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boxdraw_data.h (6695B)


// Copyright 2024 jack@pngu.org
// SPDX-License-Identifier: MIT/X
#pragma once

/*
 * U+25XX codepoints data
 *
 * References:
 *   http://www.unicode.org/charts/PDF/U2500.pdf
 *   http://www.unicode.org/charts/PDF/U2580.pdf
 *
 * Test page:
 *   https://github.com/GNOME/vte/blob/master/doc/boxes.txt
 */

/* Each shape is encoded as 16-bits. Higher bits are category, lower are data */
/* Categories (mutually exclusive except BDB): */
/* For convenience, BDL/BDA/BBS/BDB are 1 bit each, the rest are enums */
#define BDL (1 << 8) /* Box Draw Lines (light/double/heavy) */
#define BDA (1 << 9) /* Box Draw Arc (light) */

#define BBD (1 << 10) /* Box Block Down (lower) X/8 */
#define BBL (2 << 10) /* Box Block Left X/8 */
#define BBU (3 << 10) /* Box Block Upper X/8 */
#define BBR (4 << 10) /* Box Block Right X/8 */
#define BBQ (5 << 10) /* Box Block Quadrants */
#define BRL (6 << 10) /* Box Braille (data is lower byte of U28XX) */

#define BBS (1 << 14) /* Box Block Shades */
#define BDB (1 << 15) /* Box Draw is Bold */

/* (BDL/BDA) Light/Double/Heavy x Left/Up/Right/Down/Horizontal/Vertical      */
/* Heavy is light+double (literally drawing light+double align to form heavy) */
#define LL (1 << 0)
#define LU (1 << 1)
#define LR (1 << 2)
#define LD (1 << 3)
#define LH (LL + LR)
#define LV (LU + LD)

#define DL (1 << 4)
#define DU (1 << 5)
#define DR (1 << 6)
#define DD (1 << 7)
#define DH (DL + DR)
#define DV (DU + DD)

#define HL (LL + DL)
#define HU (LU + DU)
#define HR (LR + DR)
#define HD (LD + DD)
#define HH (HL + HR)
#define HV (HU + HD)

/* (BBQ) Quadrants Top/Bottom x Left/Right */
#define TL (1 << 0)
#define TR (1 << 1)
#define BL (1 << 2)
#define BR (1 << 3)

/* Data for U+2500 - U+259F except dashes/diagonals */
static const unsigned short boxdata[256] = {
    /* light lines */
    [0x00] = BDL + LH,      /* light horizontal */
    [0x02] = BDL + LV,      /* light vertical */
    [0x0c] = BDL + LD + LR, /* light down and right */
    [0x10] = BDL + LD + LL, /* light down and left */
    [0x14] = BDL + LU + LR, /* light up and right */
    [0x18] = BDL + LU + LL, /* light up and left */
    [0x1c] = BDL + LV + LR, /* light vertical and right */
    [0x24] = BDL + LV + LL, /* light vertical and left */
    [0x2c] = BDL + LH + LD, /* light horizontal and down */
    [0x34] = BDL + LH + LU, /* light horizontal and up */
    [0x3c] = BDL + LV + LH, /* light vertical and horizontal */
    [0x74] = BDL + LL,      /* light left */
    [0x75] = BDL + LU,      /* light up */
    [0x76] = BDL + LR,      /* light right */
    [0x77] = BDL + LD,      /* light down */

    /* heavy [+light] lines */
    [0x01] = BDL + HH,
    [0x03] = BDL + HV,
    [0x0d] = BDL + HR + LD,
    [0x0e] = BDL + HD + LR,
    [0x0f] = BDL + HD + HR,
    [0x11] = BDL + HL + LD,
    [0x12] = BDL + HD + LL,
    [0x13] = BDL + HD + HL,
    [0x15] = BDL + HR + LU,
    [0x16] = BDL + HU + LR,
    [0x17] = BDL + HU + HR,
    [0x19] = BDL + HL + LU,
    [0x1a] = BDL + HU + LL,
    [0x1b] = BDL + HU + HL,
    [0x1d] = BDL + HR + LV,
    [0x1e] = BDL + HU + LD + LR,
    [0x1f] = BDL + HD + LR + LU,
    [0x20] = BDL + HV + LR,
    [0x21] = BDL + HU + HR + LD,
    [0x22] = BDL + HD + HR + LU,
    [0x23] = BDL + HV + HR,
    [0x25] = BDL + HL + LV,
    [0x26] = BDL + HU + LD + LL,
    [0x27] = BDL + HD + LU + LL,
    [0x28] = BDL + HV + LL,
    [0x29] = BDL + HU + HL + LD,
    [0x2a] = BDL + HD + HL + LU,
    [0x2b] = BDL + HV + HL,
    [0x2d] = BDL + HL + LD + LR,
    [0x2e] = BDL + HR + LL + LD,
    [0x2f] = BDL + HH + LD,
    [0x30] = BDL + HD + LH,
    [0x31] = BDL + HD + HL + LR,
    [0x32] = BDL + HR + HD + LL,
    [0x33] = BDL + HH + HD,
    [0x35] = BDL + HL + LU + LR,
    [0x36] = BDL + HR + LU + LL,
    [0x37] = BDL + HH + LU,
    [0x38] = BDL + HU + LH,
    [0x39] = BDL + HU + HL + LR,
    [0x3a] = BDL + HU + HR + LL,
    [0x3b] = BDL + HH + HU,
    [0x3d] = BDL + HL + LV + LR,
    [0x3e] = BDL + HR + LV + LL,
    [0x3f] = BDL + HH + LV,
    [0x40] = BDL + HU + LH + LD,
    [0x41] = BDL + HD + LH + LU,
    [0x42] = BDL + HV + LH,
    [0x43] = BDL + HU + HL + LD + LR,
    [0x44] = BDL + HU + HR + LD + LL,
    [0x45] = BDL + HD + HL + LU + LR,
    [0x46] = BDL + HD + HR + LU + LL,
    [0x47] = BDL + HH + HU + LD,
    [0x48] = BDL + HH + HD + LU,
    [0x49] = BDL + HV + HL + LR,
    [0x4a] = BDL + HV + HR + LL,
    [0x4b] = BDL + HV + HH,
    [0x78] = BDL + HL,
    [0x79] = BDL + HU,
    [0x7a] = BDL + HR,
    [0x7b] = BDL + HD,
    [0x7c] = BDL + HR + LL,
    [0x7d] = BDL + HD + LU,
    [0x7e] = BDL + HL + LR,
    [0x7f] = BDL + HU + LD,

