diff options
Diffstat (limited to 'quantum/visualizer/default_animations.c')
| -rw-r--r-- | quantum/visualizer/default_animations.c | 177 | 
1 files changed, 0 insertions, 177 deletions
| diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c deleted file mode 100644 index 2f43c67cc8..0000000000 --- a/quantum/visualizer/default_animations.c +++ /dev/null @@ -1,177 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program.  If not, see <http://www.gnu.org/licenses/>. - */ - -#if defined(VISUALIZER_ENABLE) - -#    include "default_animations.h" -#    include "visualizer.h" -#    ifdef LCD_ENABLE -#        include "lcd_keyframes.h" -#    endif -#    ifdef LCD_BACKLIGHT_ENABLE -#        include "lcd_backlight_keyframes.h" -#    endif - -#    ifdef BACKLIGHT_ENABLE -#        include "led_backlight_keyframes.h" -#    endif - -#    include "visualizer_keyframes.h" - -#    if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE) - -static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) { -#        ifdef LCD_ENABLE -    lcd_keyframe_enable(animation, state); -#        endif -#        ifdef LCD_BACKLIGHT_ENABLE -    lcd_backlight_keyframe_enable(animation, state); -#        endif -#        ifdef BACKLIGHT_ENABLE -    led_backlight_keyframe_enable(animation, state); -#        endif -    return false; -} - -static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) { -#        ifdef LCD_ENABLE -    lcd_keyframe_disable(animation, state); -#        endif -#        ifdef LCD_BACKLIGHT_ENABLE -    lcd_backlight_keyframe_disable(animation, state); -#        endif -#        ifdef BACKLIGHT_ENABLE -    led_backlight_keyframe_disable(animation, state); -#        endif -    return false; -} - -static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) { -    bool ret = false; -#        ifdef LCD_BACKLIGHT_ENABLE -    ret |= lcd_backlight_keyframe_animate_color(animation, state); -#        endif -#        ifdef BACKLIGHT_ENABLE -    ret |= led_backlight_keyframe_fade_in_all(animation, state); -#        endif -    return ret; -} - -static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) { -    bool ret = false; -#        ifdef LCD_BACKLIGHT_ENABLE -    ret |= lcd_backlight_keyframe_animate_color(animation, state); -#        endif -#        ifdef BACKLIGHT_ENABLE -    ret |= led_backlight_keyframe_fade_out_all(animation, state); -#        endif -    return ret; -} - -// Don't worry, if the startup animation is long, you can use the keyboard like normal -// during that time -keyframe_animation_t default_startup_animation = { -#        if LCD_ENABLE -    .num_frames = 3, -#        else -    .num_frames = 2, -#        endif -    .loop          = false, -    .frame_lengths = {0, -#        if LCD_ENABLE -                      0, -#        endif -                      gfxMillisecondsToTicks(5000)}, -    .frame_functions = -        { -            keyframe_enable, -#        if LCD_ENABLE -            lcd_keyframe_draw_logo, -#        endif -            keyframe_fade_in, -        }, -}; - -keyframe_animation_t default_suspend_animation = { -#        if LCD_ENABLE -    .num_frames = 3, -#        else -    .num_frames = 2, -#        endif -    .loop = false, -    .frame_lengths = -        { -#        if LCD_ENABLE -            0, -#        endif -            gfxMillisecondsToTicks(1000), 0}, -    .frame_functions = -        { -#        if LCD_ENABLE -            lcd_keyframe_display_layer_text, -#        endif -            keyframe_fade_out, -            keyframe_disable, -        }, -}; -#    endif - -#    if defined(BACKLIGHT_ENABLE) -#        define CROSSFADE_TIME 1000 -#        define GRADIENT_TIME 3000 - -keyframe_animation_t led_test_animation = { -    .num_frames = 14, -    .loop       = true, -    .frame_lengths = -        { -            gfxMillisecondsToTicks(1000),            // fade in -            gfxMillisecondsToTicks(1000),            // no op (leds on) -            gfxMillisecondsToTicks(1000),            // fade out -            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade -            gfxMillisecondsToTicks(GRADIENT_TIME),   // left to rigt (outside in) -            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade -            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom -            0,                                       // mirror leds -            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade -            gfxMillisecondsToTicks(GRADIENT_TIME),   // left_to_right (mirrored, so inside out) -            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade -            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom -            0,                                       // normal leds -            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade - -        }, -    .frame_functions = -        { -            led_backlight_keyframe_fade_in_all, -            keyframe_no_operation, -            led_backlight_keyframe_fade_out_all, -            led_backlight_keyframe_crossfade, -            led_backlight_keyframe_left_to_right_gradient, -            led_backlight_keyframe_crossfade, -            led_backlight_keyframe_top_to_bottom_gradient, -            led_backlight_keyframe_mirror_orientation, -            led_backlight_keyframe_crossfade, -            led_backlight_keyframe_left_to_right_gradient, -            led_backlight_keyframe_crossfade, -            led_backlight_keyframe_top_to_bottom_gradient, -            led_backlight_keyframe_normal_orientation, -            led_backlight_keyframe_crossfade, -        }, -}; -#    endif - -#endif | 
