// Copyright (C) 2025 dnlnm // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_MPLY, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, KC_VOLU, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_QUOT, KC_ENT, KC_VOLD, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_MUTE, KC_LCTL, KC_LGUI, MO(1), KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_PSCR), [1] = LAYOUT( QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), }; #if defined(ENCODER_MAP_ENABLE) const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [0] = {ENCODER_CCW_CW(MS_WHLU, MS_WHLD), ENCODER_CCW_CW(KC_VOLD, KC_VOLU)}, [1] = {ENCODER_CCW_CW(UG_HUED, UG_HUEU), ENCODER_CCW_CW(UG_SATD, UG_SATU)}, }; #endif #ifdef RGBLIGHT_ENABLE // Light LEDs 10 & 11 in blue when caps lock is active. const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 2, HSV_BLUE} // Light 4 LEDs, starting with LED 6 ); // Light LEDs 0 & 1 in blue when keyboard layer 1 is active const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 2, HSV_BLUE} ); // Light LEDs 4 & 5 in blue when keyboard layer 2 is active const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {4, 2, HSV_BLUE} ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_capslock_layer, my_layer1_layer, // Overrides caps lock layer my_layer2_layer // Overrides other layers ); void keyboard_post_init_user(void) { // Enable the LED layers rgblight_layers = my_rgb_layers; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(0, led_state.caps_lock); return true; } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(1, layer_state_cmp(state, 1)); rgblight_set_layer_state(2, layer_state_cmp(state, 2)); return state; } #endif