diff options
Diffstat (limited to 'quantum/action_layer.c')
| -rw-r--r-- | quantum/action_layer.c | 88 | 
1 files changed, 64 insertions, 24 deletions
| diff --git a/quantum/action_layer.c b/quantum/action_layer.c index ed1a4bd20d..e20eedee40 100644 --- a/quantum/action_layer.c +++ b/quantum/action_layer.c @@ -18,13 +18,17 @@ layer_state_t default_layer_state = 0;   *   * Run user code on default layer state change   */ -__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { return state; } +__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state) { +    return state; +}  /** \brief Default Layer State Set At Keyboard Level   *   *  Run keyboard code on default layer state change   */ -__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { return default_layer_state_set_user(state); } +__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state) { +    return default_layer_state_set_user(state); +}  /** \brief Default Layer State Set   * @@ -39,9 +43,9 @@ static void default_layer_state_set(layer_state_t state) {      default_layer_debug();      debug("\n");  #ifdef STRICT_LAYER_RELEASE -    clear_keyboard_but_mods();  // To avoid stuck keys +    clear_keyboard_but_mods(); // To avoid stuck keys  #else -    clear_keyboard_but_mods_and_keys();  // Don't reset held keys +    clear_keyboard_but_mods_and_keys(); // Don't reset held keys  #endif  } @@ -49,30 +53,40 @@ static void default_layer_state_set(layer_state_t state) {   *   * Print out the hex value of the 32-bit default layer state, as well as the value of the highest bit.   */ -void default_layer_debug(void) { dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); } +void default_layer_debug(void) { +    dprintf("%08lX(%u)", default_layer_state, get_highest_layer(default_layer_state)); +}  /** \brief Default Layer Set   *   * Sets the default layer state.   */ -void default_layer_set(layer_state_t state) { default_layer_state_set(state); } +void default_layer_set(layer_state_t state) { +    default_layer_state_set(state); +}  #ifndef NO_ACTION_LAYER  /** \brief Default Layer Or   *   * Turns on the default layer based on matching bits between specifed layer and existing layer state   */ -void default_layer_or(layer_state_t state) { default_layer_state_set(default_layer_state | state); } +void default_layer_or(layer_state_t state) { +    default_layer_state_set(default_layer_state | state); +}  /** \brief Default Layer And   *   * Turns on default layer based on matching enabled bits between specifed layer and existing layer state   */ -void default_layer_and(layer_state_t state) { default_layer_state_set(default_layer_state & state); } +void default_layer_and(layer_state_t state) { +    default_layer_state_set(default_layer_state & state); +}  /** \brief Default Layer Xor   *   * Turns on default layer based on non-matching bits between specifed layer and existing layer state   */ -void default_layer_xor(layer_state_t state) { default_layer_state_set(default_layer_state ^ state); } +void default_layer_xor(layer_state_t state) { +    default_layer_state_set(default_layer_state ^ state); +}  #endif  #ifndef NO_ACTION_LAYER @@ -84,13 +98,17 @@ layer_state_t layer_state = 0;   *   * Runs user code on layer state change   */ -__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { return state; } +__attribute__((weak)) layer_state_t layer_state_set_user(layer_state_t state) { +    return state; +}  /** \brief Layer state set keyboard   *   * Runs keyboard code on layer state change   */ -__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { return layer_state_set_user(state); } +__attribute__((weak)) layer_state_t layer_state_set_kb(layer_state_t state) { +    return layer_state_set_user(state); +}  /** \brief Layer state set   * @@ -105,9 +123,9 @@ void layer_state_set(layer_state_t state) {      layer_debug();      dprintln();  #    ifdef STRICT_LAYER_RELEASE -    clear_keyboard_but_mods();  // To avoid stuck keys +    clear_keyboard_but_mods(); // To avoid stuck keys  #    else -    clear_keyboard_but_mods_and_keys();  // Don't reset held keys +    clear_keyboard_but_mods_and_keys(); // Don't reset held keys  #    endif  } @@ -115,13 +133,17 @@ void layer_state_set(layer_state_t state) {   *   * Turn off all layers   */ -void layer_clear(void) { layer_state_set(0); } +void layer_clear(void) { +    layer_state_set(0); +}  /** \brief Layer state is   *   * Return whether the given state is on (it might still be shadowed by a higher state, though)   */ -bool layer_state_is(uint8_t layer) { return layer_state_cmp(layer_state, layer); } +bool layer_state_is(uint8_t layer) { +    return layer_state_cmp(layer_state, layer); +}  /** \brief Layer state compare   * @@ -138,47 +160,63 @@ bool layer_state_cmp(layer_state_t cmp_layer_state, uint8_t layer) {   *   * Turns on the given layer and turn off all other layers   */ -void layer_move(uint8_t layer) { layer_state_set((layer_state_t)1 << layer); } +void layer_move(uint8_t layer) { +    layer_state_set((layer_state_t)1 << layer); +}  /** \brief Layer on   *   * Turns on given layer   */ -void layer_on(uint8_t layer) { layer_state_set(layer_state | ((layer_state_t)1 << layer)); } +void layer_on(uint8_t layer) { +    layer_state_set(layer_state | ((layer_state_t)1 << layer)); +}  /** \brief Layer off   *   * Turns off given layer   */ -void layer_off(uint8_t layer) { layer_state_set(layer_state & ~((layer_state_t)1 << layer)); } +void layer_off(uint8_t layer) { +    layer_state_set(layer_state & ~((layer_state_t)1 << layer)); +}  /** \brief Layer invert   *   * Toggle the given layer (set it if it's unset, or unset it if it's set)   */ -void layer_invert(uint8_t layer) { layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); } +void layer_invert(uint8_t layer) { +    layer_state_set(layer_state ^ ((layer_state_t)1 << layer)); +}  /** \brief Layer or   *   * Turns on layers based on matching bits between specifed layer and existing layer state   */ -void layer_or(layer_state_t state) { layer_state_set(layer_state | state); } +void layer_or(layer_state_t state) { +    layer_state_set(layer_state | state); +}  /** \brief Layer and   *   * Turns on layers based on matching enabled bits between specifed layer and existing layer state   */ -void layer_and(layer_state_t state) { layer_state_set(layer_state & state); } +void layer_and(layer_state_t state) { +    layer_state_set(layer_state & state); +}  /** \brief Layer xor   *   * Turns on layers based on non-matching bits between specifed layer and existing layer state   */ -void layer_xor(layer_state_t state) { layer_state_set(layer_state ^ state); } +void layer_xor(layer_state_t state) { +    layer_state_set(layer_state ^ state); +}  /** \brief Layer debug printing   *   * Print out the hex value of the 32-bit layer state, as well as the value of the highest bit.   */ -void layer_debug(void) { dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); } +void layer_debug(void) { +    dprintf("%08lX(%u)", layer_state, get_highest_layer(layer_state)); +}  #endif  #if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE) @@ -276,4 +314,6 @@ uint8_t layer_switch_get_layer(keypos_t key) {   *   * Gets action code based on key position   */ -action_t layer_switch_get_action(keypos_t key) { return action_for_key(layer_switch_get_layer(key), key); } +action_t layer_switch_get_action(keypos_t key) { +    return action_for_key(layer_switch_get_layer(key), key); +} | 
