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#include QMK_KEYBOARD_H
#include "joystick.h"
#ifndef ADC_PIN
# define ADC_PIN F6
#endif
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT( JS_BUTTON0 )
};
void matrix_scan_user() {
int16_t val = (((uint32_t)timer_read()%5000 - 2500) * 255) / 5000;
if (val != joystick_status.axes[1]) {
joystick_status.axes[1] = val;
joystick_status.status |= JS_UPDATED;
}
}
//joystick config
joystick_config_t joystick_axes[JOYSTICK_AXES_COUNT] = {
[0] = JOYSTICK_AXIS_IN(ADC_PIN, 0, 512, 1023)
, [1] = JOYSTICK_AXIS_VIRTUAL
};
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