assembly: AssemblyCulture("")] + +// Setting ComVisible to false makes the types in this assembly not visible  +// to COM components.  If you need to access a type in this assembly from  +// COM, set the ComVisible attribute to true on that type. +[assembly: ComVisible(false)] + +// The following GUID is for the ID of the typelib if this project is exposed to COM +[assembly: Guid("335c1112-9aa6-42a0-9765-5cc6deb78c88")] + +// Version information for an assembly consists of the following four values: +// +//      Major Version +//      Minor Version  +//      Build Number +//      Revision +// +// You can specify all the values or you can default the Build and Revision Numbers  +// by using the '*' as shown below: +// [assembly: AssemblyVersion("1.0.*")] +[assembly: AssemblyVersion("1.0.0.0")] +[assembly: AssemblyFileVersion("1.0.0.0")] diff --git a/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.Designer.cs b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.Designer.cs new file mode 100644 index 0000000000..53e3f2e0b9 --- /dev/null +++ b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.Designer.cs @@ -0,0 +1,63 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +//     This code was generated by a tool. +//     Runtime Version:4.0.30319.239 +// +//     Changes to this file may cause incorrect behavior and will be lost if +//     the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace LEDMixer.Properties { +    using System; +     +     +    /// <summary> +    ///   A strongly-typed resource class, for looking up localized strings, etc. +    /// </summary> +    // This class was auto-generated by the StronglyTypedResourceBuilder +    // class via a tool like ResGen or Visual Studio. +    // To add or remove a member, edit your .ResX file then rerun ResGen +    // with the /str option, or rebuild your VS project. +    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] +    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] +    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] +    internal class Resources { +         +        private static global::System.Resources.ResourceManager resourceMan; +         +        private static global::System.Globalization.CultureInfo resourceCulture; +         +        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] +        internal Resources() { +        } +         +        /// <summary> +        ///   Returns the cached ResourceManager instance used by this class. +        /// </summary> +        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] +        internal static global::System.Resources.ResourceManager ResourceManager { +            get { +                if (object.ReferenceEquals(resourceMan, null)) { +                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("LEDMixer.Properties.Resources", typeof(Resources).Assembly); +                    resourceMan = temp; +                } +                return resourceMan; +            } +        } +         +        /// <summary> +        ///   Overrides the current thread's CurrentUICulture property for all +        ///   resource lookups using this strongly typed resource class. +        /// </summary> +        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] +        internal static global::System.Globalization.CultureInfo Culture { +            get { +                return resourceCulture; +            } +            set { +                resourceCulture = value; +            } +        } +    } +} diff --git a/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.resx b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.resx new file mode 100644 index 0000000000..af7dbebbac --- /dev/null +++ b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Resources.resx @@ -0,0 +1,117 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> +  <!--  +    Microsoft ResX Schema  +     +    Version 2.0 +     +    The primary goals of this format is to allow a simple XML format  +    that is mostly human readable. The generation and parsing of the  +    various data types are done through the TypeConverter classes  +    associated with the data types. +     +    Example: +     +    ... ado.net/XML headers & schema ... +    <resheader name="resmimetype">text/microsoft-resx</resheader> +    <resheader name="version">2.0</resheader> +    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> +    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> +    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> +    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> +    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> +        <value>[base64 mime encoded serialized .NET Framework object]</value> +    </data> +    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> +        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> +        <comment>This is a comment</comment> +    </data> +                 +    There are any number of "resheader" rows that contain simple  +    name/value pairs. +     +    Each data row contains a name, and value. The row also contains a  +    type or mimetype. Type corresponds to a .NET class that support  +    text/value conversion through the TypeConverter architecture.  +    Classes that don't support this are serialized and stored with the  +    mimetype set. +     +    The mimetype is used for serialized objects, and tells the  +    ResXResourceReader how to depersist the object. This is currently not  +    extensible. For a given mimetype the value must be set accordingly: +     +    Note - application/x-microsoft.net.object.binary.base64 is the format  +    that the ResXResourceWriter will generate, however the reader can  +    read any of the formats listed below. +     +    mimetype: application/x-microsoft.net.object.binary.base64 +    value   : The object must be serialized with  +            : System.Serialization.Formatters.Binary.BinaryFormatter +            : and then encoded with base64 encoding. +     +    mimetype: application/x-microsoft.net.object.soap.base64 +    value   : The object must be serialized with  +            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter +            : and then encoded with base64 encoding. + +    mimetype: application/x-microsoft.net.object.bytearray.base64 +    value   : The object must be serialized into a byte array  +            : using a System.ComponentModel.TypeConverter +            : and then encoded with base64 encoding. +    --> +  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> +    <xsd:element name="root" msdata:IsDataSet="true"> +      <xsd:complexType> +        <xsd:choice maxOccurs="unbounded"> +          <xsd:element name="metadata"> +            <xsd:complexType> +              <xsd:sequence> +                <xsd:element name="value" type="xsd:string" minOccurs="0" /> +              </xsd:sequence> +              <xsd:attribute name="name" type="xsd:string" /> +              <xsd:attribute name="type" type="xsd:string" /> +              <xsd:attribute name="mimetype" type="xsd:string" /> +            </xsd:complexType> +          </xsd:element> +          <xsd:element name="assembly"> +            <xsd:complexType> +              <xsd:attribute name="alias" type="xsd:string" /> +              <xsd:attribute name="name" type="xsd:string" /> +            </xsd:complexType> +          </xsd:element> +          <xsd:element name="data"> +            <xsd:complexType> +              <xsd:sequence> +                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> +                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> +              </xsd:sequence> +              <xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> +              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> +              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> +            </xsd:complexType> +          </xsd:element> +          <xsd:element name="resheader"> +            <xsd:complexType> +              <xsd:sequence> +                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> +              </xsd:sequence> +              <xsd:attribute name="name" type="xsd:string" use="required" /> +            </xsd:complexType> +          </xsd:element> +        </xsd:choice> +      </xsd:complexType> +    </xsd:element> +  </xsd:schema> +  <resheader name="resmimetype"> +    <value>text/microsoft-resx</value> +  </resheader> +  <resheader name="version"> +    <value>2.0</value> +  </resheader> +  <resheader name="reader"> +    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  </resheader> +  <resheader name="writer"> +    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> +  </resheader> +</root>
\ No newline at end of file diff --git a/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.Designer.cs b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.Designer.cs new file mode 100644 index 0000000000..d79f28b804 --- /dev/null +++ b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.Designer.cs @@ -0,0 +1,26 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +//     This code was generated by a tool. +//     Runtime Version:4.0.30319.239 +// +//     Changes to this file may cause incorrect behavior and will be lost if +//     the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace LEDMixer.Properties { +     +     +    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] +    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")] +    internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { +         +        private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); +         +        public static Settings Default { +            get { +                return defaultInstance; +            } +        } +    } +} diff --git a/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.settings b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.settings new file mode 100644 index 0000000000..39645652af --- /dev/null +++ b/lib/lufa/Projects/LEDNotifier/LEDMixerApp/Properties/Settings.settings @@ -0,0 +1,7 @@ +<?xml version='1.0' encoding='utf-8'?> +<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)"> +  <Profiles> +    <Profile Name="(Default)" /> +  </Profiles> +  <Settings /> +</SettingsFile> | 
