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Diffstat (limited to 'users/snowe/wrappers.h')
-rw-r--r-- | users/snowe/wrappers.h | 92 |
1 files changed, 0 insertions, 92 deletions
diff --git a/users/snowe/wrappers.h b/users/snowe/wrappers.h deleted file mode 100644 index cf32a345c5..0000000000 --- a/users/snowe/wrappers.h +++ /dev/null @@ -1,92 +0,0 @@ -/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) <[email protected]> - * 2021 Tyler Thrailkill (@snowe/@snowe2010) <[email protected]> - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#pragma once -#include "snowe.h" - -/* -Since our quirky block definitions are basically a list of comma separated -arguments, we need a wrapper in order for these definitions to be -expanded before being used as arguments to the LAYOUT_xxx macro. -*/ -#if (!defined(LAYOUT) && defined(KEYMAP)) -# define LAYOUT KEYMAP -#endif - -//#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) -//#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) -#define KEYMAP_wrapper(...) LAYOUT(__VA_ARGS__) -#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__) -//#define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) -//#define LAYOUT_ortho_5x12_wrapper(...) LAYOUT_ortho_5x12(__VA_ARGS__) -//#define LAYOUT_gergo_wrapper(...) LAYOUT_gergo(__VA_ARGS__) - -/* -Blocks for each of the four major keyboard layouts -Organized so we can quickly adapt and modify all of them -at once, rather than for each keyboard, one at a time. -And this allows for much cleaner blocks in the keymaps. -For instance Tap/Hold for Control on all of the layouts - -NOTE: These are all the same length. If you do a search/replace - then you need to add/remove underscores to keep the - lengths consistent. -*/ - -#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T -#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G -#define _________________QWERTY_L3_________________ KC_Z, KC_X, KC_C, KC_V, KC_B - -#define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P -#define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN -#define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, KC_SLASH - - -#define ________________NUMBER_LEFT________________ KC_1, KC_2, KC_3, KC_4, KC_5 -#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, KC_8, KC_9, KC_0 -//#define ________________NUMBER_RIGHT_______________ KC_6, KC_7, TD(TD_8_UP), KC_9, KC_0 -#define _________________FUNC_LEFT_________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5 -#define _________________FUNC_RIGHT________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10 - -#define ___________________BLANK___________________ _______, _______, _______, _______, _______ - - -#define _________________LOWER_L1__________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC -#define _________________LOWER_L2__________________ _________________FUNC_LEFT_________________ -#define _________________LOWER_L3__________________ _________________FUNC_RIGHT________________ - -#define _________________LOWER_R1__________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN -#define _________________LOWER_R2__________________ _______, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR -#define _________________LOWER_R3__________________ _______, KC_LEFT, KC_UP , KC_DOWN, KC_RGHT - - -#define _________________RAISE_L1__________________ ________________NUMBER_LEFT________________ -#define _________________RAISE_L2__________________ _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC -#define _________________RAISE_L3__________________ ___________________BLANK___________________ - -#define _________________RAISE_R1__________________ ________________NUMBER_RIGHT_______________ -#define _________________RAISE_R2__________________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ -#define _________________RAISE_R3__________________ _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END - - - -#define _________________ADJUST_L1_________________ RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, RGB_TOG -#define _________________ADJUST_L2_________________ MU_TOGG, TG(_GAMING), AU_ON, AU_OFF, AG_NORM -#define _________________ADJUST_L3_________________ RGB_RMOD,RGB_HUD,RGB_SAD, RGB_VAD, _______ -#define _________________ADJUST_R1_________________ _______, _______, _______, _______, _______ -#define _________________ADJUST_R2_________________ KC_RESET,CG_TOGG, _______, _______, _______ -#define _________________ADJUST_R3_________________ _______, KC_MNXT, KC_VOLU, KC_VOLD, KC_MPLY |