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authorDean Camera <[email protected]>2009-03-29 12:59:44 +0000
committerDean Camera <[email protected]>2009-03-29 12:59:44 +0000
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tree25531881c0723c1d707bac09df9a865b925e8b67 /LUFA/GettingStarted.txt
parentdc83f73ca34610aaf48962abeb06fb21d9bde23b (diff)
downloadqmk_firmware-3aa8620a61cea8676c74b5e61527ab273f13ec70.tar.gz
qmk_firmware-3aa8620a61cea8676c74b5e61527ab273f13ec70.zip
Minor documentation fixes to correct formatting and typos.
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* This is due to two reasons; one, it is the hardware the author posesses, and two, it is the most popular Atmel
* USB demonstration board to date.
*
+ *
* \section Sec_Prerequisites Prerequisites
* Before you can compile any of the LUFA library code or demos, you will need a recent distribution of avr-libc (1.6.2+)
* and the AVR-GCC (4.2+) compiler. For Windows users, the best way to obtain these is the WinAVR project
* (http://winavr.sourceforge.net) as this provides a single-file setup for everything required to compile your
* own AVR projects.
*
+ *
* \section Sec_Configuring Configuring the Demos, Bootloaders and Projects
* If the target AVR model, clock speed, board or other settings are different to the current settings, they must be changed
* and the project recompiled from the source code before being programmed into the AVR microcontroller. Most project
@@ -84,6 +86,7 @@
* interface speed (Low or Full speed) and other LUFA configuration options can be set here - refer to the library documentation for details on the
* configuration parameters.
*
+ *
* \section Sec_Compiling Compiling a LUFA Application
* Compiling the LUFA demos, applications and/or bootloaders is very simple. LUFA comes with makefile scripts for
* each individual demo, bootloader and project folder, as well as scripts in the /Demos/, /Bootloaders/, /Projects/
@@ -104,6 +107,7 @@
* in AVRStudio, the project can be built and cleaned using the GUI buttons or menus. Note that the AVRStudio project files make
* use of the external project makefile, thus the procedure for configuring a demo remains the same regardless of the build environment.
*
+ *
* \section Sec_Programming Programming a USB AVR
* Once you have built an application, you will need a way to program in the resulting ".HEX" file (and, if your
* application uses EEPROM variables with initial values, also a ".EEP" file) into your USB AVR. Normally, the