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-rw-r--r--quantum/rgb_matrix/animations/starlight_smooth_anim.h26
1 files changed, 26 insertions, 0 deletions
diff --git a/quantum/rgb_matrix/animations/starlight_smooth_anim.h b/quantum/rgb_matrix/animations/starlight_smooth_anim.h
new file mode 100644
index 0000000000..a87c06f9df
--- /dev/null
+++ b/quantum/rgb_matrix/animations/starlight_smooth_anim.h
@@ -0,0 +1,26 @@
+// Copyright 2022 @art-was-here
+// SPDX-License-Identifier: GPL-2.0+
+
+#ifdef ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH
+RGB_MATRIX_EFFECT(STARLIGHT_SMOOTH)
+# ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+static uint8_t phase_offsets[RGB_MATRIX_LED_COUNT];
+
+hsv_t STARLIGHT_SMOOTH_math(hsv_t hsv, uint8_t i, uint8_t time) {
+ if (phase_offsets[i] == 0) {
+ phase_offsets[i] = rand() % 255;
+ }
+ hsv.v = scale8(abs8(sin8((time + phase_offsets[i]) / 2) - 128) * 2, hsv.v);
+ return hsv;
+}
+
+bool STARLIGHT_SMOOTH(effect_params_t* params) {
+ if (params->init) {
+ memset(phase_offsets, 0, sizeof(phase_offsets));
+ }
+ return effect_runner_i(params, &STARLIGHT_SMOOTH_math);
+}
+
+# endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif // ENABLE_RGB_MATRIX_STARLIGHT_SMOOTH