From 4d0dd1eab78c7f2af40a84a34da12a2a8398fda9 Mon Sep 17 00:00:00 2001
From: Drashna Jaelre <drashna@live.com>
Date: Fri, 26 Nov 2021 19:40:09 -0800
Subject: [Bug] Revert Assymmetrical Split Encoder support (#12090) (#15311)

* Revert "fix broken macro in transport.h (#15239)"

This reverts commit 06f18e22d9aff0afa4dce101a6a1b2cae5511365.

* Revert "Rework encoders to enable asymmetric split keyboards (#12090)"

This reverts commit 32215d5bff52262542a2f8d2a221b0303f02c019.
---
 docs/feature_encoders.md | 15 +--------------
 1 file changed, 1 insertion(+), 14 deletions(-)

(limited to 'docs/feature_encoders.md')

diff --git a/docs/feature_encoders.md b/docs/feature_encoders.md
index 5b6c3f163f..8e854c1e58 100644
--- a/docs/feature_encoders.md
+++ b/docs/feature_encoders.md
@@ -46,9 +46,7 @@ For 4× encoders you also can assign default position if encoder skips pulses wh
 
 ## Split Keyboards
 
-The above is enough for split keyboards that are symmetrical, i.e. the halves have the same number of encoders and they are on the same pins.
-If the halves are not symmetrical, you can define the pinout (and optionally, resolutions) of the right half separately.
-The left half will use the definitions above.
+If you are using different pinouts for the encoders on each half of a split keyboard, you can define the pinout (and optionally, resolutions) for the right half like this:
 
 ```c
 #define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
@@ -56,17 +54,6 @@ The left half will use the definitions above.
 #define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
 ```
 
-If only the right half has encoders, you must still define an empty array for the left pads (and resolutions, if you define `ENCODER_RESOLUTIONS_RIGHT`).
-
-```c
-#define ENCODERS_PAD_A {  }
-#define ENCODERS_PAD_B {  }
-#define ENCODER_RESOLUTIONS {  }
-#define ENCODERS_PAD_A_RIGHT { encoder1a, encoder2a }
-#define ENCODERS_PAD_B_RIGHT { encoder1b, encoder2b }
-#define ENCODER_RESOLUTIONS_RIGHT { 2, 4 }
-```
-
 ## Callbacks
 
 The callback functions can be inserted into your `<keyboard>.c`:
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