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Diffstat (limited to 'users/ericgebhart/layers/edge_keys.h')
-rw-r--r-- | users/ericgebhart/layers/edge_keys.h | 420 |
1 files changed, 0 insertions, 420 deletions
diff --git a/users/ericgebhart/layers/edge_keys.h b/users/ericgebhart/layers/edge_keys.h deleted file mode 100644 index 107434750b..0000000000 --- a/users/ericgebhart/layers/edge_keys.h +++ /dev/null @@ -1,420 +0,0 @@ -#pragma once -/* - Copyright 2018 Eric Gebhart <[email protected]> - - This program is free software: you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation, either version 2 of the License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. - - You should have received a copy of the GNU General Public License - along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -/******************************************************************/ -/* This is where I put my Keyboard layouts, Everything on the */ -/* edges, the functions on keys like LT() and SFT_T() */ -/* can be applied here. The physical shape of the keyboard is */ -/* also accounted for here. This makes it very simple to add a */ -/* new keyboard and reuse all of my layouts and layers */ -/* */ -/* The particular pieces we define here (as needed) are: */ -/* * Edge pinky keys, */ -/* * Middle section keys */ -/* * Bottom/5th row */ -/* * Thumbkeys */ -/* * Any functional additions to wrap the keys. ie. LT() */ -/* */ -/* With all of that in hand, we then create a LAYOUT wrapper */ -/* macro that takes a list of keys, to create a keyboard matrix */ -/* that fits the keyboard. Simple. */ -/* */ -/* The thumb keys, the bottom rows, etc. */ -/* */ -/* An attempt has been made to adapt the kinesis and ergodox */ -/* Thumb keys to the rectangular shapes of the xd75 and viterbi. */ -/* which are 15x and 14x matrices respectively. */ -/* The Corne was a perfect fit */ -/******************************************************************/ - -/******************************************************************/ -/* * The XD75 is a 5x15 Ortholinear matrix which means it has 3 */ -/* keys inbetween the usual left and right hand keys */ -/* * The Viterbi is a split 5x14 Ortholinear with 2 middle keys. */ -/* * The Ergodox is a split 5x14 Ortholinear with 2 middle keys, */ -/* thumbkeys. It is missing middle keys on (home) row 3. */ -/* * The Corne is a split 3x12 with 6 thumb keys. It has no */ -/* extra middle keys */ -/* */ -/******************************************************************/ - - -/******************************************************************/ -/* In all cases these keyboards are defined in a matrix which is */ -/* a set of rows. Maybe like so, or not. */ -/* */ -/* -------------------------|------------------------ */ -/* | Left0 | Numbers L | mid|dle0 | numbers R | Right0 | */ -/* | Left1 | keys0-5 | mid|dle1 | Keys6-10 | Right1 | */ -/* | Left2 | keys11-15 | mid|dle2 | Keys16-20 | Right2 | */ -/* | Left3 | keys20-25 | mid|dle3 | Keys25-30 | Right3 | */ -/* | Row5L | Row5R | */ -/* | ThumbsL | ThumbsR | */ -/* -------------------------|------------------------ */ - -/* Generally speaking, the keys on the right and left don't change. */ -/* Neither does the bottom row or the thumbs. Frequently the numbers */ -/* row is identical across layers. Mostly, we want our Base layers to */ -/* be predctable. */ - -// Edge columns. N rows by 6 columns per side. -// Outside pinky keys are 'yes' -// Should be undef/def'd by the keyboard's keymap if no. -//#define EDGE_COLS yes - -// BEPO or EN. Used in map.h -//#define LANG_IS EN - - -#define CONCATENATEE(a, ...) a ## __VA_ARGS__ -#define CATE(a, ...) CONCATENATEE(a, __VA_ARGS__) -// EDGES -// outside pinky keys row 0-3. -// Qwerty and Bepo, - Applies -// to foreign layouts on bepo. dvorak_bp, beakl_bp. -// Use by Wrapping the root like so. LANG_N(LEFT0) -// Add more languages by adding more definitions. -#define EDGE_KEY(KNAME) CATE(LANG_N(KNAME), EDGE_KEY_SFX) -#define LEFT_0 EDGE_KEY(LEFT0) -#define LEFT_1 EDGE_KEY(LEFT1) -#define LEFT_2 EDGE_KEY(LEFT2) -#define LEFT_3 EDGE_KEY(LEFT3) -#define RIGHT_0 EDGE_KEY(RIGHT0) -#define RIGHT_1 EDGE_KEY(RIGHT1) -#define RIGHT_2 EDGE_KEY(RIGHT2) -#define RIGHT_3 EDGE_KEY(RIGHT3) - - -#define EDGE_KEY_SFX CATE(CATE(EDGE_KEY_SET_IS, _), SFX) -#define SML_SFX _sml -#define NOKC_SFX _nokc -#define NORM_SFX _norm -#define TEST_SFX _test -#define REF1_SFX _ref1 -#define REF2_SFX _ref2 - -// Edge key sets -// a mostly normalish set of edge keys. -#define LEFT0_EN_norm KC_GRV -#define LEFT1_EN_norm KC_GRV -#define LEFT2_EN_norm KC_TAB -#define LEFT3_EN_norm KC_BSLS - -#define RIGHT0_EN_norm KC_EQL -#define RIGHT1_EN_norm KC_EQL -#define RIGHT2_EN_norm KC_MINS -#define RIGHT3_EN_norm KC_SLSH - -// smart lock edges mostly -#define LEFT0_EN_sml SML_NAV -#define LEFT1_EN_sml SML_NAV -#define LEFT2_EN_sml KC_TAB -#ifdef ACCENTS_MORTE_LAYER_ENABLE -#define LEFT3_EN_sml TT(_ACCENTS_MORTE_EN) -#else -#define LEFT3_EN_sml ___ -#endif - -#define RIGHT0_EN_sml SML_KEYPAD -#define RIGHT1_EN_sml SML_KEYPAD -#define RIGHT2_EN_sml KC_MINS -#define RIGHT3_EN_sml TT(_LAYERS) - -// empty no kc edges -#define LEFT0_EN_nokc KC_NO -#define LEFT1_EN_nokc KC_NO -#define LEFT2_EN_nokc KC_NO -#define LEFT3_EN_nokc KC_NO - -#define RIGHT0_EN_nokc KC_NO -#define RIGHT1_EN_nokc KC_NO -#define RIGHT2_EN_nokc KC_NO -#define RIGHT3_EN_nokc KC_NO - -//test edge keys -#define LEFT0_EN_test KC_NO -#define LEFT1_EN_test KC_NO -#define LEFT2_EN_test KC_NO -#define LEFT3_EN_test KC_NO - -#define RIGHT0_EN_test KC_NO -#define RIGHT1_EN_test KC_NO -#define RIGHT2_EN_test KC_NO -#define RIGHT3_EN_test KC_NO - -// bepo -// mostly normal expected things -#define LEFT0_BP_norm BP_GRV -#define LEFT1_BP_norm BP_GRV -#define LEFT2_BP_norm BP_TAB -#define LEFT3_BP_norm BP_BSLS - -#define RIGHT0_BP_norm BP_EQL -#define RIGHT1_BP_norm BP_EQL -#define RIGHT2_BP_norm BP_DV_MINS -#define RIGHT3_BP_norm BP_SLSH - -// smart locks mostly, tab, mins -#define LEFT0_BP_sml SML_NAV -#define LEFT1_BP_sml SML_NAV -#define LEFT2_BP_sml KC_TAB -#define LEFT3_BP_sml TT(_ACCENTS_MORTE_BP) - -#define RIGHT0_BP_sml SML_KEYPAD_BP -#define RIGHT1_BP_sml SML_KEYPAD_BP -#define RIGHT2_BP_sml BP_MINS -#define RIGHT3_BP_sml TT(_LAYERS) - -// empty nokc edges -#define LEFT0_BP_nokc KC_NO -#define LEFT1_BP_nokc KC_NO -#define LEFT2_BP_nokc KC_NO -#define LEFT3_BP_nokc KC_NO - -#define