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author | Pablo MartÃnez <[email protected]> | 2023-02-10 11:39:35 +0100 |
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committer | GitHub <[email protected]> | 2023-02-10 02:39:35 -0800 |
commit | 95671148a4f451cd98b98e5d2b8d559ad12eb24d (patch) | |
tree | 8817ffe14c8b9d9be0b7b955505266a9d1930a91 /docs/keymap.md | |
parent | 50cd320616aa4850ebcd876b3462f449ec55c51b (diff) | |
download | qmk_firmware-95671148a4f451cd98b98e5d2b8d559ad12eb24d.tar.gz qmk_firmware-95671148a4f451cd98b98e5d2b8d559ad12eb24d.zip |
[Docs] Change defines to enums in examples (#19793)
Diffstat (limited to 'docs/keymap.md')
-rw-r--r-- | docs/keymap.md | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/docs/keymap.md b/docs/keymap.md index 66e9db1a7f..f9d45b3267 100644 --- a/docs/keymap.md +++ b/docs/keymap.md @@ -117,9 +117,11 @@ At the top of the file you'll find this: // Layer names don't all need to be of the same // length, and you can also skip them entirely // and just use numbers. - #define _BL 0 - #define _FL 1 - #define _CL 2 + enum layer_names { + _BL, + _FL, + _CL, + }; These are some handy definitions we can use when building our keymap and our custom function. The `GRAVE_MODS` definition will be used later in our custom function, and the following `_BL`, `_FL`, and `_CL` defines make it easier to refer to each of our layers. |