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-// 1603. Design Parking System
-#include "leetcode.h"
-
-/*
- * design a parking system for a parking lot. the parking lot has three kinds of
- * parking spaces: big, medium, and small. with a fixed number of slots for each
- * size. implement the 'ParkingSystem' class:
- * - 'ParkingSystem(big, medium, small)' initialises object of the
- * 'ParkingSystem' class the number of slots for each parking space are given as
- * part of the constructor
- * - 'bool addCar(car_type)' checks whether there is a parking space of
- * 'car_type' for the car that wants to get into the parking lot. 'car_type' can
- * be of three kinds: big, medium, or small, which are represented by 1, 2, or
- * 3, respectively. a car can only park in a parking space of its 'car_type'. if
- * there is no space available, return false, else park the car in that size
- * space and return true
- */
-
-class ParkingSystem {
-public:
- vector<int> vehicle;
- ParkingSystem(int big, int medium, int small) {
- vehicle = {big, medium, small};
- }
- bool addCar(int car_type) {
- if (vehicle[car_type - 1]) {
- vehicle[car_type - 1] -= 1;
- return true;
- }
- return false;
- }
-};
-
-int main() {
- ParkingSystem *obj = new ParkingSystem(1, 1, 0);
- printf("%d\n", obj->addCar(1)); // expect: 1
- printf("%d\n", obj->addCar(2)); // expect: 1
- printf("%d\n", obj->addCar(3)); // expect: 0
- printf("%d\n", obj->addCar(1)); // expect: 0
-}