RIGHT0_BP_nokc KC_NO -#define RIGHT1_BP_nokc KC_NO -#define RIGHT2_BP_nokc KC_NO -#define RIGHT3_BP_nokc KC_NO - -// test edges -#define LEFT0_BP_test KC_NO -#define LEFT1_BP_test KC_NO -#define LEFT2_BP_test KC_NO -#define LEFT3_BP_test KC_NO - -#define RIGHT0_BP_test KC_NO -#define RIGHT1_BP_test KC_NO -#define RIGHT2_BP_test KC_NO -#define RIGHT3_BP_test KC_NO - - -// Edges for the combo reference layers. -#define LEFT0_CB_ref1 L0_CB -#define LEFT1_CB_ref1 L1_CB -#define LEFT2_CB_ref1 L2_CB -#define LEFT3_CB_ref1 L3_CB - -#define RIGHT0_CB_ref1 R0_CB -#define RIGHT1_CB_ref1 R1_CB -#define RIGHT2_CB_ref1 R2_CB -#define RIGHT3_CB_ref1 R3_CB - -#define LEFT0_CB_ref2 L0_CB2 -#define LEFT1_CB_ref2 L1_CB2 -#define LEFT2_CB_ref2 L2_CB2 -#define LEFT3_CB_ref2 L3_CB2 - -#define RIGHT0_CB_ref2 R0_CB2 -#define RIGHT1_CB_ref2 R1_CB2 -#define RIGHT2_CB_ref2 R2_CB2 -#define RIGHT3_CB_ref2 R3_CB2 - -/******************************************************************/ -/* Middle Keysets for various keyboards */ -// MIDDLES -/// Middle left and right keys. -/******************************************************************/ -#define ___MIDDLE_LT___ OSL(_LAYERS) -#define ___MIDDLE_L1___ LANG_KC(_CCCV) -#define ___MIDDLE_L2___ TO(LN_SYMB) -#define ___MIDDLE_L3___ TO(_NAV) - -#define ___MIDDLE_RT___ _X_ -#define ___MIDDLE_R1___ LANG_KC(_CCCV) -#define ___MIDDLE_R2___ TO(LN_TOPROWS) -#define ___MIDDLE_R3___ ___ - -// 3 keys in the middle of a 15x matrix -#define ___3_MIDDLE_T___ ___MIDDLE_LT___, LCTL(LANG_KC(_A)), ___MIDDLE_RT___ -#define ___3_MIDDLE_1___ ___MIDDLE_L1___, LCTL(LANG_KC(_X)), ___MIDDLE_R1___ -#define ___3_MIDDLE_2___ ___MIDDLE_L2___, TO_RGB, ___MIDDLE_R2___ -#define ___3_MIDDLE_3___ ___MIDDLE_L3___, TO(LN_SYMB), ___MIDDLE_R3___ - -// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. -#define ___2_MIDDLE_T___ ___MIDDLE_LT___, ___MIDDLE_RT___ -#define ___2_MIDDLE_1___ ___MIDDLE_L1___, ___MIDDLE_R1___ -#define ___2_MIDDLE_2___ ___MIDDLE_L2___, ___MIDDLE_R2___ -#define ___2_MIDDLE_3___ ___MIDDLE_L3___, ___MIDDLE_R3___ - -// 2 keys in the middle of a 14x matrix - For viterbi and ergodox. -#define ___3_MIDDLE_T_EN___ ___3_MIDDLE_T___ -#define ___3_MIDDLE_1_EN___ ___3_MIDDLE_1___ -#define ___3_MIDDLE_2_EN___ ___3_MIDDLE_2___ -#define ___3_MIDDLE_3_EN___ ___3_MIDDLE_3___ - -#define ___2_MIDDLE_T_EN___ ___2_MIDDLE_T___ -#define ___2_MIDDLE_1_EN___ ___2_MIDDLE_1___ -#define ___2_MIDDLE_2_EN___ ___2_MIDDLE_2___ -#define ___2_MIDDLE_3_EN___ ___2_MIDDLE_3___ - -#define ___3_MIDDLE_T_BP___ ___3_MIDDLE_T___ -#define ___3_MIDDLE_1_BP___ ___3_MIDDLE_1___ -#define ___3_MIDDLE_2_BP___ ___3_MIDDLE_2___ -#define ___3_MIDDLE_3_BP___ ___3_MIDDLE_3___ - -#define ___2_MIDDLE_T_BP___ ___2_MIDDLE_T___ -#define ___2_MIDDLE_1_BP___ ___2_MIDDLE_1___ -#define ___2_MIDDLE_2_BP___ ___2_MIDDLE_2___ -#define ___2_MIDDLE_3_BP___ ___2_MIDDLE_3___ - -#define ___2_MIDDLE_T_CB___ CB_0M1, CB_0M2 -#define ___2_MIDDLE_1_CB___ CB_1M1, CB_1M2 -#define ___2_MIDDLE_2_CB___ CB_2M1, CB_2M2 -#define ___2_MIDDLE_3_CB___ CB_3M1, CB_3M2 -#define ___2_MIDDLE_4_CB___ CB_4M1, CB_4M2 - -#define ___3_MIDDLE_T_CB___ CB_0M1, CB_0M2, CB_0M3 -#define ___3_MIDDLE_1_CB___ CB_1M1, CB_1M2, CB_1M3 -#define ___3_MIDDLE_2_CB___ CB_2M1, CB_2M2, CB_2M3 -#define ___3_MIDDLE_3_CB___ CB_3M1, CB_3M2, CB_3M3 -#define ___3_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3 - -#define ___4_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4 -#define ___5_MIDDLE_4_CB___ CB_4M1, CB_4M2, CB_4M3, CB_4M4, CB_4M5 - -#define ___2_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2 -#define ___2_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2 -#define ___2_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2 -#define ___2_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2 -#define ___2_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2 - -#define ___3_MIDDLE_T_CB2___ CB2_0M1, CB2_0M2, CB2_0M3 -#define ___3_MIDDLE_1_CB2___ CB2_1M1, CB2_1M2, CB2_1M3 -#define ___3_MIDDLE_2_CB2___ CB2_2M1, CB2_2M2, CB2_2M3 -#define ___3_MIDDLE_3_CB2___ CB2_3M1, CB2_3M2, CB2_3M3 -#define ___3_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3 - -#define ___4_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4 -#define ___5_MIDDLE_4_CB2___ CB2_4M1, CB2_4M2, CB2_4M3, CB2_4M4, CB2_4M5 - -#define ___4_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4 -#define ___4_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4 - -#define ___4_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4 -#define ___4_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4 - -#define ___5_LEFT_4_CB___ CB_4L1, CB_4L2, CB_4L3, CB_4L4, CB_4L5 -#define ___5_RIGHT_4_CB___ CB_4R1, CB_4R2, CB_4R3, CB_4R4, CB_4R5 - -#define ___5_LEFT_4_CB2___ CB2_4L1, CB2_4L2, CB2_4L3, CB2_4L4, CB2_4L5 -#define ___5_RIGHT_4_CB2___ CB2_4R1, CB2_4R2, CB2_4R3, CB2_4R4, CB2_4R5 - -#define ___13_BOTTOM_CB___ ___5_LEFT_4_CB___, \ - ___3_MIDDLE_4_CB___, \ - ___5_RIGHT_4_CB___ - -#define ___12_BOTTOM_CB___ ___5_LEFT_4_CB___, \ - ___2_MIDDLE_4_CB___, \ - ___5_RIGHT_4_CB___ - -#define ___13_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ - ___3_MIDDLE_4_CB2___, \ - ___5_RIGHT_4_CB2___ - -#define ___12_BOTTOM_CB2___ ___5_LEFT_4_CB2___, \ - ___2_MIDDLE_4_CB2___, \ - ___5_RIGHT_4_CB2___ - -/* BOTTOMS, sorta like THUMBS */ -/********************************************************************/ -// for xd75 or other layouts with a center column. -// #define ___5_MIDDLE_THUMBS___ CTL_BSPC, ALT_DEL, XMONAD_ESC, ALT_ENT, CTL_SPC -#define ___5_MIDDLE_THUMBS___ ALT_DEL, BSPC_TOPR, ESC_SYMB, ENT_NAV, SPC_TOPR - - // for a last, 4th thumb row. for rebound. - // backtab, home end, ----, pgup, pgdn, tab ? -#define ___13_BOTTOM___ \ - KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ - OSL(_LAYERS), \ - ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT - -#define ___13_BOTTOM_EN___ ___13_BOTTOM___ -#define ___13_BOTTOM_BP___ ___13_BOTTOM___ - -#define ___12_BOTTOM___ \ - KC_BKTAB, HOME_END, KC_TAB, TT(_NAV), BSPC_SYMB, ESC_TOPR, \ - ENT_NAV, SPC_TOPR, KC_LEFT, KC_PGUP, KC_PGDN, KC_RIGHT - -#define ___12_BOTTOM_EN___ ___12_BOTTOM___ -#define ___12_BOTTOM_BP___ ___12_BOTTOM___ - -// becomes the upper thumbs, the real 4th row if we throw away -// the number row at the top. -// this is the 4th row on the viterbi above the thumbrow if the number -// row is not used for numbers. -#define ___4_MIDDLE_4___ LSFT(KC_TAB), HOME_END, KC_PGDN, KC_TAB -#define ___4_MIDDLE_4b___ TAB_BKTAB, HOME_END, KC_PGDN, KC_PGUP - -/********************************************************************/ -/* The bottom row and thumbs as needed. */ -/********************************************************************/ -// Only the 14 and 15 wide bottom rows have bepo versions. -// all others are handled through macros. - -#define ___5_BOTTOM_LEFT___ ___X2___, KC_INS, KC_LEFT, KC_RIGHT -#define ___5_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, ___X2___ - -#define ___5_BOTTOM_LEFT_EN___ ___5_BOTTOM_LEFT___ -#define ___5_BOTTOM_RIGHT_EN___ ___5_BOTTOM_RIGHT___ - -#define ___4_BOTTOM_LEFT___ LCTL(KC_V), KC_INS, KC_LEFT, KC_RIGHT -#define ___4_BOTTOM_RIGHT___ KC_UP, KC_DOWN, KC_BSLS, LCTL(KC_C) - -#define ___4_BOTTOM_LEFT_EN___ ___4___ //___4_BOTTOM_LEFT___ -#define ___4_BOTTOM_RIGHT_EN___ ___4___ //___4_BOTTOM_RIGHT___ - -// the bottom rows for keyboards on bepo. -// bepo on bepo - not enough space to go around.... -#define ___5_BOTTOM_LEFT_BP___ _X_, BP_EACU, _X_, KC_LEFT, KC_RIGHT -#define ___5_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED, BP_PERC - -#define ___4_BOTTOM_LEFT_BP___ LCTL(BP_C), BP_EACU, KC_LEFT, KC_RIGHT -#define ___4_BOTTOM_RIGHT_BP___ KC_UP, KC_DOWN, BP_BSLS, BP_CCED - -// for combo ref layers for kinesis, dactyl and kinesis. -#define ___5_BOTTOM_LEFT_FR___ ___X3___, KC_LEFT, KC_RIGHT -#define ___5_BOTTOM_RIGHT_FR___ KC_UP, KC_DOWN, BP_BSLS, ___X2___ - -#define ___4_BOTTOM_LEFT_CB___ ___4_LEFT_4_CB___ -#define ___4_BOTTOM_RIGHT_CB___ ___4_RIGHT_4_CB___ - -#define ___4_BOTTOM_LEFT_CB2___ ___4_LEFT_4_CB2___ -#define ___4_BOTTOM_RIGHT_CB2___ ___4_RIGHT_4_CB2___ - -#define ___5_BOTTOM_LEFT_CB___ ___5_LEFT_4_CB___ -#define ___5_BOTTOM_RIGHT_CB___ ___5_RIGHT_4_CB___ - -#define ___5_BOTTOM_LEFT_CB2___ ___5_LEFT_4_CB2___ -#define ___5_BOTTOM_RIGHT_CB2___ ___5_RIGHT_4_CB2___ - -// basically a 5th row in a 5x matrix. but maybe a 4th if there isnt a number row. -// need an en, because we a have a BP and we used it directly in the layout. -#define ___15_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT___ -#define ___15_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_FR___ -#define ___15_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___5_MIDDLE_THUMBS___, ___5_BOTTOM_RIGHT_BP___ -#define ___15_BOTTOM_CB___ ___5_LEFT_4_CB___, ___5_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ -#define ___15_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___5_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ - -// need an en, because we a have a BP and we used it directly in the layout. -#define ___14_BOTTOM_EN___ ___5_BOTTOM_LEFT___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT___ -#define ___14_BOTTOM_FR___ ___5_BOTTOM_LEFT_FR___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_FR___ -#define ___14_BOTTOM_BP___ ___5_BOTTOM_LEFT_BP___, ___4_MIDDLE_4b___, ___5_BOTTOM_RIGHT_BP___ -#define ___14_BOTTOM_CB___ ___5_LEFT_4_CB___, ___4_MIDDLE_4_CB___, ___5_RIGHT_4_CB___ -#define ___14_BOTTOM_CB2___ ___5_LEFT_4_CB2___, ___4_MIDDLE_4_CB2___, ___5_RIGHT_4_CB2___ - -#define ___14_THUMBS_BOTTOM___ ___X4___, ___6_ERGO_THUMBS___, ___X4___ |