| Commit message (Collapse) | Author | Age | Files | Lines |
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Converts configuration definitions and rules to data-driven where
applicable. Renames `info.json` to `keyboard.json` in instances where
`rules.mk` can be safely deleted.
Affects:
- `bacca70`
- `baguette`
- `baion_808`
- `bajjak`
- `bandominedoni`
- `bantam44`
- `barleycorn_smd`
- `barracuda`
- `basekeys/slice/rev1`
- `basekeys/slice/rev1_rgb`
- `basekeys/trifecta`
- `basketweave`
- `bastardkb/dilemma/4x6_4`
- `bbrfkr/dynamis`
- `bear_face`
- `beatervan`
- `bemeier/bmek`
- `biacco42/ergo42`
- `biacco42/meishi`
- `biacco42/meishi2`
- `binepad/bn003`
- `binepad/bn009/r1`
- `binepad/bnr1`
- `bioi/g60`
- `bioi/g60ble`
- `bioi/morgan65`
- `bioi/s65`
- `blackplum`
- `blank/blank01`
- `blank_tehnologii/manibus`
- `blockey`
- `bluebell/swoop`
- `boardrun/bizarre`
- `boardrun/classic`
- `boardsource/equals/48`
- `boardsource/equals/60`
- `boardwalk`
- `bop`
- `boston`
- `boston_meetup/2019`
- `box75`
- `bpiphany/four_banger`
- `bpiphany/frosty_flake`
- `bpiphany/ghost_squid`
- `bpiphany/hid_liber`
- `bpiphany/kitten_paw`
- `bpiphany/tiger_lily`
- `bpiphany/unloved_bastard`
- `bt66tech/bt66tech60`
- `bubble75/hotswap`
- `budgy`
- `buildakb/potato65`
- `buildakb/potato65hs`
- `buildakb/potato65s`
- `buzzard`
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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Co-authored-by: Nick Brassel <[email protected]>
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* Clean up `DEBOUNCE` in config.h, 0-9
* Clean up `DEBOUNCE` in config.h, A
* Clean up `DEBOUNCE` in config.h, B
* Clean up `DEBOUNCE` in config.h, C
* Clean up `DEBOUNCE` in config.h, D
* Clean up `DEBOUNCE` in config.h, E
* Clean up `DEBOUNCE` in config.h, F
* Clean up `DEBOUNCE` in config.h, G
* Clean up `DEBOUNCE` in config.h, H
* Clean up `DEBOUNCE` in config.h, handwired
* Clean up `DEBOUNCE` in config.h, I
* Clean up `DEBOUNCE` in config.h, J
* Clean up `DEBOUNCE` in config.h, K
* Clean up `DEBOUNCE` in config.h, L
* Clean up `DEBOUNCE` in config.h, M
* Clean up `DEBOUNCE` in config.h, N
* Clean up `DEBOUNCE` in config.h, O
* Clean up `DEBOUNCE` in config.h, P
* Clean up `DEBOUNCE` in config.h, Q
* Clean up `DEBOUNCE` in config.h, R
* Clean up `DEBOUNCE` in config.h, S
* Clean up `DEBOUNCE` in config.h, T
* Clean up `DEBOUNCE` in config.h, U
* Clean up `DEBOUNCE` in config.h, V
* Clean up `DEBOUNCE` in config.h, W
* Clean up `DEBOUNCE` in config.h, X
* Clean up `DEBOUNCE` in config.h, Y
* Clean up `DEBOUNCE` in config.h, Z
* Remove default debounce from info.json
* Migrate non-default debounce to info.json
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(#16655)
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* initial commit of VIA Support
* update PRODUCT (and MANUFACTURER) per VIA docs
Reference: https://caniusevia.com/docs/configuring_qmk#change-product
Updated MANUFACTURER so it matches what the PRODUCT says.
* enable Link Time Optimization per mechmerlin
* revert change to USB Product Name
* add two empty layers to via keymap
VIA keymaps need four layers in flash.
* correct the layer indexes
Start from 0, not 1.
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* initial commit
* removed key for fn layer
* added missing row, misc cleanup
* added nchristus keymap, more misc cleanup
* Updating ergo60.h, rules
* Adding McAllaster keymap
* added a bunch of keymaps
* added LED code
* added userspace
* ls vitamins keymap
* added Boardwalk keyboard
* boardwalk: removed unrelated files
* boardwalk: undoing tkc1800 change
* boardwalk: undoing tkc1800 change
* nchristus keymap cleanup
* boardwalk: updates per PR feedback
* boardwalk: updated bootloader
* boardwalk: additional updates from PR review
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