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-rw-r--r--users/snowe/wrappers.h92
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diff --git a/users/snowe/wrappers.h b/users/snowe/wrappers.h
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-/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <[email protected]>
- * 2021 Tyler Thrailkill (@snowe/@snowe2010) <[email protected]>
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-#include "snowe.h"
-
-/*
-Since our quirky block definitions are basically a list of comma separated
-arguments, we need a wrapper in order for these definitions to be
-expanded before being used as arguments to the LAYOUT_xxx macro.
-*/
-#if (!defined(LAYOUT) && defined(KEYMAP))
-# define LAYOUT KEYMAP
-#endif
-
-//#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
-//#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
-#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__)
-#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
-//#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
-//#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__)
-//#define LAYOUT_gergo_wrapper(...) LAYOUT_gergo(__VA_ARGS__)
-
-/*
-Blocks for each of the four major keyboard layouts
-Organized so we can quickly adapt and modify all of them
-at once, rather than for each keyboard, one at a time.
-And this allows for much cleaner blocks in the keymaps.
-For instance Tap/Hold for Control on all of the layouts
-
-NOTE: These are all the same length. If you do a search/replace
- then you need to add/remove underscores to keep the
- lengths consistent.
-*/
-
-#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
-#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
-#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B
-
-#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P
-#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN
-#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH
-
-
-#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5
-#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0
-//#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, TD(TD_8_UP), KC_9, KC_0
-#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
-#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
-
-#define ___________________BLANK___________________ _______, _______, _______, _______, _______
-
-
-#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
-#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________
-#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________
-
-#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
-#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR
-#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_UP , KC_DOWN, KC_RGHT
-
-
-#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________
-#define _________________RAISE_L2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC
-#define _________________RAISE_L3__________________ ___________________BLANK___________________
-
-#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________
-#define _________________RAISE_R2__________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______
-#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
-
-
-
-#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG
-#define _________________ADJUST_L2_________________ MU_TOGG, TG(_GAMING), AU_ON, AU_OFF, AG_NORM
-#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______
-#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______
-#define _________________ADJUST_R2_________________ KC_RESET,CG_TOGG, _______, _______, _______
-#define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY