diff options
Diffstat (limited to 'users/romus')
-rw-r--r-- | users/romus/README.md | 45 | ||||
-rw-r--r-- | users/romus/config.h | 8 | ||||
-rw-r--r-- | users/romus/romus.c | 509 | ||||
-rw-r--r-- | users/romus/romus.h | 270 | ||||
-rw-r--r-- | users/romus/rules.mk | 21 |
5 files changed, 0 insertions, 853 deletions
diff --git a/users/romus/README.md b/users/romus/README.md deleted file mode 100644 index 0de9d9a817..0000000000 --- a/users/romus/README.md +++ /dev/null @@ -1,45 +0,0 @@ -# overview - - this is a modified version of let's split keyboard from bbaserdem. i don't like standard dvorak overuses right pinky - so i shifted the columns out. i'm not sure if this is any good, time will tell. - - i have ortholinear let's split eh, which share a lot of functions with other ortholinear keyboards. - -# layout - -i use dvorak with an unorthodox off layout. -if you wanna grab my code, and you used a layout with a persistent base -layer change, change it to layer 0 before proceeding. - -# layers - -* **dvorak**: base layer,with dvorak layout. -* **alternative**: has alternate characters. -* **game**: toggled from *function*, comfortable for gaming use. -* **numeric**: has numericals and symbols. can be locked. -* **function**: layer has media and function keys. -* **mouse**: manipulates mouse. can be locked. -* **music** allows playing sounds. - -# functionality - -* **rgb backlight**: with layer indication, and ability to change base layer lighting mode. -* **secrets**: by placing a secrets.h, and not tracking it, passwords can be stored. -* **mouse**: mouse emulation, complete with diagonal keys. -* **turkish**: an altgr-like overlay that allows some non-common letters, in unicode. - -i suggest checking out how i enabled turkish keys, -how i planned out rgb lighting, -and my mouse implementation; -they might offer some insight into fringe user cases. - -# issues - -all features are too big for the 32kb bootloader. -offenders are audio and rgb lights; it comes down to one or the other. - -~the proton board, and rev 6 might fix that.~ - -# credits - -this is a modified version of let's split keyboard from bbaserdem who has previously written his keymap by himself before, but rewrote it here. diff --git a/users/romus/config.h b/users/romus/config.h deleted file mode 100644 index 9332febe63..0000000000 --- a/users/romus/config.h +++ /dev/null @@ -1,8 +0,0 @@ -#pragma once - -#ifdef TAP_DANCE_ENABLE - #define TAPPING_TERM 300 - #define TAPPING_TOGGLE 1 -#endif - -// !USERSPACE_CONFIG_H diff --git a/users/romus/romus.c b/users/romus/romus.c deleted file mode 100644 index a49a2fe205..0000000000 --- a/users/romus/romus.c +++ /dev/null @@ -1,509 +0,0 @@ -#include "romus.h" - -/*-----------------*\ -|*-----SECRETS-----*| -\*-----------------*/ -// Enabled by adding a non-tracked secrets.h to this dir. -#if (__has_include("secrets.h")) -#include "secrets.h" -#endif - -/*---------------*\ -|*-----MUSIC-----*| -\*---------------*/ -#ifdef AUDIO_ENABLE -float tone_game[][2] = SONG(ZELDA_PUZZLE); -float tone_return[][2] = SONG(ZELDA_TREASURE); -float tone_linux[][2] = SONG(UNICODE_LINUX); -float tone_windows[][2] = SONG(UNICODE_WINDOWS); -#endif - -/*-------------------*\ -|*-----TAP-DANCE-----*| -\*-------------------*/ -#ifdef TAP_DANCE_ENABLE -tap_dance_action_t tap_dance_actions[] = { - // Shift on double tap of semicolon - [SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN ) -}; -#endif - -/* In keymaps, instead of writing _user functions, write _keymap functions - * The __attribute__((weak)) allows for empty definitions here, and during - * compilation, if these functions are defined elsewhere, they are written - * over. This allows to include custom code from keymaps in the generic code - * in this file. - */ -__attribute__ ((weak)) void matrix_init_keymap(void) { } -__attribute__ ((weak)) void matrix_scan_keymap(void) { } -__attribute__ ((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { - return true; -} -__attribute__ ((weak)) layer_state_t layer_state_set_keymap (layer_state_t state) { - return state; -} -__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } - -/* ----------------------- *\ - * -----RGB Functions----- * -\* ----------------------- */ -#ifdef RGBLIGHT_ENABLE - -// Set RGBLIGHT state depending on layer -void rgblight_change( uint8_t this_layer ) { - // Enable RGB light; will not work without this - //rgblight_enable_noeeprom(); - // Change RGB light - switch ( this_layer ) { - case _DV: - // Load base layer - rgblight_disable_noeeprom(); - break; - case _AL: - // Do yellow for alternate - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom( 60,255,255); - - - break; - case _GA: - // Do purple for game - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom(285,255,255); - - - break; - case _NU: - // Do azure for number - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom(186,200,255); - - - break; - case _SE: - // Do red for settings - rgblight_enable_noeeprom(); - - rgblight_sethsv_noeeprom( 16,255,255); - - break; - case _MO: - // Do green for mouse - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom(120,255,255); - - - break; - case _MU: - // Do orange for music - - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom( 39,255,255); - - break; - default: - // Something went wrong - rgblight_enable_noeeprom(); - rgblight_sethsv_noeeprom( 0,255,255); - - break; - } -} - -#endif - -/*---------------------*\ -|*-----MATRIX INIT-----*| -\*---------------------*/ -void matrix_init_user (void) { - - // Keymap specific things, do it first thing to allow for delays etc - matrix_init_keymap(); - - // Correct unicode -#ifdef UNICODE_ENABLE - set_unicode_input_mode(UNICODE_MODE_LINUX); -#endif - - // Make beginning layer DVORAK - set_single_persistent_default_layer(_DV); - -} - -/*---------------------*\ -|*-----MATRIX SCAN-----*| -\*---------------------*/ -void matrix_scan_user (void) { - // Keymap specific, do it first - matrix_scan_keymap(); -} - -/*------------------*\ -|*-----KEYCODES-----*| -\*------------------*/ -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - - // Shift check - bool is_capital = ( keyboard_report->mods & (MOD_BIT(KC_LSFT)|MOD_BIT(KC_RSFT)) ); - static bool lock_flag = false; - uint8_t layer = biton32 (layer_state); - - switch (keycode) { - // Secrets implementation -#if (__has_include("secrets.h")) - case SECRET1: - if( !record->event.pressed ) { - send_string_P( secret[ keycode - SECRET1 ] ); - } - return false; - break; - case SECRET2: - if( !record->event.pressed ) { - send_string_P( secret[ keycode - SECRET2 ] ); - } - return false; - break; - case SECRET3: - if( !record->event.pressed ) { - send_string_P( secret[ keycode - SECRET3 ] ); - } - return false; - break; -#endif - - // Lock functionality: These layers are locked if the LOCKED buttons are - // pressed. Otherwise, they are momentary toggles - case K_LOCK: - if (record->event.pressed) { - lock_flag = !lock_flag; - } - return false; - break; - case K_MOUSE: - if (record->event.pressed) { - layer_on(_MO); - lock_flag = false; - } else { - if ( lock_flag ) { - lock_flag = false; - } else { - layer_off(_MO); - } - } - return false; - break; - case K_NUMBR: - if (record->event.pressed) { - layer_on(_NU); - lock_flag = false; - } else { - if ( lock_flag ) { - lock_flag = false; - } else { - layer_off(_NU); - } - } - return false; - break; - - // Layer switches with sound - case K_GAMES: - if (record->event.pressed) { - // On press, turn off layer if active - if ( layer == _GA ) { -#ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(tone_return); -#endif - layer_off(_GA); - } - } else { - // After click, turn on layer if accessed from setting - if ( layer == _SE ) { -#ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(tone_game); -#endif - layer_on(_GA); - layer_off(_SE); - } - } - return false; - break; - case QK_MUSIC_TOGGLE: - if (record->event.pressed) { - // On press, turn off layer if active - if ( layer == _SE ) { - layer_off(_SE); - layer_on(_MU); - } else { - layer_off(_MU); - } - } - return true; - break; - -//------UNICODE - // Unicode switches with sound -#ifdef UNICODE_ENABLE - case UNI_LI: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(tone_linux); -#endif - set_unicode_input_mode(UNICODE_MODE_LINUX); - } - return false; - break; - case UNI_WN: - if (record->event.pressed) { -#ifdef AUDIO_ENABLE - stop_all_notes(); - PLAY_SONG(tone_windows); -#endif - set_unicode_input_mode(UNICODE_MODE_WINDOWS); - } - return false; - break; - - // Turkish letters, with capital functionality - case TUR_A: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x00c2); - } else { - register_unicode(0x00e2); - } - } - return false; - break; - case TUR_O: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x00d6); - } else { - register_unicode(0x00f6); - } - } - return false; - break; - case TUR_U: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x00dc); - } else { - register_unicode(0x00fc); - } - } - return false; - break; - case TUR_I: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x0130); - } else { - register_unicode(0x0131); - } - } - return false; - break; - case TUR_G: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x011e); - } else { - register_unicode(0x011f); - } - } - return false; - break; - case TUR_C: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x00c7); - } else { - register_unicode(0x00e7); - } - } - return false; - break; - case TUR_S: - if (record->event.pressed) { - if ( is_capital ) { - register_unicode(0x015e); - } else { - register_unicode(0x015f); - } - } - return false; - break; -#endif - -//-------Diagonal mouse movements -#ifdef MOUSEKEY_ENABLE - case MO_NE: - if( record->event.pressed ) { - mousekey_on(MO_N); - mousekey_on(MO_E); - mousekey_send(); - } else { - mousekey_off(MO_N); - mousekey_off(MO_E); - mousekey_send(); - } - return false; - break; - case MO_NW: - if( record->event.pressed ) { - mousekey_on(MO_N); - mousekey_on(MO_W); - mousekey_send(); - } else { - mousekey_off(MO_N); - mousekey_off(MO_W); - mousekey_send(); - } - return false; - break; - case MO_SE: - if( record->event.pressed ) { - mousekey_on(MO_S); - mousekey_on(MO_E); - mousekey_send(); - } else { - mousekey_off(MO_S); - mousekey_off(MO_E); - mousekey_send(); - } - return false; - break; - case MO_SW: - if( record->event.pressed ) { - mousekey_on(MO_S); - mousekey_on(MO_W); - mousekey_send(); - } else { - mousekey_off(MO_S); - mousekey_off(MO_W); - mousekey_send(); - } - return false; - break; - case MO_S_NE: - if( record->event.pressed ) { - mousekey_on(MO_S_N); - mousekey_on(MO_S_E); - mousekey_send(); - } else { - mousekey_off(MO_S_N); - mousekey_off(MO_S_E); - mousekey_send(); - } - return false; - break; - case MO_S_NW: - if( record->event.pressed ) { - mousekey_on(MO_S_N); - mousekey_on(MO_S_W); - mousekey_send(); - } else { - mousekey_off(MO_S_N); - mousekey_off(MO_S_W); - mousekey_send(); - } - return false; - break; - case MO_S_SE: - if( record->event.pressed ) { - mousekey_on(MO_S_S); - mousekey_on(MO_S_E); - mousekey_send(); - } else { - mousekey_off(MO_S_S); - mousekey_off(MO_S_E); - mousekey_send(); - } - return false; - break; - case MO_S_SW: - if( record->event.pressed ) { - mousekey_on(MO_S_S); - mousekey_on(MO_S_W); - mousekey_send(); - } else { - mousekey_off(MO_S_S); - mousekey_off(MO_S_W); - mousekey_send(); - } - return false; - break; -#endif - -//------DOUBLE PRESS, with added left navigation - case DBL_SPC: - if( record->event.pressed ) { - SEND_STRING(" "SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_ANG: - if( record->event.pressed ) { - SEND_STRING("<>"SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_PAR: - if( record->event.pressed ) { - SEND_STRING("()"SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_SQR: - if( record->event.pressed ) { - SEND_STRING("[]"SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_BRC: - if( record->event.pressed ) { - SEND_STRING("{}"SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_QUO: - if( record->event.pressed ) { - SEND_STRING("\'\'"SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_DQT: - if( record->event.pressed ) { - SEND_STRING("\"\""SS_TAP(X_LEFT)); - } - return false; - break; - case DBL_GRV: - if( record->event.pressed ) { - SEND_STRING("``"SS_TAP(X_LEFT)); - } - return false; - break; -// END OF KEYCODES - } - return