| Commit message (Collapse) | Author | Age | Files | Lines |
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* Add layout/matrix diagram
[docs]
* Re-sort JSON `layouts` object
Moves the `LAYOUT_all` object to be first in sequence.
[refactor]
* Add `LAYOUT_ansi_split_bs`
[enhancement]
* Add `LAYOUT_iso_split_bs`
[enhancement]
* Add `LAYOUT_ansi_wkl_split_bs`
[enhancement]
* Add `LAYOUT_ansi_wkl`
[enhancement]
* Add `LAYOUT_iso_wkl_split_bs`
[enhancement]
* Add `LAYOUT_iso_wkl`
[enhancement]
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* IS31FL3733: update keyboard LED config
* IS31FL3736: update keyboard LED config
* IS31FL3737: update keyboard LED config
* IS31FL3741: update keyboard LED config
* IS31FL3743A: update keyboard LED config
* AW20216S: update keyboard LED config
* SNLED27351: update keyboard LED config
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Move two kbdfans keyboard into kbdfans folder
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* feature.lto -> build.lto
* keymaps too
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Co-authored-by: Nick Brassel <[email protected]>
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* Add Odin75
* Update keyboards/kbdfans/odin75/lib/bongocat.h
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/via/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/halconf.h
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/default/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/via/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/odin75.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/default/keymap.c
Co-authored-by: Joel Challis <[email protected]>
* Update keyboards/kbdfans/odin75/mcuconf.h
Co-authored-by: Joel Challis <[email protected]>
* Fix indentation
* Add back missing `return false;`
* Update keyboards/kbdfans/odin75/odin75.c
Co-authored-by: jack <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/via/keymap.c
Co-authored-by: Drashna Jaelre <[email protected]>
* Update keyboards/kbdfans/odin75/keymaps/default/keymap.c
Co-authored-by: Drashna Jaelre <[email protected]>
* Update keyboards/kbdfans/odin75/odin75.c
Co-authored-by: Drashna Jaelre <[email protected]>
* Apply suggestions from code review
Co-authored-by: jack <[email protected]>
---------
Co-authored-by: Joel Challis <[email protected]>
Co-authored-by: jack <[email protected]>
Co-authored-by: Drashna Jaelre <[email protected]>
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* Remove requirement for `keymap_steno.h` include in keymaps
* Add back keymap_steno.h with a note for the time being
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Co-authored-by: Nick Brassel <[email protected]>
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* refactor: move default RGB/LED matrix #defines
Moving the fallback definitions of macros like LED_MATRIX_VAL_STEP and
RGB_MATRIX_MAXIMUM_BRIGHTNESS to header files allows keyboards to
leverage these defaults without requiring #ifdef guards (and often
repeating said fallback definitions).
* style: use if(n)def for consistency
and remove redundant UINT8_MAX checks on maximum brightness
Co-authored-by: Joel Challis <[email protected]>
* refactor: remove INDICATOR_MAX_BRIGHTNESS macro
Co-authored-by: Joel Challis <[email protected]>
---------
Co-authored-by: Joel Challis <[email protected]>
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Co-authored-by: Ryan <[email protected]>
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* Move RGBLight animations to data driven, 0-9
* Move RGBLight animations to data driven, A
* Move RGBLight animations to data driven, B
* Move RGBLight animations to data driven, C
* Move RGBLight animations to data driven, D
* Move RGBLight animations to data driven, E
* Move RGBLight animations to data driven, F
* Move RGBLight animations to data driven, G
* Move RGBLight animations to data driven, H
* Move RGBLight animations to data driven, handwired
* Move RGBLight animations to data driven, I
* Move RGBLight animations to data driven, J
* Move RGBLight animations to data driven, K
* Move RGBLight animations to data driven, L
* Move RGBLight animations to data driven, M
* Move RGBLight animations to data driven, N
* Move RGBLight animations to data driven, O
* Move RGBLight animations to data driven, P
* Move RGBLight animations to data driven, Q
* Move RGBLight animations to data driven, R
* Move RGBLight animations to data driven, S
* Move RGBLight animations to data driven, T
* Move RGBLight animations to data driven, U
* Move RGBLight animations to data driven, V
* Move RGBLight animations to data driven, W
* Move RGBLight animations to data driven, X
* Move RGBLight animations to data driven, Y
* Move RGBLight animations to data driven, Z
* Fix incorrect placement
* Fix build failures and mismatches
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