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* Fix visualizer sleeping too longFred Sundvik2016-06-011-5/+17
| | | | | | | | | | | The documentation for ugfx gEventWait wait is wrong and the function takes the time in milliseconds, instead of system ticks. This caused the the thread to sleep way too long. It also caused somewhat random sleeping behaviour as the MS2ST function overflows at around 43 seconds sleep. The event source is also now initialized correctly, so that the thread actually can be woken up by events.
* Fix emulator #ifdef checkFred Sundvik2016-05-291-1/+1
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* Add callback function for emulator drawingFred Sundvik2016-05-181-0/+4
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* Add custom led and lcd display supportFred Sundvik2016-05-181-3/+15
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* Fix crash when event listener not createdFred Sundvik2016-05-171-1/+3
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* Use ugfx API instead of chibiosFred Sundvik2016-05-171-16/+18
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* Merge branch 'master' into ledFred Sundvik2016-05-151-2/+8
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| * Update include dir for new serial_link includeFred Sundvik2016-05-151-1/+1
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| * Configurable visualizer thread priorityFred Sundvik2016-05-151-1/+7
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* | Fix some makefile issues, and symbol issuesFred Sundvik2016-04-241-4/+4
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* | LEDS are flushed automaticallyFred Sundvik2016-04-241-0/+4
| | | | | | | | | | After running the animation, instead of having to do it manually. This avoids duplicate flushing, and better support for cross-fades.
* | Add function for running the next keyframeFred Sundvik2016-04-241-0/+15
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* | Add last and first update of frame for animsFred Sundvik2016-04-241-0/+9
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* | Add simple led supportFred Sundvik2016-04-241-0/+8
|/ | | | Also the first version of a led testing animation
* Suspend power off, fix backlight animationFred Sundvik2016-03-131-2/+12
| | | | | The backlight color animation was using the wrong frame number, so it didn't work properly.
* Suspend support for the visualizerFred Sundvik2016-03-131-26/+88
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* Add serial link support for visualizerFred Sundvik2016-03-121-8/+55
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* Initialize backlight and LCD during visualizer_initFred Sundvik2016-02-131-0/+7
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* Add visualizerFred Sundvik2016-02-131-0/+349
A generic visualizer that supports animations. There's a few predefined keyframe types included, and more can be added by the user.