diff options
Diffstat (limited to 'users/romus/romus.c')
| -rw-r--r-- | users/romus/romus.c | 26 | 
1 files changed, 13 insertions, 13 deletions
| diff --git a/users/romus/romus.c b/users/romus/romus.c index 35b524f941..f707bb8843 100644 --- a/users/romus/romus.c +++ b/users/romus/romus.c @@ -72,7 +72,7 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { }  // Set RGBLIGHT state depending on layer  void rgblight_change( uint8_t this_layer ) {      // Enable RGB light; will not work without this -	//rgblight_enable_noeeprom();	 +	//rgblight_enable_noeeprom();  	// Change RGB light      switch ( this_layer ) {          case _DV: @@ -83,21 +83,21 @@ void rgblight_change( uint8_t this_layer ) {              // Do yellow for alternate  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom( 60,255,255); -			 +              break;          case _GA:              // Do purple for game  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom(285,255,255); -			 +              break;          case _NU:              // Do azure for number  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom(186,200,255); -			 +              break;          case _SE: @@ -105,27 +105,27 @@ void rgblight_change( uint8_t this_layer ) {  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom( 16,255,255); -			 +              break;          case _MO:              // Do green for mouse  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom(120,255,255); -			 +              break;          case _MU:              // Do orange for music -			 +  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom( 39,255,255); -			 +              break;          default:              // Something went wrong  			rgblight_enable_noeeprom();              rgblight_sethsv_noeeprom(  0,255,255); -			 +              break;      }  } @@ -189,7 +189,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {              }              return false;              break; -#endif  +#endif          // Lock functionality: These layers are locked if the LOCKED buttons are          // pressed. Otherwise, they are momentary toggles @@ -225,7 +225,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {              }              return false;              break; -             +          // Layer switches with sound          case K_GAMES:              if (record->event.pressed) { @@ -546,7 +546,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {  |*-----LAYER CHANGE-----*|  \*----------------------*/ -uint32_t layer_state_set_user(uint32_t state) { +layer_state_t layer_state_set_user(layer_state_t state) {      state = layer_state_set_keymap (state);  #ifdef RGBLIGHT_ENABLE @@ -554,4 +554,4 @@ uint32_t layer_state_set_user(uint32_t state) {      rgblight_change( biton32(state) );  #endif      return state; -}
\ No newline at end of file +} | 