    /* double [+light] lines */
    [0x50] = BDL + DH,
    [0x51] = BDL + DV,
    [0x52] = BDL + DR + LD,
    [0x53] = BDL + DD + LR,
    [0x54] = BDL + DR + DD,
    [0x55] = BDL + DL + LD,
    [0x56] = BDL + DD + LL,
    [0x57] = BDL + DL + DD,
    [0x58] = BDL + DR + LU,
    [0x59] = BDL + DU + LR,
    [0x5a] = BDL + DU + DR,
    [0x5b] = BDL + DL + LU,
    [0x5c] = BDL + DU + LL,
    [0x5d] = BDL + DL + DU,
    [0x5e] = BDL + DR + LV,
    [0x5f] = BDL + DV + LR,
    [0x60] = BDL + DV + DR,
    [0x61] = BDL + DL + LV,
    [0x62] = BDL + DV + LL,
    [0x63] = BDL + DV + DL,
    [0x64] = BDL + DH + LD,
    [0x65] = BDL + DD + LH,
    [0x66] = BDL + DD + DH,
    [0x67] = BDL + DH + LU,
    [0x68] = BDL + DU + LH,
    [0x69] = BDL + DH + DU,
    [0x6a] = BDL + DH + LV,
    [0x6b] = BDL + DV + LH,
    [0x6c] = BDL + DH + DV,

    /* (light) arcs */
    [0x6d] = BDA + LD + LR,
    [0x6e] = BDA + LD + LL,
    [0x6f] = BDA + LU + LL,
    [0x70] = BDA + LU + LR,

    /* Lower (Down) X/8 block (data is 8 - X) */
    [0x81] = BBD + 7,
    [0x82] = BBD + 6,
    [0x83] = BBD + 5,
    [0x84] = BBD + 4,
    [0x85] = BBD + 3,
    [0x86] = BBD + 2,
    [0x87] = BBD + 1,
    [0x88] = BBD + 0,

    /* Left X/8 block (data is X) */
    [0x89] = BBL + 7,
    [0x8a] = BBL + 6,
    [0x8b] = BBL + 5,
    [0x8c] = BBL + 4,
    [0x8d] = BBL + 3,
    [0x8e] = BBL + 2,
    [0x8f] = BBL + 1,

    /* upper 1/2 (4/8), 1/8 block (X), right 1/2, 1/8 block (8-X) */
    [0x80] = BBU + 4,
    [0x94] = BBU + 1,
    [0x90] = BBR + 4,
    [0x95] = BBR + 7,

    /* Quadrants */
    [0x96] = BBQ + BL,
    [0x97] = BBQ + BR,
    [0x98] = BBQ + TL,
    [0x99] = BBQ + TL + BL + BR,
    [0x9a] = BBQ + TL + BR,
    [0x9b] = BBQ + TL + TR + BL,
    [0x9c] = BBQ + TL + TR + BR,
    [0x9d] = BBQ + TR,
    [0x9e] = BBQ + BL + TR,
    [0x9f] = BBQ + BL + TR + BR,

    /* Shades, data is an alpha value in 25% units (1/4, 1/2, 3/4) */
    [0x91] = BBS + 1,
    [0x92] = BBS + 2,
    [0x93] = BBS + 3,

    /* U+2504 - U+250B, U+254C - U+254F: unsupported (dashes) */
    /* U+2571 - U+2573: unsupported (diagonals) */
};