process_record_keymap(keycode, record); -} - -/*----------------------*\ -|*-----LAYER CHANGE-----*| -\*----------------------*/ - -layer_state_t layer_state_set_user(layer_state_t state) { - - state = layer_state_set_keymap (state); -#ifdef RGBLIGHT_ENABLE - // Change RGB lighting depending on the last layer activated - rgblight_change( get_highest_layer(state) ); -#endif - return state; -} diff --git a/users/romus/romus.h b/users/romus/romus.h deleted file mode 100644 index d240c47b43..0000000000 --- a/users/romus/romus.h +++ /dev/null @@ -1,270 +0,0 @@ -// This is a modified version of Let's Split keyboard from bbaserdem - -#pragma once - -#include "quantum.h" - -#define XXX KC_NO - -// Layers -#define _DV 0 // Base layer -#define _AL 1 // Alt char overlay -#define _GA 2 // Game layer -#define _NU 3 // Numbers layer -#define _SE 4 // Settings layer -#define _MO 5 // Mouse emulation -#define _MU 6 // Music mode - -// Define short macros -#define UNDO LCTL(KC_Z) -#define REDO LCTL(KC_Y) -#define COPY LCTL(KC_C) -#define CUT LCTL(KC_X) -#define PASTE LCTL(KC_V) -#define EXIT LALT(KC_F4) -#define CAPS SFT_T(KC_CAPS) - - -// Rename mouse keys with 7 letters -#ifdef MOUSEKEY_ENABLE -#define MO_S_N KC_MS_WH_UP -#define MO_S_S KC_MS_WH_DOWN -#define MO_S_E KC_MS_WH_RIGHT -#define MO_S_W KC_MS_WH_LEFT -#define MO_N KC_MS_UP -#define MO_S KC_MS_DOWN -#define MO_E KC_MS_RIGHT -#define MO_W KC_MS_LEFT -#define MO_CL_L KC_MS_BTN1 -#define MO_CL_R KC_MS_BTN2 -#define MO_CL_M KC_MS_BTN3 -#define MO_CL_4 KC_MS_BTN4 -#define MO_CL_5 KC_MS_BTN5 -#define MO_AC_0 KC_MS_ACCEL0 -#define MO_AC_1 KC_MS_ACCEL1 -#define MO_AC_2 KC_MS_ACCEL2 -#else -#define MO_S_N KC_NO -#define MO_S_S KC_NO -#define MO_S_E KC_NO -#define MO_S_W KC_NO -#define MO_N KC_NO -#define MO_S KC_NO -#define MO_E KC_NO -#define MO_W KC_NO -#define MO_CL_L KC_NO -#define MO_CL_R KC_NO -#define MO_CL_M KC_NO -#define MO_CL_1 KC_NO -#define MO_CL_2 KC_NO -#define MO_AC_0 KC_NO -#define MO_AC_1 KC_NO -#define MO_AC_2 KC_NO -#endif - -// Rename music keys with <8 letters -#ifdef AUDIO_ENABLE -#define MU_REC KC_LCTL -#define MU_STOP KC_LALT -#define MU_PLAY KC_LGUI -#define MU_PLAY KC_LGUI -#define MU_FAST KC_UP -#define MU_SLOW KC_DOWN -#define MU_MASK KC_A -#else -#define MU_REC KC_NO -#define MU_STOP KC_NO -#define MU_PLAY KC_NO -#define MU_PLAY KC_NO -#define MU_FAST KC_NO -#define MU_SLOW KC_NO -#define MU_MASK KC_NO -#endif - -// Define non-capitalized UTF shortcuts here -#ifdef UNICODE_ENABLE -#define PHY_HBR UC(0x0127) -#define PHY_DEG UC(0x00b0) -#define CUR_LIR UC(0x20ba) -#define CUR_BIT UC(0x20bf) -#define CUR_EUR UC(0x20ac) -#define CUR_BPN UC(0x00a3) -#define CUR_YEN UC(0x00a5) -#else -#define PHY_HBR KC_NO -#define PHY_DEG KC_NO -#define CUR_LIR KC_NO -#define CUR_BIT KC_NO -#define CUR_EUR KC_NO -#define CUR_BPN KC_NO -#define CUR_YEN KC_NO -#endif - -// Custom keycodes -enum userspace_custom_keycodes { - // Turkish letters, with shifting - TUR_A = SAFE_RANGE, - TUR_C, - TUR_G, - TUR_I, - TUR_O, - TUR_S, - TUR_U, - // Unicode mode switch - UNI_LI, - UNI_WN, - // Double keys - DBL_SPC, - DBL_ANG, - DBL_PAR, - DBL_SQR, - DBL_BRC, - DBL_QUO, - DBL_DQT, - DBL_GRV, - // Diagonal mouse movements - MO_NE, - MO_NW, - MO_SE, - MO_SW, - MO_S_NE, - MO_S_NW, - MO_S_SE, - MO_S_SW, - // Layer switches and lock functionality - K_MOUSE, - K_NUMBR, - K_LOCK, - K_GAMES, - // Secret macros - SECRET1, - SECRET2, - SECRET3 -}; - -// Do tap dancable semicolon key if available -#ifdef TAP_DANCE_ENABLE -enum { - SCL = 0 -}; -#define MY_SCL TD(SCL) -#else -#define MY_SCL KC_SCLN -#endif - -// Shared keymaps -#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) -#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) - -/* Dvorak - * ,------------------------------------------------------------------------. - * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght| - * `------------------------------------------------------------------------' */ -#define DVORAK \ - KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \ - KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \ - MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \ - KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT - -/* Alternative character overlay - * ,------------------------------------------------------------------------. - * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | || | | | | | | - * `------------------------------------------------------------------------' */ -#define ALTCHAR \ - KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCR, KC_BSLS, KC_SLSH, \ - REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCRL, CUR_BIT, KC_MINUS, \ - UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \ - _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______ - -/* Game layer - * ,------------------------------------------------------------------------. - * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > | - * `------------------------------------------------------------------------' */ -#define GAME \ - K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NUM, KC_BSPC, \ - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ - KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \ - KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT - -/* Symbols layer - * ,------------------------------------------------------------------------. - * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | | || | | | | | | - * `------------------------------------------------------------------------' */ -#define NUMBERS \ - K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \ - KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \ - KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \ - KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ - -/* Settings layer - * ,------------------------------------------------------------------------. - * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| | - * `------------------------------------------------------------------------' */ -#define SETTINGS \ - BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,QK_BOOT, \ - _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ - K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ - MU_TOGG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ - -/* Mouse layer - * ,------------------------------------------------------------------------. - * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK | - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| - * `------------------------------------------------------------------------' */ -#define MOUSE \ - K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ - _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ - _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ - _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ - -/* Music layer - * ,------------------------------------------------------------------------. - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....| - * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| - * `------------------------------------------------------------------------' - */ -#define MUSIC \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ - MU_TOGG,MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_NEXT,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK diff --git a/users/romus/rules.mk b/users/romus/rules.mk deleted file mode 100644 index 32a5ab0923..0000000000 --- a/users/romus/rules.mk +++ /dev/null @@ -1,21 +0,0 @@ -SRC += romus.c -EXTRAFLAGS += -flto # Used to make code smaller - -# ENABLE -UNICODE_ENABLE = yes # Used for unicode character emulation -EXTRAKEY_ENABLE = yes # OS signals like volume control - -# DISABLE -ifndef BLUETOOTH_ENABLE - BLUETOOTH_ENABLE = no # No bluetooth -endif -COMMAND_ENABLE = no # Some bootmagic thing i dont use -BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite -CONSOLE_ENABLE = no # Allows console output with a command -SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. -NKRO_ENABLE = no # Default is 6KRO which is plenty -MIDI_ENABLE = no # Untested feature -KEY_LOCK_ENABLE = no # Allows locking any key. Not used - -# Disabling this makes it compile, i dont know why -# VARIABLE_TRACE = no # Allows debugging variables |